Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
GoldenSP
Mercury
Level 62
God Stats
5W - 6L
1,179 SR
Queue Stats
66W - 58L
1,526 Elo+
Solo
Cu Chulainn
Cu Chulainn
ROBSTER7555
Cu Chulainn
Level 124
God Stats
1W - 4L
1,449 SR
Queue Stats
151W - 138L
1,543 Elo+
Solo
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 248
God Stats
331W - 362L
1,471 SR
Queue Stats
1,276W - 1,283L
1,512 Elo+
Solo
Neith
Neith
SisterNana
Neith
Level 127
God Stats
5W - 1L
1,500 SR
Queue Stats
51W - 55L
1,508 Elo+
Solo
Team Averages
Level 143
1,420 SR
1,518 Elo+

VS

Team Averages
Level 130
1,438 SR
1,413 Elo+
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Chillymastadon
Hou Yi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,521 Elo+
Party 1
Ymir
Ymir
JAHDESERVEDIT
Ymir
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,184 Elo+
Solo
Vulcan
Vulcan
Little-SparkX
Vulcan
Level 140
God Stats
25W - 14L
1,192 SR
Queue Stats
225W - 246L
1,346 Elo+
Solo
Vamana
Vamana
motomadness
Vamana
Level 86
God Stats
4W - 5L
1,500 SR
Queue Stats
59W - 65L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 2 / 0
6,426
459
2,505
5,440
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
GoldenSP
Mercury
10
0 / 1 / 0
5,952
425
1,044
8,124
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
ROBSTER7555
Cu Chulainn
14
5 / 2 / 0
8,587
613
11,370
13,064
11,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Danzaburou
Robitotabi
Danzaburou
11
1 / 3 / 1
6,383
456
2,759
8,492
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Neith
13
1 / 2 / 1
7,207
515
7,270
9,905
4,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 2 / 2
7,190
514
5,209
9,746
8,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 0 / 1
7,274
520
4,586
6,899
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
3 / 1 / 3
8,011
572
4,601
8,753
5,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 0 / 3
8,544
610
6,160
5,410
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
15
2 / 4 / 0
8,924
637
6,721
12,822
13,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
7
Kills
10
10
Deaths
7
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
W
Bacchus
 
Bacchus
2
2
2
1.5
W
2
0
1
2.5
L
Mercury
GoldenSP
Mercury
0
1
0
0
W
3
1
3
4.5
W
1
0
3
2.5
L
Cu Chulainn
ROBSTER7555
Cu Chulainn
5
2
0
2.5
L
Danzaburou
Robitotabi
Danzaburou
1
3
1
0.5
L
Neith
1
2
1
0.75
W
Vamana
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,948
Damage
27,277
45,025
Taken
43,630
25,013
Mitigated
32,581
8,496
Healing
9,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,505
336
0
1,500
5,440
2,096
0
4,836
604
50,953
0
W
Bacchus
 
Bacchus
5,209
309
293
3,985
9,746
8,619
327
123
9,604
27,299
0
W
4,586
2,494
0
2,488
6,899
2,649
1,367
163
6,716
0
54,039
L
Mercury
GoldenSP
Mercury
1,044
460
0
250
8,124
3,315
0
1,950
6,174
0
44,587
W
4,601
802
0
185
8,753
5,752
46
718
7,964
66,429
1,115
W
6,160
2,382
0
1,546
5,410
2,453
686
1,317
3,799
86,149
2,402
L
Cu Chulainn
ROBSTER7555
Cu Chulainn
11,370
2,134
0
2,360
13,064
11,747
0
2,003
10,007
669
71,051
L
Danzaburou
Robitotabi
Danzaburou
2,759
1,070
27
2,178
8,492
3,720
105
2,419
6,073
0
47,391
L
Neith
7,270
2,268
0
2,181
9,905
4,135
150
4,762
5,143
0
61,158
W
Vamana
6,721
3,483
0
1,358
12,822
13,108
295
192
12,630
0
70,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,555
Gold Earned
39,943
467
Minions Killed
481
0
Camps Cleared
0
1,271,310
Distance Traveled
1,365,252
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,426
459
93
7
0
240,781
1
W
Bacchus
7,190
514
21
2
0
276,949
0
W
Hou Yi
7,274
520
101
7
0
254,155
3
L
Mercury
5,952
425
71
5
0
269,464
2
W
Ymir
8,011
572
89
6
0
287,905
0
W
Vulcan
8,544
610
143
10
0
281,000
0
L
Cu Chulainn
8,587
613
125
9
0
251,454
2
L
Danzaburou
6,383
456
80
6
0
247,136
0
L
Neith
7,207
515
98
7
0
262,475
2
W
Vamana
8,924
637
127
9
0
265,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role