Player Matchup

Cerberus
Cerberus
CountSlothula7
Cerberus
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 6L
1,640 Elo+
Party 3
Arachne
Arachne
Jreed1395
Arachne
Level 144
God Stats
2W - 3L
1,598 SR
Queue Stats
26W - 26L
1,512 Elo+
Party 3
Izanami
Izanami
RedoReinkoto77
Izanami
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
58W - 65L
1,431 Elo+
Solo
Janus
Janus
WHITEHAMMER HMB
Janus
Level 128
God Stats
29W - 24L
1,573 SR
Queue Stats
82W - 90L
1,443 Elo+
Party 3
Camazotz
Camazotz
z3ROchase
Camazotz
Level 194
God Stats
1W - 2L
1,281 SR
Queue Stats
83W - 95L
1,443 Elo+
Party 3
Team Averages
Level 135
1,490 SR
1,494 Elo+

VS

Team Averages
Level 100
1,590 SR
1,522 Elo+
Ganesha
Ganesha
AustTheHeister
Ganesha
Level 31
God Stats
7W - 13L
1,500 SR
Queue Stats
256W - 229L
1,549 Elo+
Party 1
Neith
Neith
Fame Battle716
Neith
Level 126
God Stats
42W - 39L
1,589 SR
Queue Stats
202W - 174L
1,466 Elo+
Party 2
Jing Wei
Jing Wei
Jamal144173
Jing Wei
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 170L
1,509 Elo+
Party 2
Hun Batz
Hun Batz
Mr_doritoman
Hun Batz
Level 158
God Stats
37W - 16L
1,736 SR
Queue Stats
218W - 187L
1,559 Elo+
Party 1
Baron Samedi
Baron Samedi
Sage_Burner
Baron Samedi
Level 76
God Stats
23W - 17L
1,627 SR
Queue Stats
112W - 123L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
3 / 1 / 5
10,554
586
8,064
18,253
15,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
Jreed1395
Arachne
17
0 / 1 / 5
10,187
566
4,816
20,065
9,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
3 / 0 / 2
11,948
664
7,186
9,517
4,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 3
11,225
624
11,681
6,432
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
z3ROchase
Camazotz
16
4 / 1 / 2
10,857
603
12,857
25,688
10,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
6,839
380
1,789
9,443
5,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
0 / 4 / 1
7,599
422
7,111
10,385
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Jamal144173
Jing Wei
14
1 / 6 / 1
7,885
438
12,533
19,936
6,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Mr_doritoman
Hun Batz
11
1 / 1 / 1
6,859
381
2,654
9,683
3,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Sage_Burner
Baron Samedi
13
2 / 2 / 1
7,553
420
5,132
12,040
4,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
4
4
Deaths
15
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Cerberus
3
1
5
5.5
L
0
4
1
0.13
L
Jing Wei
Jamal144173
Jing Wei
1
6
1
0.25
W
Arachne
Jreed1395
Arachne
0
1
5
2.5
L
Hun Batz
Mr_doritoman
Hun Batz
1
1
1
1.5
W
3
0
2
4
L
Baron Samedi
Sage_Burner
Baron Samedi
2
2
1
1.25
W
5
1
3
6.5
W
Camazotz
z3ROchase
Camazotz
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,604
Damage
29,219
79,955
Taken
61,487
43,332
Mitigated
25,296
31,770
Healing
10,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,789
458
0
671
9,443
5,977
0
3,730
5,544
16,376
0
W
Cerberus
8,064
140
0
4,948
18,253
15,782
1,070
2,173
13,236
33,921
0
L
7,111
3,021
0
1,868
10,385
3,993
0
2,949
7,396
0
60,465
L
Jing Wei
Jamal144173
Jing Wei
12,533
7,503
0
2,471
19,936
6,752
0
4,404
15,423
0
55,128
W
Arachne
Jreed1395
Arachne
4,816
3,767
0
8,238
20,065
9,323
3,287
1,647
16,921
0
91,618
L
Hun Batz
Mr_doritoman
Hun Batz
2,654
742
0
3,331
9,683
3,665
0
2,183
7,392
0
44,155
W
7,186
4,163
0
3,597
9,517
4,789
8,234
365
9,152
0
121,249
L
Baron Samedi
Sage_Burner
Baron Samedi
5,132
225
501
2,057
12,040
4,909
0
5,985
5,747
39,826
0
W
11,681
166
0
1,000
6,432
2,959
1,309
1,441
4,991
90,751
1,846
W
Camazotz
z3ROchase
Camazotz
12,857
2,668
23
13,964
25,688
10,479
77
1,295
22,865
260
83,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,771
Gold Earned
36,735
647
Minions Killed
353
0
Camps Cleared
0
1,803,684
Distance Traveled
1,251,694
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,839
380
14
1
0
201,407
0
W
Cerberus
10,554
586
66
4
0
353,065
2
L
Neith
7,599
422
94
5
0
253,689
0
L
Jing Wei
7,885
438
79
4
0
336,159
4
W
Arachne
10,187
566
126
7
0
407,638
0
L
Hun Batz
6,859
381
96
5
0
231,999
2
W
Izanami
11,948
664
190
11
0
323,722
0
L
Baron Samedi
7,553
420
70
4
0
228,440
2
W
Janus
11,225
624
155
9
0
381,637
0
W
Camazotz
10,857
603
110
6
0
337,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role