Player Matchup

Tyr
Tyr
CrazyEditor
Tyr
Level 103
God Stats
3W - 1L
1,590 SR
Queue Stats
36W - 44L
1,387 Elo+
Party 2
Sol
Sol
CrazySquid30
Sol
Level 69
God Stats
3W - 0L
1,806 SR
Queue Stats
40W - 43L
1,399 Elo+
Party 2
Olorun
Olorun
JahCash_
Olorun
Level 143
God Stats
21W - 13L
1,602 SR
Queue Stats
232W - 219L
1,485 Elo+
Solo
Team Averages
Level 105
1,666 SR
1,423 Elo+

VS

Team Averages
Level 112
1,395 SR
1,485 Elo+
Neith
Neith
GienahCygni
Neith
Level 45
God Stats
8W - 8L
1,306 SR
Queue Stats
188W - 196L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
RealFleece
Cthulhu
Level 146
God Stats
3W - 7L
1,166 SR
Queue Stats
108W - 99L
1,536 Elo+
Solo
Merlin
Merlin
illusion2600
Merlin
Level 145
God Stats
0W - 2L
1,714 SR
Queue Stats
173W - 162L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
8,438
603
4,430
14,556
13,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
3 / 2 / 0
9,484
677
8,553
8,616
3,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Olorun
JahCash_
Olorun
15
0 / 3 / 2
9,262
662
7,857
13,394
5,696
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 4
9,640
689
5,886
5,354
2,535
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
RealFleece
Cthulhu
16
2 / 1 / 4
9,744
696
13,098
14,082
18,151
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
15
2 / 2 / 4
9,874
705
12,129
8,012
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
6
6
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
3
2
0
1.5
L
2
0
4
4
W
Olorun
JahCash_
Olorun
0
3
2
0.33
L
Cthulhu
RealFleece
Cthulhu
2
1
4
4
L
Merlin
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,840
Damage
31,113
36,566
Taken
27,448
23,009
Mitigated
24,449
10,091
Healing
4,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,430
624
150
3,157
14,556
13,985
0
7,204
7,273
0
18,736
W
8,553
3,390
0
1,847
8,616
3,328
0
5,318
3,280
29,506
0
L
5,886
1,141
0
2,235
5,354
2,535
0
3,536
1,818
0
34,295
W
Olorun
JahCash_
Olorun
7,857
2,125
809
4,128
13,394
5,696
62
10,747
2,638
39,863
395
L
Cthulhu
RealFleece
Cthulhu
13,098
431
70
1,779
14,082
18,151
0
7,086
6,996
36,402
3,085
L
Merlin
12,129
653
0
380
8,012
3,763
0
5,482
2,530
49,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,184
Gold Earned
29,258
144
Minions Killed
198
0
Camps Cleared
0
806,814
Distance Traveled
817,228
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,438
603
20
1
0
301,977
0
W
Sol
9,484
677
53
4
0
274,066
0
L
Neith
9,640
689
63
5
0
300,333
2
W
Olorun
9,262
662
71
5
0
230,771
0
L
Cthulhu
9,744
696
50
4
0
274,304
2
L
Merlin
9,874
705
85
6
0
242,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role