Player Matchup

Kukulkan
Kukulkan
Silver I
OnePunchNelly
Kukulkan
Silver I
Level 126
God Stats
0W - 3L
1,170 SR
Queue Stats
23W - 26L
1,404 MMR
Party 1
Chronos
Chronos
Silver IV
OnePunchZaii
Chronos
Silver IV
Level 145
God Stats
2W - 3L
1,453 SR
Queue Stats
13W - 19L
1,324 MMR
Party 1
Arachne
Arachne
Gold IV
WeIcome To HeII
Arachne
Gold IV
Level 144
God Stats
3W - 5L
1,288 SR
Queue Stats
155W - 163L
1,327 MMR
Solo
Yemoja
Yemoja
Silver I
blazed-windu
Yemoja
Silver I
Level 164
God Stats
1W - 1L
1,500 SR
Queue Stats
423W - 449L
1,259 MMR
Solo
Chaac
Chaac
Gold V
dt___JLACY
Chaac
Gold V
Level 134
God Stats
0W - 3L
1,323 SR
Queue Stats
309W - 308L
1,271 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,347 SR
1,317 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,571 SR
1,299 MMR
Ares
Ares
Silver III
GazpacioHD
Ares
Silver III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 71L
1,107 MMR
Solo
Charybdis
Charybdis
Silver I
KryoSkia2
Charybdis
Silver I
Level 46
God Stats
6W - 4L
1,537 SR
Queue Stats
25W - 31L
1,226 MMR
Solo
Surtr
Surtr
Gold V
MikeTheSav
Surtr
Gold V
Level 158
God Stats
66W - 75L
1,444 SR
Queue Stats
170W - 176L
1,334 MMR
Solo
Bakasura
Bakasura
Bronze III
NightShade6415
Bakasura
Bronze III
Level 148
God Stats
7W - 3L
1,872 SR
Queue Stats
203W - 201L
1,420 MMR
Solo
Ix Chel
Ix Chel
Silver II
yanny5
Ix Chel
Silver II
Level 146
God Stats
7W - 3L
1,500 SR
Queue Stats
86W - 98L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
OnePunchNelly
Kukulkan
16
5 / 3 / 1
10,173
598
11,026
7,537
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
OnePunchZaii
Chronos
15
1 / 3 / 2
8,925
525
6,963
13,616
6,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 6 / 4
7,607
447
7,090
15,470
6,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Yemoja
12
0 / 3 / 3
7,445
438
5,790
14,281
10,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
14
0 / 6 / 1
8,095
476
9,030
19,322
11,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Maman BrigitteVamanaGebBellona

VS

Bans
Xing TianThanatosAo KuangAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
8,326
490
5,770
16,985
16,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
KryoSkia2
Charybdis
16
2 / 0 / 8
9,891
582
11,048
11,751
5,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Surtr
17
5 / 0 / 6
10,839
638
13,636
14,056
11,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
16
9 / 2 / 7
10,204
600
14,120
14,901
8,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
yanny5
Ix Chel
14
3 / 4 / 4
9,459
556
7,639
10,441
4,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
8
Kills
21
21
Deaths
8
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
W
Charybdis
KryoSkia2
Charybdis
2
0
8
6
W
Surtr
5
0
6
8
W
Bakasura
9
2
7
6.25
L
Kukulkan
OnePunchNelly
Kukulkan
5
3
1
1.83
L
Chronos
OnePunchZaii
Chronos
1
3
2
0.67
L
2
6
4
0.67
L
Yemoja
0
3
3
0.5
L
Chaac
0
6
1
0.08
W
Ix Chel
yanny5
Ix Chel
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,899
Damage
52,213
70,226
Taken
68,134
38,135
Mitigated
46,644
17,602
Healing
27,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,770
289
0
3,022
16,985
16,284
140
8,634
8,050
25,111
0
W
Charybdis
KryoSkia2
Charybdis
11,048
6,217
0
7,893
11,751
5,604
1,550
3,738
8,001
0
98,881
W
Surtr
13,636
5,276
0
6,351
14,056
11,686
316
1,004
13,052
4,849
77,960
W
Bakasura
14,120
8,662
0
5,363
14,901
8,091
995
3,315
11,462
0
66,381
L
Kukulkan
OnePunchNelly
Kukulkan
11,026
1,646
0
583
7,537
3,656
0
3,984
3,399
71,314
1,153
L
Chronos
OnePunchZaii
Chronos
6,963
2,234
0
4,423
13,616
6,003
3,015
2,017
11,088
77,318
6,182
L
7,090
5,056
0
4,400
15,470
6,440
0
3,245
11,568
0
52,989
L
Yemoja
5,790
565
800
2,534
14,281
10,623
0
4,687
8,058
26,898
1,670
L
Chaac
9,030
2,544
0
4,862
19,322
11,413
0
733
16,737
0
70,531
W
Ix Chel
yanny5
Ix Chel
7,639
574
1,234
3,573
10,441
4,979
0
5,911
4,340
73,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,245
Gold Earned
48,719
514
Minions Killed
577
0
Camps Cleared
0
1,601,163
Distance Traveled
1,636,674
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,326
490
24
1
0
299,278
0
W
Charybdis
9,891
582
172
10
0
299,807
1
W
Surtr
10,839
638
129
8
0
320,719
2
W
Bakasura
10,204
600
113
7
0
384,288
5
L
Kukulkan
10,173
598
148
9
0
320,201
2
L
Chronos
8,925
525
146
9
0
309,567
0
L
Arachne
7,607
447
73
4
0
364,840
1
L
Yemoja
7,445
438
29
2
0
305,699
2
L
Chaac
8,095
476
118
7
0
300,856
0
W
Ix Chel
9,459
556
139
8
0
332,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role