Player Matchup

Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold III
Jabbaru
Anhur
Gold III
Level 124
God Stats
11W - 3L
1,567 SR
Queue Stats
16W - 9L
1,636 MMR
Party 2
Thoth
Thoth
Gold III
StelloDG
Thoth
Gold III
Level 107
God Stats
4W - 1L
1,539 SR
Queue Stats
16W - 9L
1,636 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,536 SR
1,591 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 153
1,686 SR
1,487 MMR
Charybdis
Charybdis
Silver V
QSM THUNDER
Charybdis
Silver V
Level 146
God Stats
7W - 5L
1,856 SR
Queue Stats
37W - 46L
1,355 MMR
Party 1
Bellona
Bellona
Bronze III
ltalian Mobsta
Bellona
Bronze III
Level 155
God Stats
0W - 1L
1,677 SR
Queue Stats
5W - 12L
1,559 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
touchmebaduncle
Baron Samedi
Silver III
Level 158
God Stats
0W - 3L
1,526 SR
Queue Stats
44W - 49L
1,548 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
11 / 1 / 1
10,944
842
13,966
17,762
16,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Jabbaru
Anhur
14
0 / 3 / 9
9,017
694
6,161
9,328
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
StelloDG
Thoth
17
3 / 1 / 11
10,736
826
13,907
5,128
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Sun WukongKukulkanSobekPersephoneHera

VS

Bans
PoseidonAh Muzen CabArtemisNe ZhaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
QSM THUNDER
Charybdis
14
2 / 4 / 3
9,264
713
7,146
10,746
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 3
8,671
667
8,416
17,583
16,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
touchmebaduncle
Baron Samedi
14
1 / 5 / 3
9,112
701
10,199
11,744
4,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
5
5
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
11
1
1
11.5
W
Anhur
Jabbaru
Anhur
0
3
9
1.5
L
Charybdis
QSM THUNDER
Charybdis
2
4
3
0.88
W
Thoth
StelloDG
Thoth
3
1
11
8.5
L
2
5
3
0.7
L
Baron Samedi
touchmebaduncle
Baron Samedi
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,034
Damage
25,761
32,218
Taken
40,073
22,099
Mitigated
23,463
6,869
Healing
7,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
13,966
1,962
0
3,989
17,762
16,681
0
4,751
11,587
0
32,426
W
Anhur
Jabbaru
Anhur
6,161
3,009
0
2,333
9,328
3,576
0
2,844
5,931
0
31,034
L
Charybdis
QSM THUNDER
Charybdis
7,146
3,316
0
2,373
10,746
2,758
103
3,871
6,491
0
31,666
W
Thoth
StelloDG
Thoth
13,907
243
0
547
5,128
1,842
1,179
971
3,813
62,751
0
L
8,416
1,195
0
2,239
17,583
16,273
0
4,535
12,255
0
22,394
L
Baron Samedi
touchmebaduncle
Baron Samedi
10,199
613
979
1,906
11,744
4,432
0
5,121
6,308
34,058
902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,697
Gold Earned
27,047
180
Minions Killed
154
0
Camps Cleared
0
761,289
Distance Traveled
653,922
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,944
842
28
2
0
272,169
0
W
Anhur
9,017
694
46
4
0
223,660
0
L
Charybdis
9,264
713
55
4
0
199,929
0
W
Thoth
10,736
826
106
8
0
265,460
0
L
Bellona
8,671
667
37
3
0
244,021
0
L
Baron Samedi
9,112
701
62
5
0
209,972
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role