Player Matchup

Anhur
Anhur
 
Anhur
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
IwataniDZoro
Janus
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
100W - 94L
1,518 Elo+
Party 1
Bastet
Bastet
Shanksbesnitchin
Bastet
Level 141
God Stats
4W - 1L
1,721 SR
Queue Stats
116W - 119L
1,504 Elo+
Party 1
Kuzenbo
Kuzenbo
ayyyyyeZach
Kuzenbo
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 157L
1,522 Elo+
Party 1
Ares
Ares
whiteboy2408
Ares
Level 128
God Stats
4W - 1L
1,585 SR
Queue Stats
28W - 30L
1,500 Elo+
Party 1
Team Averages
Level 95
1,561 SR
1,509 Elo+

VS

Team Averages
Level 60
1,498 SR
1,644 Elo+
Kukulkan
Kukulkan
Ado1phCritler
Kukulkan
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
16W - 8L
1,716 Elo+
Party 2
Mercury
Mercury
Blo0df4rt
Mercury
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 20L
1,716 Elo+
Party 2
Cernunnos
Cernunnos
DBLeaf
Cernunnos
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,852 Elo+
Solo
Heimdallr
Heimdallr
Niromanti
Heimdallr
Level 128
God Stats
5W - 9L
1,490 SR
Queue Stats
16W - 29L
1,562 Elo+
Party 2
Bacchus
Bacchus
deadman170
Bacchus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 0 / 0
6,012
601
2,853
5,527
2,281
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 0 / 0
5,618
562
1,355
3,176
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 0
5,051
505
2,339
6,603
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
ayyyyyeZach
Kuzenbo
9
0 / 0 / 1
5,488
549
2,414
4,539
3,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 1
5,531
553
3,221
8,407
6,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ado1phCritler
Kukulkan
11
0 / 0 / 0
5,716
572
2,097
2,949
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mercury
Blo0df4rt
Mercury
10
0 / 0 / 0
5,224
522
368
6,630
2,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
DBLeaf
Cernunnos
9
0 / 2 / 0
5,483
548
5,470
7,042
2,415
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Niromanti
Heimdallr
10
0 / 1 / 0
5,381
538
3,437
4,501
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
deadman170
Bacchus
8
0 / 0 / 0
4,790
479
2,792
4,903
3,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
0
1
L
Kukulkan
Ado1phCritler
Kukulkan
0
0
0
0
L
Mercury
Blo0df4rt
Mercury
0
0
0
0
L
Cernunnos
DBLeaf
Cernunnos
0
2
0
0
W
0
0
0
0
L
Heimdallr
Niromanti
Heimdallr
0
1
0
0
W
1
0
0
1
W
Kuzenbo
ayyyyyeZach
Kuzenbo
0
0
1
0.5
L
Bacchus
deadman170
Bacchus
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,182
Damage
14,164
28,252
Taken
26,025
16,214
Mitigated
11,344
10,748
Healing
7,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,853
1,578
0
2,521
5,527
2,281
0
1,180
4,347
0
47,015
L
Kukulkan
Ado1phCritler
Kukulkan
2,097
167
0
1,361
2,949
1,143
0
757
2,094
44,386
197
L
Mercury
Blo0df4rt
Mercury
368
0
0
875
6,630
2,654
0
491
6,059
0
52,358
L
Cernunnos
DBLeaf
Cernunnos
5,470
2,810
0
2,625
7,042
2,415
16
2,623
3,821
0
37,698
W
1,355
34
0
896
3,176
1,159
0
1,090
2,086
44,569
0
L
Heimdallr
Niromanti
Heimdallr
3,437
1,808
0
1,495
4,501
1,476
0
686
3,815
0
41,322
W
2,339
539
0
3,835
6,603
2,224
0
1,220
5,383
0
32,213
W
Kuzenbo
ayyyyyeZach
Kuzenbo
2,414
1,320
0
1,696
4,539
3,787
0
1,399
3,140
12,780
978
L
Bacchus
deadman170
Bacchus
2,792
227
0
1,636
4,903
3,656
0
1,459
3,433
12,650
0
W
3,221
193
0
1,800
8,407
6,763
0
0
8,407
24,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,700
Gold Earned
26,594
314
Minions Killed
337
0
Camps Cleared
0
1,074,562
Distance Traveled
1,036,518
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,012
601
92
9
0
195,244
1
L
Kukulkan
5,716
572
98
10
0
204,312
2
L
Mercury
5,224
522
86
9
0
237,549
1
L
Cernunnos
5,483
548
63
6
0
186,061
0
W
Janus
5,618
562
105
11
0
211,106
1
L
Heimdallr
5,381
538
80
8
0
179,183
1
W
Bastet
5,051
505
58
6
0
253,175
0
W
Kuzenbo
5,488
549
18
2
0
233,384
5
L
Bacchus
4,790
479
10
1
0
229,413
0
W
Ares
5,531
553
41
4
0
181,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role