Player Matchup

Geb
Geb
Silver III
DawgOfTheC
Geb
Silver III
Level 69
God Stats
20W - 16L
1,515 SR
Queue Stats
223W - 237L
923 MMR
Party 2
Hun Batz
Hun Batz
Silver III
Purple619916
Hun Batz
Silver III
Level 154
God Stats
3W - 4L
1,500 SR
Queue Stats
465W - 501L
772 MMR
Solo
Hel
Hel
Silver I
TUFFxDeath
Hel
Silver I
Level 149
God Stats
5W - 5L
1,429 SR
Queue Stats
228W - 232L
1,053 MMR
Solo
Jing Wei
Jing Wei
Silver V
ggbyb
Jing Wei
Silver V
Level 59
God Stats
32W - 25L
1,479 SR
Queue Stats
152W - 170L
780 MMR
Party 2
Vamana
Vamana
Silver I
vijay841
Vamana
Silver I
Level 119
God Stats
50W - 65L
1,473 SR
Queue Stats
352W - 398L
1,071 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,479 SR
920 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,549 SR
1,063 MMR
Arachne
Arachne
Silver III
 
Arachne
Silver III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
Déúteros
Medusa
Silver I
Level 219
God Stats
36W - 39L
1,522 SR
Queue Stats
321W - 337L
1,116 MMR
Party 1
Bellona
Bellona
Silver IV
Evil Boyce
Bellona
Silver IV
Level 63
God Stats
4W - 1L
1,598 SR
Queue Stats
9W - 29L
844 MMR
Solo
Odin
Odin
Gold V
NonHumanLifeform
Odin
Gold V
Level 158
God Stats
36W - 25L
1,579 SR
Queue Stats
168W - 163L
1,129 MMR
Party 1
Tiamat
Tiamat
Silver IV
yeetusfetuss
Tiamat
Silver IV
Level 127
God Stats
14W - 10L
1,547 SR
Queue Stats
133W - 160L
728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
5,096
510
2,771
8,384
5,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Purple619916
Hun Batz
10
0 / 2 / 0
4,966
497
3,715
9,382
3,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 2 / 1
5,649
565
4,014
6,802
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
ggbyb
Jing Wei
7
0 / 2 / 1
4,467
447
2,916
8,211
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
vijay841
Vamana
11
0 / 1 / 0
5,994
599
3,597
9,252
8,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Maman BrigitteHeimdallrBake Kujira

VS

Bans
ThorAo KuangKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
3 / 1 / 1
5,548
555
4,456
10,085
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Déúteros
Medusa
10
3 / 0 / 0
6,066
607
7,539
7,299
2,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Evil Boyce
Bellona
9
0 / 0 / 2
5,009
501
3,831
6,797
4,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 0 / 1
6,308
631
7,246
8,214
6,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
11
1 / 0 / 1
6,152
615
3,373
3,831
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
8
8
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
1
3.5
L
1
1
0
1
W
Medusa
Déúteros
Medusa
3
0
0
3
W
Bellona
Evil Boyce
Bellona
0
0
2
1
W
1
0
1
1.5
L
Hun Batz
Purple619916
Hun Batz
0
2
0
0
L
0
2
1
0.25
L
Jing Wei
ggbyb
Jing Wei
0
2
1
0.25
L
Vamana
vijay841
Vamana
0
1
0
0
W
Tiamat
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,013
Damage
26,445
42,031
Taken
36,226
21,007
Mitigated
18,867
13,496
Healing
12,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,456
2,751
0
5,460
10,085
3,438
0
1,762
8,287
0
29,192
L
2,771
288
0
512
8,384
5,095
0
721
7,575
16,971
0
W
Medusa
Déúteros
Medusa
7,539
2,179
0
2,238
7,299
2,728
574
1,271
6,028
0
48,856
W
Bellona
Evil Boyce
Bellona
3,831
560
0
1,820
6,797
4,922
113
2,055
4,742
0
19,586
W
7,246
1,435
0
1,606
8,214
6,196
0
0
7,735
0
52,456
L
Hun Batz
Purple619916
Hun Batz
3,715
876
0
3,548
9,382
3,209
0
716
8,610
0
39,301
L
4,014
88
680
2,947
6,802
2,445
0
1,562
5,010
35,530
1,863
L
Jing Wei
ggbyb
Jing Wei
2,916
1,957
0
2,840
8,211
2,234
0
0
8,211
0
29,141
L
Vamana
vijay841
Vamana
3,597
1,130
0
2,969
9,252
8,024
0
0
9,252
0
45,615
W
Tiamat
3,373
242
0
1,569
3,831
1,583
324
1,308
2,523
42,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,172
Gold Earned
29,083
292
Minions Killed
309
0
Camps Cleared
0
1,034,380
Distance Traveled
1,065,599
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,548
555
48
5
0
243,696
1
L
Geb
5,096
510
17
2
0
221,363
0
W
Medusa
6,066
607
64
6
0
188,489
2
W
Bellona
5,009
501
31
3
0
223,321
0
W
Odin
6,308
631
78
8
0
218,511
0
L
Hun Batz
4,966
497
61
6
0
238,951
1
L
Hel
5,649
565
82
8
0
199,744
0
L
Jing Wei
4,467
447
47
5
0
209,299
0
L
Vamana
5,994
599
85
9
0
165,023
0
W
Tiamat
6,152
615
88
9
0
191,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role