Player Matchup

Odin
Odin
CrAxKhEaD-_-NYC
Odin
Level 125
God Stats
26W - 11L
1,699 SR
Queue Stats
259W - 249L
1,508 Elo+
Solo
Hel
Hel
Draakas
Hel
Level 116
God Stats
4W - 0L
1,774 SR
Queue Stats
93W - 64L
1,568 Elo+
Party 1
Arachne
Arachne
LocalChildDealer
Arachne
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 30L
1,490 Elo+
Party 1
Cernunnos
Cernunnos
Meyaters
Cernunnos
Level 116
God Stats
25W - 21L
1,398 SR
Queue Stats
217W - 216L
1,479 Elo+
Solo
Sylvanus
Sylvanus
XxXChisxXx
Sylvanus
Level 148
God Stats
10W - 12L
1,561 SR
Queue Stats
336W - 273L
1,576 Elo+
Solo
Team Averages
Level 104
1,586 SR
1,524 Elo+

VS

Team Averages
Level 132
1,541 SR
1,588 Elo+
Sylvanus
Sylvanus
Araxea
Sylvanus
Level 178
God Stats
10W - 20L
1,510 SR
Queue Stats
320W - 316L
1,565 Elo+
Solo
Merlin
Merlin
Hailos
Merlin
Level 157
God Stats
0W - 4L
1,172 SR
Queue Stats
51W - 37L
1,621 Elo+
Solo
Odin
Odin
JFO4Real
Odin
Level 122
God Stats
4W - 5L
1,414 SR
Queue Stats
164W - 143L
1,586 Elo+
Solo
Hun Batz
Hun Batz
PlzFixMatchMakin
Hun Batz
Level 47
God Stats
1W - 2L
1,773 SR
Queue Stats
245W - 209L
1,532 Elo+
Solo
Jing Wei
Jing Wei
brandond
Jing Wei
Level 156
God Stats
7W - 3L
1,838 SR
Queue Stats
217W - 213L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 4
9,354
624
9,079
11,387
6,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
13
2 / 2 / 2
7,542
503
4,540
10,104
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 1 / 4
9,659
644
11,752
13,957
6,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
Meyaters
Cernunnos
15
1 / 3 / 3
8,717
581
10,297
13,702
6,146
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
XxXChisxXx
Sylvanus
13
0 / 2 / 8
7,912
527
7,034
13,303
12,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Araxea
Sylvanus
12
3 / 2 / 1
6,979
465
7,832
15,410
13,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Hailos
Merlin
13
0 / 3 / 4
7,565
504
8,111
7,893
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
13
0 / 4 / 0
6,952
463
4,849
11,494
11,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
5 / 3 / 0
8,382
559
10,704
15,953
7,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
brandond
Jing Wei
13
0 / 3 / 4
7,593
506
8,584
11,896
4,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
15
Kills
8
8
Deaths
15
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Araxea
Sylvanus
3
2
1
1.75
W
4
0
4
6
W
Hel
2
2
2
1.5
L
Merlin
Hailos
Merlin
0
3
4
0.67
L
Odin
0
4
0
0
W
8
1
4
10
W
Cernunnos
Meyaters
Cernunnos
1
3
3
0.83
L
5
3
0
1.67
W
Sylvanus
XxXChisxXx
Sylvanus
0
2
8
2
L
Jing Wei
brandond
Jing Wei
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,702
Damage
40,080
62,453
Taken
62,646
35,708
Mitigated
39,471
28,362
Healing
21,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Araxea
Sylvanus
7,832
2,772
1,582
6,069
15,410
13,045
68
2,298
13,112
36,154
18,676
W
9,079
2,054
0
4,069
11,387
6,542
0
945
9,951
4,118
67,407
W
Hel
4,540
170
1,720
3,856
10,104
4,217
210
5,531
4,573
41,905
0
L
Merlin
Hailos
Merlin
8,111
795
0
512
7,893
3,143
515
3,258
4,635
56,069
1,186
L
Odin
4,849
994
0
2,924
11,494
11,141
0
598
10,896
0
41,335
W
11,752
7,863
0
6,511
13,957
6,317
129
2,466
11,363
0
68,018
W
Cernunnos
Meyaters
Cernunnos
10,297
5,982
0
6,083
13,702
6,146
1,079
2,803
10,899
0
88,389
L
10,704
2,794
0
6,194
15,953
7,506
0
3,770
12,183
0
83,271
W
Sylvanus
XxXChisxXx
Sylvanus
7,034
1,333
2,030
4,093
13,303
12,486
0
3,826
9,477
27,218
3,924
L
Jing Wei
brandond
Jing Wei
8,584
7,050
0
4,328
11,896
4,636
716
1,779
10,117
0
52,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,184
Gold Earned
37,471
459
Minions Killed
491
0
Camps Cleared
0
1,466,718
Distance Traveled
1,413,116
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,979
465
73
5
0
261,407
3
W
Odin
9,354
624
110
7
0
274,450
1
W
Hel
7,542
503
86
6
0
296,308
4
L
Merlin
7,565
504
106
7
0
267,571
0
L
Odin
6,952
463
75
5
0
280,043
1
W
Arachne
9,659
644
84
6
0
348,067
0
W
Cernunnos
8,717
581
143
10
0
245,279
2
L
Hun Batz
8,382
559
135
9
0
324,070
0
W
Sylvanus
7,912
527
36
2
0
302,614
4
L
Jing Wei
7,593
506
102
7
0
280,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role