Player Matchup

Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Gold V
 
Loki
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
HiagoEtherion
Bacchus
Silver III
Level 206
God Stats
8W - 5L
1,343 SR
Queue Stats
51W - 51L
1,131 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
PeaNutCluster825
Ah Muzen Cab
Silver II
Level 121
God Stats
12W - 13L
1,550 SR
Queue Stats
213W - 226L
1,241 MMR
Solo
Nike
Nike
Silver I
lonesolider1
Nike
Silver I
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 116L
1,231 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 162
1,479 SR
1,321 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,394 SR
1,239 MMR
Set
Set
Silver I
Bubba88
Set
Silver I
Level 134
God Stats
1W - 3L
1,291 SR
Queue Stats
171W - 184L
1,227 MMR
Solo
Raijin
Raijin
Silver IV
COUNTFUNKULAAA
Raijin
Silver IV
Level 156
God Stats
0W - 7L
1,484 SR
Queue Stats
27W - 43L
1,259 MMR
Solo
Cerberus
Cerberus
Silver I
JonnieWest
Cerberus
Silver I
Level 89
God Stats
7W - 5L
1,500 SR
Queue Stats
167W - 176L
1,231 MMR
Solo
Medusa
Medusa
Silver III
MellowFellowB
Medusa
Silver III
Level 88
God Stats
13W - 20L
1,454 SR
Queue Stats
83W - 86L
1,248 MMR
Solo
King Arthur
King Arthur
Silver II
themonstermatt
King Arthur
Silver II
Level 142
God Stats
0W - 1L
1,242 SR
Queue Stats
27W - 36L
1,229 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 1 / 1
7,338
564
7,135
3,930
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
 
Loki
15
4 / 0 / 1
7,271
559
4,965
9,962
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
12
1 / 1 / 1
6,763
520
4,291
8,883
7,582
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
PeaNutCluster825
Ah Muzen Cab
15
0 / 0 / 1
7,973
613
5,682
7,327
3,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 0
6,767
521
2,829
11,766
7,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
VamanaAchillesThor

VS

Bans
ThanatosKukulkanBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
1 / 1 / 1
6,684
514
4,445
10,379
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 2
6,539
503
3,536
6,758
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
JonnieWest
Cerberus
11
1 / 2 / 1
6,668
513
3,703
10,976
6,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 2 / 0
6,858
528
5,083
9,713
3,951
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
themonstermatt
King Arthur
15
2 / 0 / 0
8,729
671
7,994
9,534
8,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
6
Kills
4
4
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
1
1.5
W
Loki
 
Loki
4
0
1
4.5
L
Set
1
1
1
1.5
L
0
1
2
1
W
Bacchus
1
1
1
1.5
L
Cerberus
JonnieWest
Cerberus
1
2
1
0.75
L
0
2
0
0
W
Ah Muzen Cab
PeaNutCluster825
Ah Muzen Cab
0
0
1
0.5
W
0
2
0
0
L
King Arthur
themonstermatt
King Arthur
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,902
Damage
24,761
41,868
Taken
47,360
22,864
Mitigated
26,405
17,033
Healing
14,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,135
3,675
0
992
3,930
1,258
42
2,180
1,424
53,894
1,176
W
Loki
 
Loki
4,965
1,082
0
6,283
9,962
3,558
0
1,136
8,826
0
68,221
L
Set
4,445
2,214
0
3,353
10,379
4,810
0
1,407
8,864
0
58,254
L
3,536
230
0
2,284
6,758
2,007
0
3,760
2,912
53,462
0
W
Bacchus
4,291
514
0
2,375
8,883
7,582
0
3,150
5,464
14,733
1,746
L
Cerberus
JonnieWest
Cerberus
3,703
43
0
2,505
10,976
6,826
0
4,134
6,594
27,976
0
L
5,083
1,971
0
4,107
9,713
3,951
0
714
8,955
0
58,049
W
Ah Muzen Cab
PeaNutCluster825
Ah Muzen Cab
5,682
2,504
0
2,361
7,327
3,385
535
214
7,113
0
76,455
W
2,829
191
0
5,022
11,766
7,081
0
256
11,510
0
49,265
L
King Arthur
themonstermatt
King Arthur
7,994
511
0
2,236
9,534
8,811
229
426
8,497
921
69,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,112
Gold Earned
35,478
472
Minions Killed
494
0
Camps Cleared
0
1,493,539
Distance Traveled
1,376,725
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,338
564
111
9
0
279,661
2
W
Loki
7,271
559
114
9
0
357,381
0
L
Set
6,684
514
91
7
0
317,935
2
L
Raijin
6,539
503
111
9
0
255,135
1
W
Bacchus
6,763
520
25
2
0
303,725
1
L
Cerberus
6,668
513
56
4
0
276,719
5
L
Medusa
6,858
528
117
9
0
250,649
6
W
Ah Muzen Cab
7,973
613
123
9
0
309,777
6
W
Nike
6,767
521
99
8
0
242,995
5
L
King Arthur
8,729
671
119
9
0
276,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role