Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
CrackJohnson11
Cabrakan
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 168L
1,545 Elo+
Solo
Kuzenbo
Kuzenbo
ESPO41O
Kuzenbo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,410 Elo+
Party 2
He Bo
He Bo
Playfulkitten
He Bo
Level 170
God Stats
0W - 3L
1,265 SR
Queue Stats
34W - 49L
1,420 Elo+
Solo
Artio
Artio
Sleve Dave
Artio
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 35L
1,441 Elo+
Party 2
Team Averages
Level 154
1,453 SR
1,463 Elo+

VS

Team Averages
Level 163
1,568 SR
1,484 Elo+
Apollo
Apollo
 
Apollo
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Belfets
Cthulhu
Level 126
God Stats
6W - 6L
1,720 SR
Queue Stats
252W - 319L
1,394 Elo+
Party 1
Agni
Agni
CriikiiJr
Agni
Level 130
God Stats
5W - 3L
1,500 SR
Queue Stats
238W - 224L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
OoL4T3R4LU5oO
Baron Samedi
Level 226
God Stats
8W - 3L
1,620 SR
Queue Stats
716W - 710L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
2 / 3 / 1
7,616
762
9,298
6,572
3,343
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cabrakan
14
0 / 3 / 2
7,315
732
3,514
8,539
11,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
ESPO41O
Kuzenbo
15
1 / 1 / 2
7,452
745
6,395
16,247
16,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 5 / 3
6,314
631
3,443
8,707
3,815
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Artio
10
0 / 4 / 3
6,008
601
2,138
8,245
5,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
5 / 1 / 7
8,808
881
8,822
8,961
4,538
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
 
King Arthur
14
5 / 1 / 6
8,419
842
7,927
10,283
7,626
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Belfets
Cthulhu
14
1 / 1 / 7
7,955
796
7,206
8,888
9,239
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
15
4 / 2 / 8
8,499
850
11,602
7,758
3,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
OoL4T3R4LU5oO
Baron Samedi
14
1 / 1 / 9
7,805
781
8,834
5,996
3,681
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
3
Kills
16
16
Deaths
6
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
3
1
0.83
W
Apollo
 
Apollo
5
1
7
8.5
W
King Arthur
 
King Arthur
5
1
6
8
W
Cthulhu
Belfets
Cthulhu
1
1
7
4.5
L
Cabrakan
0
3
2
0.33
W
Agni
4
2
8
4
L
Kuzenbo
ESPO41O
Kuzenbo
1
1
2
2
W
Baron Samedi
OoL4T3R4LU5oO
Baron Samedi
1
1
9
5.5
L
0
5
3
0.3
L
Artio
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,788
Damage
44,391
48,310
Taken
41,886
39,826
Mitigated
28,479
16,254
Healing
20,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,298
3,386
945
734
6,572
3,343
0
4,201
2,371
0
30,165
W
Apollo
 
Apollo
8,822
3,797
1,877
4,511
8,961
4,538
1,766
3,779
5,182
0
20,793
W
King Arthur
 
King Arthur
7,927
607
994
1,368
10,283
7,626
0
2,089
8,194
0
16,282
W
Cthulhu
Belfets
Cthulhu
7,206
303
1,159
1,791
8,888
9,239
488
3,542
5,346
22,171
0
L
Cabrakan
3,514
538
539
1,059
8,539
11,446
0
4,555
3,984
6,573
1,217
W
Agni
11,602
444
790
1,080
7,758
3,395
506
3,262
4,496
21,594
321
L
Kuzenbo
ESPO41O
Kuzenbo
6,395
2,155
442
7,864
16,247
16,043
0
9,866
6,381
11,821
0
W
Baron Samedi
OoL4T3R4LU5oO
Baron Samedi
8,834
521
5,083
1,873
5,996
3,681
553
2,463
3,533
22,837
596
L
3,443
139
241
1,511
8,707
3,815
0
4,917
3,790
6,662
0
L
Artio
2,138
0
1,423
1,496
8,245
5,179
0
3,934
4,311
4,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,705
Gold Earned
41,486
69
Minions Killed
146
0
Camps Cleared
0
870,237
Distance Traveled
1,040,004
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,616
762
40
4
0
165,132
0
W
Apollo
8,808
881
33
3
0
204,055
0
W
King Arthur
8,419
842
27
3
0
208,534
0
W
Cthulhu
7,955
796
36
4
0
219,279
0
L
Cabrakan
7,315
732
8
1
0
189,023
0
W
Agni
8,499
850
23
2
0
197,026
0
L
Kuzenbo
7,452
745
6
1
0
201,783
0
W
Baron Samedi
7,805
781
27
3
0
211,110
0
L
He Bo
6,314
631
11
1
0
172,438
0
L
Artio
6,008
601
4
0
0
141,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role