Player Matchup

Olorun
Olorun
JoshuaGVaz84
Olorun
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 52L
1,542 Elo+
Solo
Cthulhu
Cthulhu
PBadSmitah
Cthulhu
Level 23
God Stats
35W - 34L
1,083 SR
Queue Stats
80W - 80L
1,410 Elo+
Party 1
Loki
Loki
RunninRaces
Loki
Level 33
God Stats
22W - 23L
1,446 SR
Queue Stats
150W - 145L
1,406 Elo+
Party 1
Nu Wa
Nu Wa
aussie5162
Nu Wa
Level 46
God Stats
3W - 1L
1,359 SR
Queue Stats
29W - 37L
1,507 Elo+
Solo
Janus
Janus
cruzbell7
Janus
Level 109
God Stats
5W - 4L
1,440 SR
Queue Stats
72W - 58L
1,547 Elo+
Solo
Team Averages
Level 74
1,366 SR
1,482 Elo+

VS

Team Averages
Level 90
1,622 SR
1,558 Elo+
Cliodhna
Cliodhna
Duhnurt
Cliodhna
Level 32
God Stats
30W - 37L
1,728 SR
Queue Stats
288W - 263L
1,654 Elo+
Solo
Ah Puch
Ah Puch
Familiar0fzero
Ah Puch
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,510 Elo+
Solo
Bellona
Bellona
Hunterowarriors
Bellona
Level 106
God Stats
1W - 1L
1,711 SR
Queue Stats
218W - 236L
1,490 Elo+
Solo
Surtr
Surtr
Keaimiloaonipaa
Surtr
Level 65
God Stats
200W - 162L
1,668 SR
Queue Stats
343W - 325L
1,604 Elo+
Solo
Arachne
Arachne
Leopardoletrado
Arachne
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 117L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
3 / 2 / 0
5,082
635
3,959
5,150
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
PBadSmitah
Cthulhu
9
1 / 0 / 2
4,671
584
4,836
5,561
4,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 1 / 0
5,810
726
4,650
6,077
2,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
10
0 / 1 / 1
5,316
665
2,054
4,449
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
cruzbell7
Janus
8
0 / 1 / 1
4,514
564
1,936
4,158
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Duhnurt
Cliodhna
7
1 / 2 / 0
4,257
532
2,911
7,118
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
2 / 0 / 1
5,615
702
4,353
4,085
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,120
640
2,886
9,677
7,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

5
0 / 2 / 1
4,032
504
2,365
5,707
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 0
4,891
611
2,839
7,126
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
7
Kills
5
5
Deaths
7
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Duhnurt
Cliodhna
1
2
0
0.5
L
2
0
1
2.5
L
0
3
1
0.17
W
Olorun
3
2
0
1.5
L
0
2
1
0.25
L
2
0
0
2
W
Cthulhu
PBadSmitah
Cthulhu
1
0
2
2
W
3
1
0
3
W
Nu Wa
0
1
1
0.5
W
Janus
cruzbell7
Janus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,435
Damage
15,354
25,395
Taken
33,713
10,547
Mitigated
16,467
7,949
Healing
10,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Duhnurt
Cliodhna
2,911
335
0
1,852
7,118
2,261
0
3,034
3,696
0
18,299
L
4,353
98
0
1,006
4,085
1,480
13
2,804
1,061
40,443
0
L
2,886
706
0
3,664
9,677
7,871
0
62
9,599
0
30,734
W
Olorun
3,959
1,978
380
1,101
5,150
1,697
882
603
4,463
27,106
2,570
L
2,365
1,121
0
1,548
5,707
2,141
0
3,304
2,066
170
18,580
L
2,839
1,751
0
2,164
7,126
2,714
49
2,330
4,668
0
25,245
W
Cthulhu
PBadSmitah
Cthulhu
4,836
540
84
1,713
5,561
4,086
261
428
5,077
23,127
0
W
4,650
750
0
1,803
6,077
2,024
0
0
6,077
0
35,429
W
Nu Wa
2,054
863
0
1,170
4,449
1,469
52
2,440
1,647
33,685
941
W
Janus
cruzbell7
Janus
1,936
126
0
1,698
4,158
1,271
0
379
3,675
25,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,393
Gold Earned
23,915
307
Minions Killed
239
0
Camps Cleared
0
823,500
Distance Traveled
805,165
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
4,257
532
22
3
0
175,178
0
L
Ah Puch
5,615
702
78
10
0
171,943
0
L
Bellona
5,120
640
55
7
0
140,263
1
W
Olorun
5,082
635
63
8
0
135,159
0
L
Surtr
4,032
504
33
4
0
119,320
0
L
Arachne
4,891
611
51
6
0
198,461
0
W
Cthulhu
4,671
584
46
6
0
167,459
0
W
Loki
5,810
726
60
8
0
179,330
0
W
Nu Wa
5,316
665
79
10
0
169,840
0
W
Janus
4,514
564
59
7
0
171,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role