Player Matchup

Hachiman
Hachiman
Diamond IV
 
Hachiman
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond III
HnGo PHANTOM
Geb
Diamond III
Level 157
God Stats
2W - 2L
1,776 SR
Queue Stats
381W - 361L
2,288 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond I
Rεdαα
Cu Chulainn
Diamond I
Level 153
God Stats
3W - 1L
1,852 SR
Queue Stats
324W - 307L
2,393 MMR
Party 2
Thor
Thor
Diamond I
TheDarkDodo
Thor
Diamond I
Level 158
God Stats
7W - 7L
1,639 SR
Queue Stats
152W - 138L
2,406 MMR
Solo
Neith
Neith
Diamond II
oloboo
Neith
Diamond II
Level 64
God Stats
48W - 38L
1,645 SR
Queue Stats
453W - 458L
2,418 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,682 SR
2,201 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,555 SR
2,161 MMR
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
Crople
Rama
Masters
Level 145
God Stats
1W - 0L
1,516 SR
Queue Stats
205W - 157L
2,458 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
Outperform
Tsukuyomi
Masters
Level 159
God Stats
1W - 2L
1,294 SR
Queue Stats
301W - 253L
2,679 MMR
Party 1
Ares
Ares
Platinum III
WhipMeGrandad
Ares
Platinum III
Level 177
God Stats
1W - 0L
1,738 SR
Queue Stats
34W - 14L
2,067 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
diogonovais
Sun Wukong
Platinum I
Level 163
God Stats
5W - 1L
1,729 SR
Queue Stats
56W - 41L
2,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 4 / 1
5,126
513
4,265
8,584
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 2
5,435
544
1,884
10,654
7,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
Rεdαα
Cu Chulainn
9
0 / 5 / 0
5,438
544
3,693
10,103
7,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 1
5,205
521
3,381
11,736
4,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
oloboo
Neith
11
1 / 0 / 0
5,992
599
3,479
6,435
2,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bans
AphroditeAthenaThothThanatos

VS

Bans
Ah Muzen CabKukulkanBastetBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 2
6,578
658
4,046
7,089
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
Crople
Rama
13
2 / 0 / 3
7,074
707
8,669
6,504
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Outperform
Tsukuyomi
12
1 / 0 / 0
6,396
640
5,310
7,018
2,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 3
5,549
555
5,992
9,992
7,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
diogonovais
Sun Wukong
11
3 / 0 / 3
7,090
709
6,003
8,852
5,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
13
13
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
4
1
0.38
W
Fenrir
 
Fenrir
5
1
2
6
W
Rama
Crople
Rama
2
0
3
3.5
L
1
2
2
1
W
Tsukuyomi
Outperform
Tsukuyomi
1
0
0
1
L
Cu Chulainn
Rεdαα
Cu Chulainn
0
5
0
0
L
1
2
1
0.75
W
2
3
3
1.17
W
Sun Wukong
diogonovais
Sun Wukong
3
0
3
4.5
L
Neith
oloboo
Neith
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,702
Damage
30,020
47,512
Taken
39,455
24,454
Mitigated
22,029
13,146
Healing
12,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,265
2,953
0
1,444
8,584
2,980
0
2,407
6,177
0
37,419
W
Fenrir
 
Fenrir
4,046
1,519
0
908
7,089
3,518
0
290
6,799
0
41,414
W
Rama
Crople
Rama
8,669
6,436
0
4,012
6,504
2,544
856
784
5,720
0
68,817
L
1,884
278
970
2,106
10,654
7,663
0
2,831
7,823
12,018
0
W
Tsukuyomi
Outperform
Tsukuyomi
5,310
1,294
0
2,019
7,018
2,809
0
311
6,707
0
66,513
L
Cu Chulainn
Rεdαα
Cu Chulainn
3,693
306
0
904
10,103
7,216
0
0
10,103
4,775
38,775
L
3,381
1,069
0
4,099
11,736
4,245
0
754
10,982
0
38,291
W
5,992
905
0
1,798
9,992
7,871
0
694
9,298
18,222
0
W
Sun Wukong
diogonovais
Sun Wukong
6,003
1,385
0
3,969
8,852
5,287
60
644
8,208
0
54,121
L
Neith
oloboo
Neith
3,479
709
0
3,623
6,435
2,350
0
0
6,435
0
57,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,196
Gold Earned
32,687
329
Minions Killed
423
0
Camps Cleared
0
968,374
Distance Traveled
1,061,748
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,126
513
59
6
0
178,630
0
W
Fenrir
6,578
658
74
7
0
244,383
0
W
Rama
7,074
707
123
12
0
164,845
2
L
Geb
5,435
544
14
1
0
212,485
0
W
Tsukuyomi
6,396
640
108
11
0
217,931
2
L
Cu Chulainn
5,438
544
79
8
0
188,542
1
L
Thor
5,205
521
66
7
0
210,926
0
W
Ares
5,549
555
11
1
0
226,954
4
W
Sun Wukong
7,090
709
107
11
0
207,635
0
L
Neith
5,992
599
111
11
0
177,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role