Player Matchup

Kuzenbo
Kuzenbo
Deathgauntlet666
Kuzenbo
Level 111
God Stats
21W - 13L
1,689 SR
Queue Stats
147W - 151L
1,488 Elo+
Solo
Cupid
Cupid
IsNavin
Cupid
Level 154
God Stats
6W - 5L
1,500 SR
Queue Stats
299W - 294L
1,458 Elo+
Solo
Kukulkan
Kukulkan
MilaAvatar
Kukulkan
Level 168
God Stats
14W - 5L
1,710 SR
Queue Stats
707W - 712L
1,473 Elo+
Solo
Athena
Athena
yaguarete2601
Athena
Level 146
God Stats
12W - 13L
1,479 SR
Queue Stats
74W - 75L
1,355 Elo+
Solo
Susano
Susano
zlLoveYxmiro-
Susano
Level 86
God Stats
17W - 10L
1,550 SR
Queue Stats
54W - 48L
1,461 Elo+
Solo
Team Averages
Level 133
1,585 SR
1,447 Elo+

VS

Team Averages
Level 51
1,408 SR
1,318 Elo+
Bacchus
Bacchus
Alfizzle369
Bacchus
Level 11
God Stats
1W - 5L
1,025 SR
Queue Stats
7W - 12L
1,299 Elo+
Party 1
Osiris
Osiris
BULLDOG DORIS
Osiris
Level 76
God Stats
0W - 1L
1,754 SR
Queue Stats
7W - 15L
1,250 Elo+
Party 1
Ah Puch
Ah Puch
BULLDOGDAVE8388
Ah Puch
Level 25
God Stats
4W - 3L
1,397 SR
Queue Stats
8W - 15L
1,250 Elo+
Party 1
Charybdis
Charybdis
FINST3R1999
Charybdis
Level 75
God Stats
0W - 1L
1,213 SR
Queue Stats
10W - 16L
1,273 Elo+
Party 1
Arachne
Arachne
RudiusMaximus
Arachne
Level 67
God Stats
7W - 5L
1,649 SR
Queue Stats
62W - 52L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 5
6,139
614
6,412
5,795
5,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
IsNavin
Cupid
10
3 / 0 / 1
5,512
551
4,901
6,451
2,316
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
MilaAvatar
Kukulkan
10
1 / 0 / 5
5,450
545
3,869
3,234
1,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
2 / 1 / 4
6,127
613
2,047
5,375
2,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
4 / 2 / 3
5,423
542
3,168
7,944
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alfizzle369
Bacchus
6
0 / 3 / 0
3,927
393
1,177
6,882
3,711
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 5 / 1
4,176
418
2,802
9,048
6,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 1
5,003
500
2,374
5,375
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
FINST3R1999
Charybdis
7
0 / 3 / 0
4,220
422
4,634
5,888
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
9
3 / 1 / 0
5,071
507
3,736
7,954
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
15
Kills
3
4
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Alfizzle369
Bacchus
0
3
0
0
L
0
5
1
0.1
L
0
3
1
0.17
W
5
1
5
7.5
L
Charybdis
FINST3R1999
Charybdis
0
3
0
0
W
Cupid
IsNavin
Cupid
3
0
1
3.5
W
Kukulkan
MilaAvatar
Kukulkan
1
0
5
3.5
L
Arachne
3
1
0
3
W
2
1
4
4
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,397
Damage
14,723
28,799
Taken
35,147
15,012
Mitigated
17,150
12,696
Healing
4,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Alfizzle369
Bacchus
1,177
131
0
320
6,882
3,711
0
837
6,037
8,023
0
L
2,802
1,253
0
2,048
9,048
6,535
0
4,026
4,626
0
16,220
L
2,374
48
0
113
5,375
1,960
0
3,528
1,743
29,243
263
W
6,412
2,603
0
1,525
5,795
5,940
42
274
5,118
21,766
3,175
L
Charybdis
FINST3R1999
Charybdis
4,634
2,687
78
910
5,888
1,741
553
1,645
4,187
0
26,041
W
Cupid
IsNavin
Cupid
4,901
3,019
428
3,550
6,451
2,316
0
534
5,917
0
37,065
W
Kukulkan
MilaAvatar
Kukulkan
3,869
453
0
1,487
3,234
1,054
0
1,695
1,539
35,179
0
L
Arachne
3,736
2,853
0
1,308
7,954
3,203
0
1,392
6,522
0
21,165
W
2,047
489
0
2,319
5,375
2,765
205
817
4,558
16,387
1,191
W
3,168
1,109
0
3,387
7,944
2,937
0
78
7,866
0
30,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
22,397
254
Minions Killed
160
0
Camps Cleared
0
937,122
Distance Traveled
908,131
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,927
393
9
1
0
167,047
0
L
Osiris
4,176
418
24
2
0
150,104
0
L
Ah Puch
5,003
500
50
5
0
185,270
0
W
Kuzenbo
6,139
614
48
5
0
180,705
5
L
Charybdis
4,220
422
40
4
0
162,547
0
W
Cupid
5,512
551
54
5
0
145,331
1
W
Kukulkan
5,450
545
64
6
0
198,939
2
L
Arachne
5,071
507
37
4
0
243,163
0
W
Athena
6,127
613
35
4
0
199,064
0
W
Susano
5,423
542
53
5
0
213,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role