Player Matchup

Nu Wa
Nu Wa
Akxsh
Nu Wa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,435 Elo+
Party 2
Rama
Rama
Chiр
Rama
Level 124
God Stats
3W - 0L
1,603 SR
Queue Stats
40W - 23L
1,643 Elo+
Party 2
Xing Tian
Xing Tian
ChugDatMilk
Xing Tian
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,521 Elo+
Party 2
He Bo
He Bo
Svaue
He Bo
Level 68
God Stats
1W - 0L
1,745 SR
Queue Stats
31W - 16L
1,645 Elo+
Party 2
Hun Batz
Hun Batz
zerosurvivors14
Hun Batz
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,662 Elo+
Party 2
Team Averages
Level 76
1,570 SR
1,581 Elo+

VS

Team Averages
Level 110
1,550 SR
1,467 Elo+
Thor
Thor
Failedit
Thor
Level 157
God Stats
4W - 8L
1,351 SR
Queue Stats
377W - 375L
1,513 Elo+
Solo
Vulcan
Vulcan
IIIXIMCMXCVIII
Vulcan
Level 133
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 124L
1,485 Elo+
Solo
Erlang Shen
Erlang Shen
monkey nija 534
Erlang Shen
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 79L
1,479 Elo+
Solo
Chaac
Chaac
ragingyoda001
Chaac
Level 111
God Stats
9W - 10L
1,898 SR
Queue Stats
635W - 659L
1,550 Elo+
Party 1
Thoth
Thoth
yxngtoad
Thoth
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
161W - 160L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Akxsh
Nu Wa
19
4 / 2 / 14
11,736
903
12,894
13,504
6,403
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Chiр
Rama
20
12 / 4 / 8
12,663
974
22,965
12,738
6,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Xing Tian
ChugDatMilk
Xing Tian
16
2 / 3 / 6
10,017
771
4,319
12,708
14,487
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
Svaue
He Bo
14
1 / 7 / 10
9,498
731
6,691
11,098
4,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
18
6 / 5 / 6
11,151
858
12,082
13,586
7,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
6 / 6 / 10
9,691
745
14,257
18,016
17,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 5 / 4
10,484
806
13,052
9,926
4,701
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
monkey nija 534
Erlang Shen
1
0 / 1 / 0
3,220
248
0
1,602
313
20
4 / 6 / 11
11,093
853
16,849
21,519
29,719
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
yxngtoad
Thoth
15
2 / 7 / 10
9,293
715
7,495
10,445
3,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
56
25
Kills
21
21
Deaths
25
44
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Akxsh
Nu Wa
4
2
14
5.5
W
Rama
Chiр
Rama
12
4
8
4
W
Xing Tian
ChugDatMilk
Xing Tian
2
3
6
1.67
L
Thor
6
6
10
1.83
L
9
5
4
2.2
W
He Bo
Svaue
He Bo
1
7
10
0.86
L
Erlang Shen
monkey nija 534
Erlang Shen
0
1
0
0
L
4
6
11
1.58
L
Thoth
yxngtoad
Thoth
2
7
10
1
W
Hun Batz
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,951
Damage
51,653
63,634
Taken
61,508
39,861
Mitigated
55,624
13,269
Healing
13,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Akxsh
Nu Wa
12,894
4,189
510
1,955
13,504
6,403
2,125
3,366
9,966
32,338
0
W
Rama
Chiр
Rama
22,965
13,898
740
3,578
12,738
6,720
3,178
3,372
9,300
0
56,089
W
Xing Tian
ChugDatMilk
Xing Tian
4,319
482
1,489
1,927
12,708
14,487
286
4,625
7,909
6,673
1,130
L
Thor
14,257
1,643
579
4,292
18,016
17,048
0
6,376
11,640
0
23,882
L
13,052
4,370
328
1,090
9,926
4,701
0
2,607
7,319
30,586
0
W
He Bo
Svaue
He Bo
6,691
601
980
741
11,098
4,935
441
2,392
8,616
17,167
101
L
Erlang Shen
monkey nija 534
Erlang Shen
0
0
0
0
1,602
313
0
1,602
0
0
0
L
16,849
1,571
331
6,258
21,519
29,719
0
9,720
11,799
0
39,880
L
Thoth
yxngtoad
Thoth
7,495
1,571
413
287
10,445
3,843
0
3,087
7,358
22,635
270
W
Hun Batz
12,082
3,220
540
809
13,586
7,316
1,508
5,980
7,304
0
29,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,065
Gold Earned
43,781
188
Minions Killed
142
0
Camps Cleared
0
1,204,203
Distance Traveled
844,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,736
903
39
3
0
249,004
0
W
Rama
12,663
974
63
5
0
213,875
0
W
Xing Tian
10,017
771
17
1
0
253,027
0
L
Thor
9,691
745
17
1
0
222,506
0
L
Vulcan
10,484
806
47
4
0
204,089
0
W
He Bo
9,498
731
30
2
0
248,651
0
L
Erlang Shen
3,220
248
0
0
0
0
0
L
Chaac
11,093
853
55
4
0
240,978
0
L
Thoth
9,293
715
23
2
0
176,526
0
W
Hun Batz
11,151
858
39
3
0
239,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role