Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
GoodBoyLibra
Surtr
Level 124
God Stats
2W - 4L
1,788 SR
Queue Stats
12W - 8L
1,689 Elo+
Party 2
Olorun
Olorun
Liimbeau
Olorun
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
QUEEN RAPT0R
Anubis
Level 148
God Stats
28W - 16L
1,526 SR
Queue Stats
184W - 185L
1,494 Elo+
Solo
Tsukuyomi
Tsukuyomi
SacredPercival
Tsukuyomi
Level 85
God Stats
4W - 2L
1,585 SR
Queue Stats
7W - 7L
1,426 Elo+
Party 1
Team Averages
Level 98
1,580 SR
1,522 Elo+

VS

Team Averages
Level 77
1,431 SR
1,370 Elo+
Charybdis
Charybdis
 
Charybdis
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
D3R3KD3
Set
Level 59
God Stats
0W - 1L
1,310 SR
Queue Stats
17W - 32L
1,296 Elo+
Party 3
Sun Wukong
Sun Wukong
Salty_Huncho
Sun Wukong
Level 106
God Stats
2W - 3L
1,363 SR
Queue Stats
23W - 23L
1,427 Elo+
Solo
Vamana
Vamana
Vejeta7777266
Vamana
Level 34
God Stats
2W - 4L
1,483 SR
Queue Stats
9W - 38L
1,124 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
0 / 0 / 1
5,065
507
3,843
6,673
5,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 0
4,928
493
3,668
8,533
6,373
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Liimbeau
Olorun
8
0 / 1 / 1
4,488
449
3,296
3,173
995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
11
3 / 0 / 2
6,332
633
4,162
4,071
1,950
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
SacredPercival
Tsukuyomi
11
5 / 0 / 1
6,145
615
3,736
5,281
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 1 / 0
5,055
506
1,617
5,942
1,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
 
Jing Wei
7
1 / 1 / 0
4,551
455
3,733
4,942
1,655
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Set
7
0 / 5 / 0
4,219
422
2,346
8,836
3,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
Salty_Huncho
Sun Wukong
9
1 / 1 / 0
4,993
499
3,810
6,383
4,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 1
4,298
430
2,312
7,558
4,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
8
Kills
2
2
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
0
1
0.5
L
Charybdis
 
Charybdis
0
1
0
0
L
Jing Wei
 
Jing Wei
1
1
0
1
L
Set
0
5
0
0
W
0
1
0
0
W
Olorun
Liimbeau
Olorun
0
1
1
0.5
W
Anubis
3
0
2
4
W
Tsukuyomi
SacredPercival
Tsukuyomi
5
0
1
5.5
L
Sun Wukong
Salty_Huncho
Sun Wukong
1
1
0
1
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,705
Damage
13,818
27,731
Taken
33,661
17,259
Mitigated
15,216
8,281
Healing
8,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
3,843
305
0
1,232
6,673
5,657
0
0
6,190
19,149
1,466
L
Charybdis
 
Charybdis
1,617
765
0
1,233
5,942
1,677
0
2,417
3,525
0
32,829
L
Jing Wei
 
Jing Wei
3,733
2,740
0
1,690
4,942
1,655
0
2,721
2,221
0
23,837
L
Set
2,346
1,371
0
383
8,836
3,311
0
1,589
7,247
0
20,152
W
3,668
1,558
0
2,397
8,533
6,373
0
0
7,993
323
28,492
W
Olorun
Liimbeau
Olorun
3,296
1,569
154
581
3,173
995
796
0
3,135
24,522
0
W
Anubis
4,162
198
0
2,345
4,071
1,950
416
0
4,071
41,360
1,214
W
Tsukuyomi
SacredPercival
Tsukuyomi
3,736
877
0
1,572
5,281
2,284
0
0
5,281
0
45,687
L
Sun Wukong
Salty_Huncho
Sun Wukong
3,810
824
0
2,433
6,383
4,184
0
123
6,260
0
27,010
L
2,312
367
0
2,843
7,558
4,389
0
4,343
3,215
0
15,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,958
Gold Earned
23,116
281
Minions Killed
194
0
Camps Cleared
0
897,328
Distance Traveled
998,278
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,065
507
28
3
0
199,389
6
L
Charybdis
5,055
506
60
6
0
182,230
2
L
Jing Wei
4,551
455
49
5
0
196,292
2
L
Set
4,219
422
20
2
0
221,637
0
W
Surtr
4,928
493
40
4
0
156,249
0
W
Olorun
4,488
449
40
4
0
172,873
0
W
Anubis
6,332
633
87
9
0
160,593
0
W
Tsukuyomi
6,145
615
86
9
0
208,224
1
L
Sun Wukong
4,993
499
50
5
0
191,387
0
L
Vamana
4,298
430
15
2
0
206,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role