Player Matchup

Janus
Janus
Crooks7000
Janus
Level 128
God Stats
24W - 26L
1,478 SR
Queue Stats
192W - 170L
1,539 Elo+
Solo
Nut
Nut
DOSEMAN2227
Nut
Level 60
God Stats
0W - 3L
1,418 SR
Queue Stats
1W - 14L
1,028 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
K30012
Ah Muzen Cab
Level 139
God Stats
1W - 2L
1,278 SR
Queue Stats
160W - 145L
1,534 Elo+
Solo
Cu Chulainn
Cu Chulainn
MasterPony10
Cu Chulainn
Level 114
God Stats
15W - 15L
1,502 SR
Queue Stats
145W - 126L
1,485 Elo+
Solo
Geb
Geb
Pseudo5453
Geb
Level 153
God Stats
4W - 7L
1,941 SR
Queue Stats
401W - 395L
1,539 Elo+
Solo
Team Averages
Level 119
1,523 SR
1,425 Elo+

VS

Team Averages
Level 134
1,546 SR
1,509 Elo+
Nut
Nut
GhostxJin
Nut
Level 157
God Stats
5W - 3L
1,554 SR
Queue Stats
134W - 134L
1,496 Elo+
Solo
Ymir
Ymir
Luftpal
Ymir
Level 105
God Stats
2W - 3L
1,232 SR
Queue Stats
65W - 81L
1,484 Elo+
Solo
Shiva
Shiva
MrHibby
Shiva
Level 158
God Stats
13W - 7L
1,683 SR
Queue Stats
150W - 140L
1,485 Elo+
Solo
Kali
Kali
TdzM-Waffles
Kali
Level 123
God Stats
16W - 9L
1,770 SR
Queue Stats
223W - 200L
1,506 Elo+
Solo
Sol
Sol
pjm1992
Sol
Level 129
God Stats
6W - 3L
1,493 SR
Queue Stats
19W - 15L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
3 / 3 / 0
7,739
455
8,667
10,506
4,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 0
6,245
367
1,236
9,586
3,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
K30012
Ah Muzen Cab
13
0 / 2 / 1
6,990
411
12,306
14,449
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
MasterPony10
Cu Chulainn
17
4 / 2 / 1
10,816
636
14,341
17,283
18,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 1
7,019
413
6,384
17,532
14,107
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
8,281
487
10,869
13,307
5,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Luftpal
Ymir
16
3 / 2 / 3
9,437
555
10,125
15,221
12,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Shiva
MrHibby
Shiva
14
1 / 1 / 9
8,684
511
11,102
15,978
15,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 2 / 4
8,793
517
8,179
14,292
8,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
14
2 / 1 / 2
9,029
531
8,438
9,630
3,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
7
Kills
16
16
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
3
3
0
1
L
0
5
0
0
W
5
1
3
6.5
L
Ah Muzen Cab
K30012
Ah Muzen Cab
0
2
1
0.25
W
Ymir
Luftpal
Ymir
3
2
3
2.25
L
Cu Chulainn
MasterPony10
Cu Chulainn
4
2
1
2.25
W
Shiva
MrHibby
Shiva
1
1
9
5.5
L
0
4
1
0.13
W
5
2
4
3.5
W
Sol
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,934
Damage
48,713
69,356
Taken
68,428
46,600
Mitigated
45,957
14,798
Healing
21,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
8,667
165
0
2,836
10,506
4,606
0
3,065
7,395
65,007
1,044
L
1,236
829
0
1,090
9,586
3,793
0
3,994
5,546
0
27,808
W
10,869
6,424
0
6,261
13,307
5,875
570
3,596
9,711
0
67,536
L
Ah Muzen Cab
K30012
Ah Muzen Cab
12,306
3,405
0
2,538
14,449
6,018
0
598
13,851
0
68,156
W
Ymir
Luftpal
Ymir
10,125
1,997
0
2,280
15,221
12,650
167
1,756
13,465
67,587
0
L
Cu Chulainn
MasterPony10
Cu Chulainn
14,341
2,115
0
4,302
17,283
18,076
0
8,161
8,394
320
94,819
W
Shiva
MrHibby
Shiva
11,102
1,078
445
5,228
15,978
15,482
24
4,155
11,823
0
47,800
L
6,384
414
0
4,032
17,532
14,107
0
1,725
15,729
29,387
1,311
W
8,179
4,601
0
2,556
14,292
8,251
30
1,922
12,370
0
74,315
W
Sol
8,438
1,841
0
5,055
9,630
3,699
1,001
3,170
6,460
71,493
667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,809
Gold Earned
44,224
405
Minions Killed
543
0
Camps Cleared
0
1,563,521
Distance Traveled
1,662,437
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,739
455
92
5
0
333,236
1
L
Nut
6,245
367
38
2
0
239,299
0
W
Nut
8,281
487
111
7
0
300,601
4
L
Ah Muzen Cab
6,990
411
88
5
0
325,348
0
W
Ymir
9,437
555
134
8
0
307,534
0
L
Cu Chulainn
10,816
636
164
10
0
337,827
4
W
Shiva
8,684
511
61
4
0
354,030
2
L
Geb
7,019
413
23
1
0
327,811
6
W
Kali
8,793
517
113
7
0
386,993
0
W
Sol
9,029
531
124
7
0
313,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role