Player Matchup

Hachiman
Hachiman
SVN StraiF
Hachiman
Level 49
God Stats
97W - 94L
1,555 SR
Queue Stats
331W - 335L
1,464 Elo+
Solo
Cthulhu
Cthulhu
SmellyBerner
Cthulhu
Level 44
God Stats
1W - 3L
1,715 SR
Queue Stats
70W - 82L
1,434 Elo+
Party 2
Cerberus
Cerberus
WhiskyCollie
Cerberus
Level 10
God Stats
2W - 2L
1,188 SR
Queue Stats
7W - 6L
1,301 Elo+
Party 2
Neith
Neith
YoshSpartan91
Neith
Level 68
God Stats
1W - 3L
1,787 SR
Queue Stats
2W - 3L
1,863 Elo+
Party 4
Kukulkan
Kukulkan
leirbaG-3
Kukulkan
Level 6
God Stats
2W - 1L
1,858 SR
Queue Stats
2W - 3L
1,863 Elo+
Party 4
Team Averages
Level 35
1,620 SR
1,585 Elo+

VS

Team Averages
Level 34
1,523 SR
1,446 Elo+
King Arthur
King Arthur
 
King Arthur
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
CentraLXHoGaN
Kali
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,412 Elo+
Party 3
Geb
Geb
FlyingBootyGod
Geb
Level 28
God Stats
3W - 1L
1,617 SR
Queue Stats
99W - 94L
1,453 Elo+
Party 1
Anhur
Anhur
Qz1y
Anhur
Level 18
God Stats
3W - 5L
1,500 SR
Queue Stats
65W - 70L
1,447 Elo+
Party 1
Kukulkan
Kukulkan
Vauserino
Kukulkan
Level 32
God Stats
3W - 2L
1,500 SR
Queue Stats
66W - 67L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SVN StraiF
Hachiman
13
3 / 1 / 3
8,416
1,052
10,374
8,879
3,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
SmellyBerner
Cthulhu
13
2 / 2 / 5
8,156
1,020
7,807
14,364
14,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
WhiskyCollie
Cerberus
12
0 / 4 / 5
7,962
995
5,918
13,319
12,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 0
6,846
856
0
0
0
Kukulkan
leirbaG-3
Kukulkan
14
2 / 1 / 5
8,767
1,096
8,155
6,048
2,667
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Team 1 Tickets

304

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 1 / 5
7,754
969
9,800
10,641
11,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 4 / 5
8,221
1,028
5,928
10,054
4,278
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 4
7,574
947
4,872
9,971
9,473
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Anhur
Qz1y
Anhur
13
5 / 0 / 3
9,188
1,149
9,049
4,297
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Vauserino
Kukulkan
14
3 / 0 / 4
9,002
1,125
10,418
4,420
2,062
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
7
Kills
8
8
Deaths
7
18
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
5
2.5
W
0
4
5
0.63
W
0
2
4
1
W
Anhur
Qz1y
Anhur
5
0
3
6.5
L
Hachiman
SVN StraiF
Hachiman
3
1
3
4.5
L
Cthulhu
SmellyBerner
Cthulhu
2
2
5
2.25
W
Kukulkan
Vauserino
Kukulkan
3
0
4
5
L
Cerberus
WhiskyCollie
Cerberus
0
4
5
0.63
L
0
0
0
0
L
Kukulkan
leirbaG-3
Kukulkan
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,254
Damage
40,067
42,610
Taken
39,383
32,740
Mitigated
29,011
4,279
Healing
1,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,800
1,766
0
0
10,641
11,303
0
4,600
5,844
0
20,679
W
5,928
2,856
0
367
10,054
4,278
0
5,694
4,051
0
14,523
W
4,872
790
0
0
9,971
9,473
0
5,536
3,738
11,308
0
W
Anhur
Qz1y
Anhur
9,049
5,080
0
585
4,297
1,895
0
1,724
2,532
0
20,491
L
Hachiman
SVN StraiF
Hachiman
10,374
9,159
0
1,479
8,879
3,703
0
2,724
6,155
0
19,765
L
Cthulhu
SmellyBerner
Cthulhu
7,807
686
485
860
14,364
14,253
0
6,297
8,067
9,676
1,209
W
Kukulkan
Vauserino
Kukulkan
10,418
1,106
52
561
4,420
2,062
0
2,912
1,470
29,212
0
L
Cerberus
WhiskyCollie
Cerberus
5,918
589
0
1,455
13,319
12,117
0
4,526
8,793
10,679
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
leirbaG-3
Kukulkan
8,155
606
0
0
6,048
2,667
0
1,743
4,305
36,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,147
Gold Earned
41,739
127
Minions Killed
137
4
Camps Cleared
8
574,748
Distance Traveled
795,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,754
969
22
3
2
174,505
0
W
Kali
8,221
1,028
22
3
1
163,518
0
W
Geb
7,574
947
15
2
0
141,964
0
W
Anhur
9,188
1,149
29
4
2
151,232
0
L
Hachiman
8,416
1,052
17
2
3
144,794
0
L
Cthulhu
8,156
1,020
16
2
0
158,490
0
W
Kukulkan
9,002
1,125
49
6
3
164,708
0
L
Cerberus
7,962
995
21
3
0
138,810
0
L
Neith
6,846
856
0
0
0
0
0
L
Kukulkan
8,767
1,096
73
9
1
132,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role