Player Matchup

Ymir
Ymir
Gold IV
CertifiedPark
Ymir
Gold IV
Level 40
God Stats
23W - 14L
1,614 SR
Queue Stats
278W - 291L
1,437 MMR
Solo
Charybdis
Charybdis
Gold IV
Mr_disrespecty
Charybdis
Gold IV
Level 154
God Stats
16W - 17L
1,635 SR
Queue Stats
85W - 84L
1,445 MMR
Solo
Lancelot
Lancelot
Gold III
Pfcrio
Lancelot
Gold III
Level 95
God Stats
8W - 2L
1,777 SR
Queue Stats
183W - 178L
1,455 MMR
Solo
Eset
Eset
Gold II
RushaK1
Eset
Gold II
Level 196
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 54L
1,467 MMR
Solo
Freya
Freya
Gold II
Sinsola_99
Freya
Gold II
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 70L
1,481 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,605 SR
1,457 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,619 SR
1,466 MMR
Vamana
Vamana
Silver I
AgenteMclovin
Vamana
Silver I
Level 82
God Stats
3W - 1L
1,812 SR
Queue Stats
33W - 31L
1,451 MMR
Solo
Janus
Janus
Gold V
ChaosStrider19
Janus
Gold V
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 27L
1,438 MMR
Solo
Sobek
Sobek
Gold IV
ImJubei
Sobek
Gold IV
Level 169
God Stats
7W - 6L
1,826 SR
Queue Stats
180W - 198L
1,488 MMR
Solo
Susano
Susano
Gold III
h4ngg__
Susano
Gold III
Level 157
God Stats
4W - 10L
1,457 SR
Queue Stats
110W - 107L
1,474 MMR
Solo
Anhur
Anhur
Bronze III
zHybrid
Anhur
Bronze III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
7,840
560
5,521
10,014
6,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Mr_disrespecty
Charybdis
15
0 / 1 / 3
8,129
581
7,485
6,904
2,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
Pfcrio
Lancelot
15
2 / 1 / 2
9,052
647
11,401
12,283
6,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
RushaK1
Eset
14
4 / 2 / 0
8,426
602
4,419
8,499
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
15
3 / 1 / 1
8,018
573
4,852
11,717
5,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BellonaBacchusThorThanatos

VS

Bans
ChironBake KujiraAthenaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
7,678
548
8,188
15,363
13,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 2 / 2
7,725
552
4,014
5,595
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
ImJubei
Sobek
12
1 / 0 / 1
6,750
482
3,235
9,033
7,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Susano
h4ngg__
Susano
10
2 / 3 / 0
6,308
451
4,970
10,608
4,304
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
zHybrid
Anhur
13
0 / 2 / 0
6,660
476
3,759
9,207
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
5
5
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
1
0
4
3
L
1
2
2
1
L
Sobek
ImJubei
Sobek
1
0
1
1.5
W
Charybdis
Mr_disrespecty
Charybdis
0
1
3
1.5
W
Lancelot
Pfcrio
Lancelot
2
1
2
3
W
Eset
RushaK1
Eset
4
2
0
2
W
Freya
3
1
1
3.5
L
Susano
h4ngg__
Susano
2
3
0
0.67
L
Anhur
zHybrid
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,678
Damage
24,166
49,417
Taken
49,806
25,450
Mitigated
31,490
21,710
Healing
18,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,188
3,208
0
5,973
15,363
13,739
0
1,625
13,738
0
60,195
W
5,521
996
0
4,956
10,014
6,800
202
2,311
7,605
33,901
1,663
L
4,014
252
0
813
5,595
2,534
0
3,691
1,904
58,973
1,218
L
Sobek
ImJubei
Sobek
3,235
182
0
4,499
9,033
7,628
0
2,251
6,782
19,214
0
W
Charybdis
Mr_disrespecty
Charybdis
7,485
3,416
0
3,333
6,904
2,399
370
1,698
5,166
0
82,119
W
Lancelot
Pfcrio
Lancelot
11,401
2,942
0
2,719
12,283
6,839
131
0
11,411
311
79,197
W
Eset
RushaK1
Eset
4,419
197
353
2,407
8,499
4,151
300
2,578
5,620
55,157
0
W
Freya
4,852
1,532
0
7,942
11,717
5,261
0
186
11,531
64,459
16,719
L
Susano
h4ngg__
Susano
4,970
869
0
3,757
10,608
4,304
0
4,384
6,224
0
37,719
L
Anhur
zHybrid
Anhur
3,759
2,066
0
3,747
9,207
3,285
0
2,665
6,542
0
59,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,465
Gold Earned
35,121
524
Minions Killed
437
0
Camps Cleared
0
1,382,035
Distance Traveled
1,375,469
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,678
548
103
7
0
269,668
5
W
Ymir
7,840
560
37
3
0
288,376
4
L
Janus
7,725
552
146
10
0
300,232
1
L
Sobek
6,750
482
21
2
0
284,034
2
W
Charybdis
8,129
581
137
10
0
258,518
2
W
Lancelot
9,052
647
135
10
0
280,894
2
W
Eset
8,426
602
103
7
0
253,110
4
W
Freya
8,018
573
112
8
0
301,137
0
L
Susano
6,308
451
64
5
0
261,896
0
L
Anhur
6,660
476
103
7
0
259,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role