Player Matchup

Neith
Neith
ElMoska
Neith
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,423 Elo+
Party 2
Artio
Artio
TrapitoQueen
Artio
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,423 Elo+
Party 2
Gilgamesh
Gilgamesh
YaUmEpAr100
Gilgamesh
Level 100
God Stats
8W - 8L
1,387 SR
Queue Stats
44W - 38L
1,509 Elo+
Solo
Pele
Pele
lSuVal
Pele
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,423 Elo+
Party 2
Anubis
Anubis
maasapaaan
Anubis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,423 Elo+
Party 2
Team Averages
Level 45
1,477 SR
1,440 Elo+

VS

Team Averages
Level 102
1,487 SR
1,470 Elo+
Artemis
Artemis
 
Artemis
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Pelkies
Janus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,432 Elo+
Party 1
Artio
Artio
RockMacaroon68
Artio
Level 156
God Stats
45W - 45L
1,464 SR
Queue Stats
372W - 403L
1,506 Elo+
Solo
Olorun
Olorun
Tevai0
Olorun
Level 106
God Stats
1W - 1L
1,765 SR
Queue Stats
19W - 17L
1,564 Elo+
Party 1
Sun Wukong
Sun Wukong
zrubavelp
Sun Wukong
Level 41
God Stats
4W - 12L
1,204 SR
Queue Stats
32W - 53L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ElMoska
Neith
14
3 / 0 / 6
8,903
556
15,357
8,747
3,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 2 / 6
8,773
548
8,178
21,911
21,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
YaUmEpAr100
Gilgamesh
15
0 / 0 / 4
9,366
585
4,536
11,608
11,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
lSuVal
Pele
16
4 / 1 / 7
8,946
559
9,339
17,220
7,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
maasapaaan
Anubis
14
6 / 1 / 3
9,280
580
14,670
10,278
5,684
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 8 / 1
5,765
360
4,130
15,794
8,510
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Pelkies
Janus
13
0 / 2 / 2
7,146
447
7,800
7,614
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 1 / 2
6,897
431
4,381
14,472
9,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
Tevai0
Olorun
11
1 / 5 / 2
6,977
436
11,605
14,111
5,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
zrubavelp
Sun Wukong
13
3 / 1 / 0
7,237
452
10,635
17,811
10,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
17
Kills
4
4
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
8
1
0.06
W
Neith
ElMoska
Neith
3
0
6
6
L
Janus
Pelkies
Janus
0
2
2
0.5
L
0
1
2
1
L
Olorun
Tevai0
Olorun
1
5
2
0.4
W
4
2
6
3.5
W
Gilgamesh
YaUmEpAr100
Gilgamesh
0
0
4
2
W
Pele
lSuVal
Pele
4
1
7
7.5
W
Anubis
maasapaaan
Anubis
6
1
3
7.5
L
Sun Wukong
zrubavelp
Sun Wukong
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,080
Damage
38,551
69,764
Taken
69,802
50,639
Mitigated
36,229
24,998
Healing
17,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,130
1,753
0
1,359
15,794
8,510
244
10,145
5,649
0
19,111
W
Neith
ElMoska
Neith
15,357
5,025
0
3,482
8,747
3,668
2,747
3,141
5,590
0
74,983
L
Janus
Pelkies
Janus
7,800
336
0
686
7,614
2,877
0
1,247
6,367
64,297
911
L
4,381
493
460
4,066
14,472
9,752
0
3,839
10,633
28,248
0
L
Olorun
Tevai0
Olorun
11,605
5,459
180
4,448
14,111
5,006
0
3,185
10,926
49,160
4,387
W
8,178
1,476
1,337
7,384
21,911
21,398
610
10,383
11,304
23,738
0
W
Gilgamesh
YaUmEpAr100
Gilgamesh
4,536
1,181
0
1,877
11,608
11,901
730
3,190
8,218
0
71,297
W
Pele
lSuVal
Pele
9,339
2,000
0
5,016
17,220
7,988
840
3,432
13,738
0
91,872
W
Anubis
maasapaaan
Anubis
14,670
256
0
5,902
10,278
5,684
1,304
2,773
7,325
73,602
0
L
Sun Wukong
zrubavelp
Sun Wukong
10,635
2,260
0
6,734
17,811
10,084
0
4,432
13,379
0
58,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,268
Gold Earned
34,022
483
Minions Killed
350
0
Camps Cleared
0
1,640,116
Distance Traveled
1,448,662
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,765
360
34
2
0
237,279
0
W
Neith
8,903
556
116
7
0
296,051
2
L
Janus
7,146
447
118
7
0
298,913
1
L
Artio
6,897
431
29
2
0
317,242
1
L
Olorun
6,977
436
86
5
0
261,407
0
W
Artio
8,773
548
21
1
0
340,866
0
W
Gilgamesh
9,366
585
117
7
0
327,446
4
W
Pele
8,946
559
128
8
0
396,634
0
W
Anubis
9,280
580
101
6
0
279,119
1
L
Sun Wukong
7,237
452
83
5
0
333,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role