Player Matchup

Terra
Terra
Dr0wzy
Terra
Level 154
God Stats
1W - 2L
1,229 SR
Queue Stats
107W - 76L
1,636 Elo+
Party 1
Pele
Pele
HokageBrock
Pele
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
369W - 326L
1,503 Elo+
Solo
Agni
Agni
SnipesQT
Agni
Level 149
God Stats
4W - 0L
1,762 SR
Queue Stats
27W - 14L
1,745 Elo+
Party 1
Xbalanque
Xbalanque
Taro_Boy_666
Xbalanque
Level 157
God Stats
3W - 1L
1,810 SR
Queue Stats
170W - 175L
1,554 Elo+
Solo
Thor
Thor
Thee Peasant
Thor
Level 200
God Stats
4W - 7L
1,480 SR
Queue Stats
399W - 405L
1,536 Elo+
Solo
Team Averages
Level 161
1,556 SR
1,595 Elo+

VS

Team Averages
Level 121
1,474 SR
1,494 Elo+
King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Ace-the-innocent
Bellona
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,298 Elo+
Solo
Chronos
Chronos
BlondeHades
Chronos
Level 165
God Stats
1W - 4L
1,500 SR
Queue Stats
264W - 245L
1,530 Elo+
Solo
Sol
Sol
KAZU_EDITZM
Sol
Level 149
God Stats
12W - 7L
1,638 SR
Queue Stats
238W - 254L
1,471 Elo+
Solo
Ymir
Ymir
SbrokenRc
Ymir
Level 105
God Stats
1W - 1L
1,232 SR
Queue Stats
129W - 118L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dr0wzy
Terra
15
4 / 2 / 2
9,506
634
10,174
14,975
15,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 1 / 7
8,921
595
13,054
13,134
6,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
16
6 / 4 / 2
9,610
641
13,850
8,704
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Xbalanque
Taro_Boy_666
Xbalanque
15
2 / 1 / 6
9,319
621
7,740
9,606
4,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 5 / 6
8,160
544
4,904
14,491
9,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 4 / 1
7,992
533
9,350
15,357
14,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mace

Mace

+10
Physical Power

13
6 / 2 / 2
8,275
552
8,080
14,015
12,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
BlondeHades
Chronos
13
1 / 6 / 1
7,127
475
4,856
10,627
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 3
8,146
543
5,872
15,784
5,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
14
3 / 6 / 0
7,702
513
4,653
15,858
7,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
22
Kills
13
13
Deaths
22
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
4
1
0.63
L
6
2
2
3.5
L
Chronos
BlondeHades
Chronos
1
6
1
0.25
W
Terra
Dr0wzy
Terra
4
2
2
2.5
W
6
1
7
9.5
L
1
4
3
0.63
L
Ymir
3
6
0
0.5
W
Agni
6
4
2
1.75
W
Xbalanque
Taro_Boy_666
Xbalanque
2
1
6
5
W
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,722
Damage
32,811
60,910
Taken
71,641
39,275
Mitigated
43,394
14,003
Healing
14,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,350
881
0
3,088
15,357
14,382
0
7,762
6,572
0
53,536
L
8,080
1,248
0
2,542
14,015
12,388
0
2,512
11,274
8,557
35,158
L
Chronos
BlondeHades
Chronos
4,856
2,106
0
692
10,627
3,467
0
380
10,219
46,575
1,827
W
Terra
Dr0wzy
Terra
10,174
1,481
200
5,162
14,975
15,341
0
879
13,193
57,338
3,106
W
13,054
2,858
0
1,203
13,134
6,175
0
5,009
8,125
0
79,327
L
5,872
2,746
0
4,268
15,784
5,236
918
5,948
9,314
53,160
3,949
L
Ymir
4,653
1,105
0
4,105
15,858
7,921
0
4,815
10,640
58,910
1,527
W
Agni
13,850
887
0
970
8,704
3,770
0
4,442
4,262
70,485
153
W
Xbalanque
Taro_Boy_666
Xbalanque
7,740
3,253
0
3,850
9,606
4,197
959
2,046
7,560
0
66,621
W
4,904
1,338
0
2,618
14,491
9,792
0
4,424
9,973
0
36,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,516
Gold Earned
39,242
518
Minions Killed
435
0
Camps Cleared
0
1,603,746
Distance Traveled
1,383,026
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,992
533
84
6
0
289,863
0
L
Bellona
8,275
552
66
4
0
286,483
0
L
Chronos
7,127
475
74
5
0
259,048
0
W
Terra
9,506
634
129
9
0
334,579
4
W
Pele
8,921
595
105
7
0
366,962
0
L
Sol
8,146
543
95
6
0
248,029
0
L
Ymir
7,702
513
116
8
0
299,603
0
W
Agni
9,610
641
123
8
0
308,927
0
W
Xbalanque
9,319
621
120
8
0
295,618
0
W
Thor
8,160
544
41
3
0
297,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role