Player Matchup

Janus
Janus
Silver III
 
Janus
Silver III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver II
DimitrisKerkyra
Thor
Silver II
Level 129
God Stats
11W - 11L
1,428 SR
Queue Stats
207W - 229L
830 MMR
Solo
Freya
Freya
Silver II
Driipytachi-
Freya
Silver II
Level 129
God Stats
149W - 118L
1,654 SR
Queue Stats
327W - 342L
1,012 MMR
Solo
Hercules
Hercules
Silver IV
turtlepower132
Hercules
Silver IV
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 91L
659 MMR
Solo
Charon
Charon
Silver V
whales_r_biig
Charon
Silver V
Level 59
God Stats
32W - 41L
1,508 SR
Queue Stats
168W - 200L
528 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 88
1,518 SR
906 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 119
1,519 SR
935 MMR
Surtr
Surtr
Bronze IV
 
Surtr
Bronze IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver III
Adhyel__
Nut
Silver III
Level 86
God Stats
4W - 5L
1,538 SR
Queue Stats
50W - 68L
1,017 MMR
Solo
Serqet
Serqet
Bronze I
PharoRift
Serqet
Bronze I
Level 105
God Stats
4W - 6L
1,214 SR
Queue Stats
78W - 139L
480 MMR
Solo
Eset
Eset
Silver IV
WagnerSantosRS
Eset
Silver IV
Level 156
God Stats
1W - 1L
1,843 SR
Queue Stats
193W - 217L
726 MMR
Solo
Xing Tian
Xing Tian
Silver IV
nuclear_kush42_0
Xing Tian
Silver IV
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 101L
951 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 1
6,382
580
3,252
2,948
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 3
6,005
546
3,620
7,997
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 1 / 1
6,502
591
4,781
6,018
2,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
11
1 / 2 / 1
6,313
574
4,029
7,366
5,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 2 / 3
6,382
580
3,144
8,067
5,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
BacchusBake KujiraHachiman

VS

Bans
ThanatosSun WukongMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
1 / 2 / 1
6,801
618
4,825
11,027
8,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

3
2 / 1 / 0
4,429
403
1,383
1,732
555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
PharoRift
Serqet
9
1 / 5 / 1
5,062
460
1,900
7,804
2,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
0 / 1 / 0
6,325
575
1,960
4,929
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xing Tian
10
1 / 2 / 2
6,374
579
3,065
10,959
6,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
10
Kills
5
5
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
1
1.5
L
Surtr
 
Surtr
1
2
1
0.75
L
2
1
0
2
W
1
0
3
2.5
W
4
1
1
4.5
L
Serqet
PharoRift
Serqet
1
5
1
0.3
L
0
1
0
0
L
Xing Tian
1
2
2
1
W
Hercules
1
2
1
0.75
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,826
Damage
13,133
32,396
Taken
36,451
16,863
Mitigated
20,596
11,004
Healing
5,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,252
54
0
560
2,948
989
162
1,130
1,818
42,747
884
L
Surtr
 
Surtr
4,825
1,240
0
1,965
11,027
8,994
0
1,248
9,353
985
47,401
L
1,383
950
0
159
1,732
555
0
1,163
569
0
8,231
W
3,620
254
0
4,331
7,997
3,354
0
732
7,265
0
42,639
W
4,781
1,951
0
2,694
6,018
2,226
579
1,474
4,544
38,908
6,667
L
Serqet
PharoRift
Serqet
1,900
343
0
0
7,804
2,699
0
1,192
6,561
0
20,762
L
1,960
86
0
1,922
4,929
1,606
0
2,063
2,614
48,246
0
L
Xing Tian
3,065
521
0
987
10,959
6,742
0
4,570
6,389
26,968
1,127
W
Hercules
4,029
1,512
0
2,248
7,366
5,044
0
289
6,885
0
48,165
W
3,144
880
110
1,061
8,067
5,250
0
1,762
6,161
20,644
2,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,584
Gold Earned
28,991
356
Minions Killed
277
0
Camps Cleared
0
1,143,569
Distance Traveled
871,447
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,382
580
83
8
0
244,365
0
L
Surtr
6,801
618
89
8
0
203,339
0
L
Nut
4,429
403
8
1
0
43,985
2
W
Thor
6,005
546
75
7
0
223,674
3
W
Freya
6,502
591
78
7
0
216,510
4
L
Serqet
5,062
460
33
3
0
199,285
0
L
Eset
6,325
575
101
9
0
212,016
0
L
Xing Tian
6,374
579
46
4
0
212,822
0
W
Hercules
6,313
574
101
9
0
218,741
2
W
Charon
6,382
580
19
2
0
240,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role