Player Matchup

Nemesis
Nemesis
Charly2
Nemesis
Level 101
God Stats
1W - 2L
1,164 SR
Queue Stats
28W - 37L
1,473 Elo+
Party 2
Charon
Charon
JOLENROBO
Charon
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,455 Elo+
Party 1
Zhong Kui
Zhong Kui
Mayonnaise3658
Zhong Kui
Level 106
God Stats
25W - 8L
1,149 SR
Queue Stats
306W - 281L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
MisterDenn
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 41L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
sold_mom_for_xpp
Cthulhu
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 132L
1,424 Elo+
Solo
Team Averages
Level 96
1,363 SR
1,460 Elo+

VS

Team Averages
Level 106
1,452 SR
1,450 Elo+
Morgan Le Fay
Morgan Le Fay
Dewinshy
Morgan Le Fay
Level 96
God Stats
11W - 10L
1,500 SR
Queue Stats
344W - 340L
1,432 Elo+
Solo
Izanami
Izanami
DragonBorn010
Izanami
Level 126
God Stats
4W - 8L
1,141 SR
Queue Stats
302W - 313L
1,436 Elo+
Solo
Susano
Susano
EdwardEdward99
Susano
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 60L
1,508 Elo+
Solo
Yemoja
Yemoja
HarringtonGER
Yemoja
Level 56
God Stats
20W - 30L
1,423 SR
Queue Stats
75W - 115L
1,381 Elo+
Solo
Vamana
Vamana
Q-forcegamer
Vamana
Level 146
God Stats
0W - 1L
1,693 SR
Queue Stats
59W - 62L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Charly2
Nemesis
11
3 / 0 / 3
5,934
593
4,559
8,103
3,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
JOLENROBO
Charon
9
0 / 1 / 3
5,396
540
3,032
5,163
2,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Mayonnaise3658
Zhong Kui
9
1 / 1 / 0
5,370
537
6,145
4,507
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nu Wa
11
2 / 0 / 1
6,236
624
4,325
3,929
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 0
6,513
651
5,047
7,289
5,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dewinshy
Morgan Le Fay
11
0 / 2 / 0
5,736
574
2,143
5,480
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
9
1 / 2 / 0
5,129
513
4,132
8,921
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 3 / 1
5,476
548
3,717
9,440
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 1
5,350
535
1,181
4,606
2,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Vamana
10
0 / 1 / 1
5,764
576
3,812
8,452
5,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Charly2
Nemesis
3
0
3
4.5
L
Morgan Le Fay
Dewinshy
Morgan Le Fay
0
2
0
0
L
Izanami
1
2
0
0.5
L
2
3
1
0.83
L
0
0
1
0.5
W
Charon
JOLENROBO
Charon
0
1
3
1.5
W
Zhong Kui
Mayonnaise3658
Zhong Kui
1
1
0
1
W
Nu Wa
2
0
1
2.5
L
Vamana
0
1
1
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,108
Damage
14,985
28,991
Taken
36,899
16,896
Mitigated
17,693
6,752
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Charly2
Nemesis
4,559
2,455
0
1,345
8,103
3,298
0
596
7,507
0
47,262
L
Morgan Le Fay
Dewinshy
Morgan Le Fay
2,143
294
0
681
5,480
2,017
0
3,293
2,131
43,987
2,002
L
Izanami
4,132
2,377
81
2,251
8,921
3,833
0
4,488
4,433
0
48,696
L
3,717
707
0
3,268
9,440
3,612
0
2,249
7,159
0
33,870
L
1,181
616
2,938
1,744
4,606
2,807
0
3,168
1,438
9,748
0
W
Charon
JOLENROBO
Charon
3,032
528
0
1,149
5,163
2,878
0
591
4,572
18,547
0
W
Zhong Kui
Mayonnaise3658
Zhong Kui
6,145
1,980
0
1,388
4,507
3,416
232
472
4,035
32,847
8,877
W
Nu Wa
4,325
1,210
0
1,120
3,929
1,449
0
1,547
2,382
41,882
0
L
Vamana
3,812
1,045
0
2,260
8,452
5,424
0
3,540
4,028
0
41,147
W
5,047
91
0
1,750
7,289
5,855
0
0
6,700
37,397
1,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,449
Gold Earned
27,455
324
Minions Killed
315
0
Camps Cleared
0
999,750
Distance Traveled
925,510
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,934
593
78
8
0
262,039
0
L
Morgan Le Fay
5,736
574
92
9
0
162,487
0
L
Izanami
5,129
513
85
9
0
158,080
2
L
Susano
5,476
548
56
6
0
226,556
0
L
Yemoja
5,350
535
13
1
0
179,299
0
W
Charon
5,396
540
17
2
0
197,011
0
W
Zhong Kui
5,370
537
81
8
0
176,535
0
W
Nu Wa
6,236
624
80
8
0
197,298
3
L
Vamana
5,764
576
69
7
0
199,088
0
W
Cthulhu
6,513
651
68
7
0
166,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role