Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ImSyphernetixs
Kukulkan
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 80L
1,478 Elo+
Party 1
Guan Yu
Guan Yu
JustxYuri
Guan Yu
Level 159
God Stats
0W - 1L
1,181 SR
Queue Stats
129W - 115L
1,505 Elo+
Solo
Jing Wei
Jing Wei
Rapid50
Jing Wei
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 54L
1,545 Elo+
Party 1
Artemis
Artemis
TyBuckeye
Artemis
Level 94
God Stats
12W - 15L
1,529 SR
Queue Stats
91W - 88L
1,568 Elo+
Solo
Team Averages
Level 136
1,442 SR
1,519 Elo+

VS

Team Averages
Level 88
1,559 SR
1,386 Elo+
Danzaburou
Danzaburou
LisoelVerga
Danzaburou
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 29L
1,226 Elo+
Party 2
Baron Samedi
Baron Samedi
MrTrzhard
Baron Samedi
Level 83
God Stats
1W - 1L
1,702 SR
Queue Stats
55W - 56L
1,358 Elo+
Party 2
Tiamat
Tiamat
MsTrzhardcita
Tiamat
Level 69
God Stats
4W - 6L
1,513 SR
Queue Stats
56W - 59L
1,409 Elo+
Party 2
Aphrodite
Aphrodite
adapter187
Aphrodite
Level 69
God Stats
12W - 15L
1,578 SR
Queue Stats
43W - 31L
1,531 Elo+
Solo
Bakasura
Bakasura
iSluxs
Bakasura
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 2 / 2
5,711
519
4,917
7,733
5,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
11
0 / 2 / 0
5,872
534
2,495
4,936
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
JustxYuri
Guan Yu
9
0 / 2 / 0
5,481
498
4,361
10,806
5,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Jing Wei
Rapid50
Jing Wei
11
0 / 3 / 1
5,420
493
4,618
9,871
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
TyBuckeye
Artemis
4
2 / 0 / 0
4,525
411
2,370
2,587
747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LisoelVerga
Danzaburou
12
3 / 0 / 1
6,387
581
8,280
8,549
4,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
MrTrzhard
Baron Samedi
11
2 / 0 / 0
6,471
588
5,004
7,184
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 0 / 1
6,376
580
2,661
4,450
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
adapter187
Aphrodite
12
1 / 2 / 2
6,060
551
3,177
9,997
4,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
iSluxs
Bakasura
12
3 / 1 / 1
6,275
570
1,467
9,678
4,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
9
9
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
2
1
L
Kukulkan
0
2
0
0
L
Guan Yu
JustxYuri
Guan Yu
0
2
0
0
W
Danzaburou
LisoelVerga
Danzaburou
3
0
1
3.5
W
Baron Samedi
MrTrzhard
Baron Samedi
2
0
0
2
W
0
0
1
0.5
L
Jing Wei
Rapid50
Jing Wei
0
3
1
0.17
L
Artemis
TyBuckeye
Artemis
2
0
0
2
W
Aphrodite
adapter187
Aphrodite
1
2
2
1
W
Bakasura
iSluxs
Bakasura
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,761
Damage
20,589
35,933
Taken
39,858
17,441
Mitigated
18,958
10,031
Healing
22,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,917
2,140
1,149
1,274
7,733
5,250
179
2,249
5,484
33,866
1,002
L
Kukulkan
2,495
384
0
500
4,936
1,732
0
2,013
2,515
38,580
976
L
Guan Yu
JustxYuri
Guan Yu
4,361
691
0
3,227
10,806
5,903
0
4,263
5,802
0
35,851
W
Danzaburou
LisoelVerga
Danzaburou
8,280
3,883
0
2,280
8,549
4,008
432
1,546
7,003
0
53,191
W
Baron Samedi
MrTrzhard
Baron Samedi
5,004
780
0
3,296
7,184
3,318
0
0
7,184
35,569
257
W
2,661
307
58
2,170
4,450
2,449
396
1,756
2,694
35,078
2,794
L
Jing Wei
Rapid50
Jing Wei
4,618
2,925
0
3,006
9,871
3,809
0
844
8,933
0
47,221
L
Artemis
TyBuckeye
Artemis
2,370
1,220
0
875
2,587
747
0
160
2,427
0
12,382
W
Aphrodite
adapter187
Aphrodite
3,177
526
3,038
5,422
9,997
4,886
107
3,175
6,822
24,219
0
W
Bakasura
iSluxs
Bakasura
1,467
1,183
0
6,508
9,678
4,297
0
821
8,857
0
46,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,009
Gold Earned
31,569
279
Minions Killed
372
0
Camps Cleared
0
867,088
Distance Traveled
1,108,186
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,711
519
59
5
0
164,091
0
L
Kukulkan
5,872
534
76
7
0
215,728
0
L
Guan Yu
5,481
498
52
5
0
236,412
1
W
Danzaburou
6,387
581
85
8
0
222,704
0
W
Baron Samedi
6,471
588
73
7
0
203,224
0
W
Tiamat
6,376
580
77
7
0
224,477
0
L
Jing Wei
5,420
493
80
7
0
195,930
0
L
Artemis
4,525
411
12
1
0
54,927
0
W
Aphrodite
6,060
551
39
4
0
196,437
2
W
Bakasura
6,275
570
98
9
0
261,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role