Player Matchup

Chaac
Chaac
Rogerb0ger
Chaac
Level 34
God Stats
0W - 2L
1,783 SR
Queue Stats
11W - 14L
1,488 Elo+
Solo
Merlin
Merlin
diosparry
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 149L
1,443 Elo+
Solo
Jing Wei
Jing Wei
juvetroppoforte
Jing Wei
Level 67
God Stats
3W - 8L
1,263 SR
Queue Stats
437W - 427L
1,456 Elo+
Party 1
Bacchus
Bacchus
modebild
Bacchus
Level 119
God Stats
4W - 6L
1,209 SR
Queue Stats
93W - 84L
1,403 Elo+
Party 1
Thor
Thor
rotaj843
Thor
Level 92
God Stats
73W - 47L
1,700 SR
Queue Stats
349W - 336L
1,496 Elo+
Solo
Team Averages
Level 76
1,491 SR
1,457 Elo+

VS

Team Averages
Level 92
1,574 SR
1,510 Elo+
Hachiman
Hachiman
 
Hachiman
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AngelicRose_444
Khepri
Level 86
God Stats
8W - 3L
1,762 SR
Queue Stats
142W - 136L
1,491 Elo+
Solo
Anubis
Anubis
Equ4lizer
Anubis
Level 106
God Stats
4W - 0L
1,500 SR
Queue Stats
58W - 53L
1,552 Elo+
Solo
Erlang Shen
Erlang Shen
RonezLeSensuel
Erlang Shen
Level 74
God Stats
2W - 2L
1,341 SR
Queue Stats
26W - 36L
1,465 Elo+
Solo
Mercury
Mercury
ghostlol99
Mercury
Level 105
God Stats
3W - 0L
1,766 SR
Queue Stats
57W - 53L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 0 / 1
8,564
571
11,160
13,033
15,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Merlin
diosparry
Merlin
12
0 / 10 / 0
6,653
444
4,026
11,343
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
11
1 / 4 / 2
6,876
458
4,823
11,823
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
modebild
Bacchus
10
0 / 4 / 3
6,855
457
8,034
14,904
15,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
11
3 / 3 / 0
6,931
462
5,159
11,319
4,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 0 / 5
6,590
439
7,357
5,422
2,196
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 4
7,120
475
3,504
10,056
8,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
Equ4lizer
Anubis
16
10 / 0 / 6
9,940
663
13,575
9,981
5,708
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
RonezLeSensuel
Erlang Shen
13
2 / 3 / 2
8,199
547
10,149
18,392
17,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mercury
ghostlol99
Mercury
15
6 / 2 / 5
9,126
608
9,014
9,339
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
21
21
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
0
5
4.5
W
1
1
4
3
W
Anubis
Equ4lizer
Anubis
10
0
6
13
L
Chaac
2
0
1
2.5
W
Erlang Shen
RonezLeSensuel
Erlang Shen
2
3
2
1
L
Merlin
diosparry
Merlin
0
10
0
0
W
Mercury
ghostlol99
Mercury
6
2
5
4.25
L
Jing Wei
1
4
2
0.5
L
Bacchus
modebild
Bacchus
0
4
3
0.38
L
Thor
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,202
Damage
43,599
62,422
Taken
53,190
42,920
Mitigated
38,951
10,251
Healing
20,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,357
3,254
0
2,120
5,422
2,196
0
2,097
3,325
0
41,959
W
3,504
539
0
2,972
10,056
8,673
10
2,446
7,610
19,394
0
W
Anubis
Equ4lizer
Anubis
13,575
518
0
6,648
9,981
5,708
416
4,126
5,855
90,059
564
L
Chaac
11,160
2,572
0
3,590
13,033
15,734
198
143
12,890
1,602
62,522
W
Erlang Shen
RonezLeSensuel
Erlang Shen
10,149
5,951
0
8,233
18,392
17,907
0
1,601
16,791
0
59,480
L
Merlin
diosparry
Merlin
4,026
72
0
232
11,343
2,931
0
5,961
5,382
43,543
0
W
Mercury
ghostlol99
Mercury
9,014
3,818
0
375
9,339
4,467
789
2,112
7,227
0
80,134
L
Jing Wei
4,823
3,331
0
1,986
11,823
4,322
0
3,543
8,280
0
45,142
L
Bacchus
modebild
Bacchus
8,034
1,113
0
1,753
14,904
15,357
0
5,159
9,745
21,214
1,617
L
Thor
5,159
1,284
0
2,690
11,319
4,576
0
2,042
9,277
0
36,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,879
Gold Earned
40,975
334
Minions Killed
435
0
Camps Cleared
0
1,370,307
Distance Traveled
1,446,534
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,590
439
63
4
0
265,120
4
W
Khepri
7,120
475
16
1
0
279,484
0
W
Anubis
9,940
663
141
9
0
279,359
5
L
Chaac
8,564
571
118
8
0
276,266
0
W
Erlang Shen
8,199
547
96
6
0
270,871
0
L
Merlin
6,653
444
78
5
0
233,682
0
W
Mercury
9,126
608
119
8
0
351,700
0
L
Jing Wei
6,876
458
67
4
0
268,719
0
L
Bacchus
6,855
457
16
1
0
299,038
0
L
Thor
6,931
462
55
4
0
292,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role