Player Matchup

Thoth
Thoth
BonnieFish
Thoth
Level 66
God Stats
4W - 4L
1,672 SR
Queue Stats
16W - 20L
1,354 Elo+
Party 1
Medusa
Medusa
Hemmingsen23
Medusa
Level 66
God Stats
4W - 3L
1,473 SR
Queue Stats
16W - 21L
1,354 Elo+
Party 1
Nike
Nike
MajorTrouble330
Nike
Level 173
God Stats
5W - 6L
1,335 SR
Queue Stats
121W - 109L
1,519 Elo+
Solo
Ne Zha
Ne Zha
nicolai20moreton
Ne Zha
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
12W - 11L
1,433 Elo+
Party 1
Ares
Ares
salcim
Ares
Level 67
God Stats
8W - 5L
1,451 SR
Queue Stats
17W - 21L
1,354 Elo+
Party 1
Team Averages
Level 88
1,486 SR
1,403 Elo+

VS

Team Averages
Level 77
1,498 SR
1,429 Elo+
Sol
Sol
Njordragin
Sol
Level 67
God Stats
11W - 14L
1,437 SR
Queue Stats
178W - 221L
1,420 Elo+
Party 2
Horus
Horus
Shinsei_Kuro
Horus
Level 62
God Stats
5W - 6L
1,581 SR
Queue Stats
259W - 304L
1,428 Elo+
Party 2
Osiris
Osiris
Trajang08
Osiris
Level 71
God Stats
26W - 25L
1,509 SR
Queue Stats
238W - 242L
1,418 Elo+
Party 2
Thor
Thor
erwad
Thor
Level 107
God Stats
1W - 5L
1,502 SR
Queue Stats
149W - 149L
1,477 Elo+
Solo
Nu Wa
Nu Wa
l-Zodin-l
Nu Wa
Level 76
God Stats
33W - 32L
1,463 SR
Queue Stats
190W - 234L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
10
1 / 0 / 3
6,056
606
4,360
3,076
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
9
2 / 2 / 3
5,467
547
6,721
6,793
2,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 0 / 1
5,723
572
5,195
9,932
8,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 0 / 0
6,456
646
6,288
9,099
4,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
salcim
Ares
9
2 / 0 / 1
5,458
546
2,094
7,070
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
4,757
476
6,011
6,451
2,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 2 / 1
5,559
556
3,029
8,192
6,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Osiris
Trajang08
Osiris
11
0 / 1 / 0
5,875
588
5,324
9,168
7,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thor
erwad
Thor
11
1 / 2 / 0
5,612
561
2,417
8,499
3,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
l-Zodin-l
Nu Wa
9
0 / 3 / 0
5,215
522
3,665
6,698
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
2
2
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thoth
1
0
3
2.5
W
Medusa
2
2
3
1.75
W
0
0
1
0.5
L
0
3
2
0.33
L
1
2
1
0.75
L
Osiris
Trajang08
Osiris
0
1
0
0
L
Thor
erwad
Thor
1
2
0
0.5
L
Nu Wa
l-Zodin-l
Nu Wa
0
3
0
0
W
6
0
0
6
W
Ares
salcim
Ares
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,658
Damage
20,446
35,970
Taken
39,008
21,102
Mitigated
21,008
8,291
Healing
9,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
4,360
77
0
375
3,076
983
0
1,532
1,544
38,836
0
W
Medusa
6,721
1,649
0
1,010
6,793
2,570
0
3,024
3,769
0
40,192
W
5,195
933
0
2,574
9,932
8,255
0
1,385
8,547
0
46,633
L
6,011
2,695
0
2,021
6,451
2,007
0
246
6,205
33,337
4,233
L
3,029
1,594
214
3,312
8,192
6,698
0
1,848
6,344
0
17,887
L
Osiris
Trajang08
Osiris
5,324
1,611
0
1,970
9,168
7,065
0
0
8,428
7,098
38,083
L
Thor
erwad
Thor
2,417
566
0
875
8,499
3,619
0
901
7,424
0
47,202
L
Nu Wa
l-Zodin-l
Nu Wa
3,665
757
0
1,470
6,698
1,619
3
2,753
3,413
30,826
1,118
W
6,288
1,963
0
2,786
9,099
4,051
0
1,432
7,667
0
53,065
W
Ares
salcim
Ares
2,094
254
0
1,546
7,070
5,243
0
3,179
3,891
17,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,160
Gold Earned
27,018
312
Minions Killed
297
0
Camps Cleared
0
981,767
Distance Traveled
970,119
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,056
606
82
8
0
199,931
3
W
Medusa
5,467
547
66
7
0
182,168
0
W
Nike
5,723
572
59
6
0
188,311
0
L
Sol
4,757
476
50
5
0
185,531
1
L
Horus
5,559
556
28
3
0
196,291
0
L
Osiris
5,875
588
80
8
0
206,342
0
L
Thor
5,612
561
78
8
0
201,241
0
L
Nu Wa
5,215
522
61
6
0
180,714
2
W
Ne Zha
6,456
646
80
8
0
220,721
0
W
Ares
5,458
546
25
3
0
190,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role