Player Matchup

Vulcan
Vulcan
Hesachi
Vulcan
Level 68
God Stats
2W - 0L
1,670 SR
Queue Stats
67W - 62L
1,466 Elo+
Solo
Yemoja
Yemoja
MaxineMarie04
Yemoja
Level 60
God Stats
31W - 25L
1,621 SR
Queue Stats
112W - 96L
1,496 Elo+
Party 2
Charybdis
Charybdis
MrArckam
Charybdis
Level 39
God Stats
19W - 9L
1,542 SR
Queue Stats
73W - 94L
1,325 Elo+
Solo
Arachne
Arachne
SafeKarma466517
Arachne
Level 99
God Stats
17W - 6L
1,454 SR
Queue Stats
85W - 66L
1,477 Elo+
Party 2
Achilles
Achilles
sasha159ru
Achilles
Level 68
God Stats
5W - 3L
1,686 SR
Queue Stats
32W - 36L
1,407 Elo+
Solo
Team Averages
Level 67
1,595 SR
1,434 Elo+

VS

Team Averages
Level 74
1,563 SR
1,392 Elo+
Susano
Susano
Angelasek
Susano
Level 86
God Stats
2W - 2L
1,718 SR
Queue Stats
102W - 89L
1,434 Elo+
Solo
Izanami
Izanami
GolubokDedushkin
Izanami
Level 67
God Stats
2W - 1L
1,803 SR
Queue Stats
13W - 12L
1,455 Elo+
Party 3
King Arthur
King Arthur
Lalcobelge
King Arthur
Level 87
God Stats
1W - 2L
1,243 SR
Queue Stats
41W - 41L
1,302 Elo+
Party 1
Kukulkan
Kukulkan
Mousetkd
Kukulkan
Level 102
God Stats
2W - 6L
1,552 SR
Queue Stats
16W - 17L
1,455 Elo+
Party 3
Bacchus
Bacchus
vShxrro
Bacchus
Level 26
God Stats
5W - 1L
1,500 SR
Queue Stats
105W - 108L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Hesachi
Vulcan
14
1 / 1 / 1
8,768
516
2,856
6,163
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 0 / 1
8,842
520
4,408
7,126
4,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
MrArckam
Charybdis
14
0 / 1 / 1
7,695
453
6,586
12,515
4,913
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
1 / 2 / 3
8,196
482
8,237
15,034
7,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
sasha159ru
Achilles
17
12 / 1 / 1
11,390
670
13,331
12,811
12,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Angelasek
Susano
12
1 / 3 / 0
7,135
420
4,673
10,590
4,374
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

14
1 / 1 / 2
7,944
467
7,253
8,100
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
Lalcobelge
King Arthur
11
0 / 10 / 0
7,229
425
3,777
17,137
13,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Mousetkd
Kukulkan
16
1 / 2 / 2
8,528
502
5,256
8,154
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
vShxrro
Bacchus
11
0 / 0 / 3
7,815
460
4,786
12,910
14,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
15
Kills
3
5
Deaths
16
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Susano
Angelasek
Susano
1
3
0
0.33
L
1
1
2
2
W
Vulcan
Hesachi
Vulcan
1
1
1
1.5
L
King Arthur
Lalcobelge
King Arthur
0
10
0
0
W
1
0
1
1.5
L
Kukulkan
Mousetkd
Kukulkan
1
2
2
1
W
Charybdis
MrArckam
Charybdis
0
1
1
0.5
W
1
2
3
1.25
W
Achilles
sasha159ru
Achilles
12
1
1
12.5
L
Bacchus
vShxrro
Bacchus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,418
Damage
25,745
53,649
Taken
56,891
31,868
Mitigated
39,931
17,641
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Angelasek
Susano
4,673
1,377
0
4,685
10,590
4,374
0
450
10,095
0
48,889
L
7,253
4,261
0
1,691
8,100
3,561
0
916
7,130
0
84,026
W
Vulcan
Hesachi
Vulcan
2,856
1,086
0
1,098
6,163
2,756
0
3,360
2,803
51,113
291
L
King Arthur
Lalcobelge
King Arthur
3,777
663
0
270
17,137
13,813
0
103
16,084
0
39,541
W
4,408
626
3,282
2,013
7,126
4,185
250
1,455
5,671
33,604
73
L
Kukulkan
Mousetkd
Kukulkan
5,256
208
0
1,750
8,154
4,158
0
2,387
5,719
77,832
0
W
Charybdis
MrArckam
Charybdis
6,586
3,040
268
4,353
12,515
4,913
867
2,951
9,564
0
71,055
W
8,237
4,623
0
3,846
15,034
7,066
817
2,165
12,869
0
68,876
W
Achilles
sasha159ru
Achilles
13,331
4,280
0
2,781
12,811
12,948
2,510
0
12,811
0
74,256
L
Bacchus
vShxrro
Bacchus
4,786
486
0
4,819
12,910
14,025
0
3,408
9,502
21,760
1,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,891
Gold Earned
38,651
459
Minions Killed
462
0
Camps Cleared
0
1,593,593
Distance Traveled
1,510,198
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,135
420
77
5
0
221,653
0
L
Izanami
7,944
467
156
9
0
344,344
0
W
Vulcan
8,768
516
101
6
0
319,903
0
L
King Arthur
7,229
425
59
3
0
271,945
2
W
Yemoja
8,842
520
57
3
0
334,304
0
L
Kukulkan
8,528
502
149
9
0
323,020
0
W
Charybdis
7,695
453
90
5
0
312,114
0
W
Arachne
8,196
482
97
6
0
346,298
0
W
Achilles
11,390
670
114
7
0
280,974
2
L
Bacchus
7,815
460
21
1
0
349,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role