Player Matchup

Achilles
Achilles
Dathomiraa
Achilles
Level 129
God Stats
4W - 4L
1,395 SR
Queue Stats
178W - 163L
1,496 Elo+
Party 1
Sobek
Sobek
Kongoou
Sobek
Level 138
God Stats
3W - 0L
1,878 SR
Queue Stats
183W - 173L
1,490 Elo+
Party 1
Pele
Pele
R3aperTrick2020
Pele
Level 121
God Stats
4W - 2L
1,481 SR
Queue Stats
147W - 140L
1,484 Elo+
Party 1
Ah Puch
Ah Puch
SummerKnight
Ah Puch
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 132L
1,530 Elo+
Solo
Charybdis
Charybdis
TrivialMage2205
Charybdis
Level 88
God Stats
2W - 0L
1,747 SR
Queue Stats
119W - 113L
1,498 Elo+
Party 1
Team Averages
Level 109
1,600 SR
1,500 Elo+

VS

Team Averages
Level 98
1,468 SR
1,467 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
A_guy_named_phil
Baron Samedi
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,349 Elo+
Party 2
Gilgamesh
Gilgamesh
Abu__SaVaGe
Gilgamesh
Level 122
God Stats
0W - 6L
1,208 SR
Queue Stats
95W - 101L
1,560 Elo+
Solo
Arachne
Arachne
Frecklefrown
Arachne
Level 121
God Stats
2W - 6L
1,584 SR
Queue Stats
363W - 359L
1,463 Elo+
Party 2
Skadi
Skadi
племенной
Skadi
Level 18
God Stats
1W - 2L
1,548 SR
Queue Stats
13W - 15L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dathomiraa
Achilles
14
2 / 2 / 5
8,523
609
11,522
13,312
10,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
Kongoou
Sobek
12
1 / 1 / 9
7,325
523
7,130
14,716
13,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 0 / 4
7,909
565
7,081
13,775
6,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Puch
SummerKnight
Ah Puch
13
6 / 3 / 3
7,996
571
11,355
7,927
3,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
TrivialMage2205
Charybdis
14
1 / 0 / 3
7,904
565
6,698
6,731
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 4 / 2
5,942
424
6,463
13,617
9,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
A_guy_named_phil
Baron Samedi
11
0 / 5 / 4
6,002
429
8,855
11,325
5,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Abu__SaVaGe
Gilgamesh
13
2 / 2 / 0
7,147
511
5,613
13,167
6,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Frecklefrown
Arachne
12
3 / 5 / 2
6,854
490
5,099
13,484
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 0 / 0
7,474
534
7,655
9,598
3,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
16
Kills
6
6
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
2
0.25
L
Baron Samedi
A_guy_named_phil
Baron Samedi
0
5
4
0.4
L
Gilgamesh
Abu__SaVaGe
Gilgamesh
2
2
0
1
W
Achilles
Dathomiraa
Achilles
2
2
5
2.25
L
Arachne
Frecklefrown
Arachne
3
5
2
0.8
W
Sobek
Kongoou
Sobek
1
1
9
5.5
W
6
0
4
8
W
Ah Puch
SummerKnight
Ah Puch
6
3
3
2.5
W
Charybdis
TrivialMage2205
Charybdis
1
0
3
2.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,786
Damage
33,685
56,461
Taken
61,191
36,935
Mitigated
30,661
22,315
Healing
18,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,463
2,025
1,416
3,180
13,617
9,432
0
5,895
7,407
31,920
13,275
L
Baron Samedi
A_guy_named_phil
Baron Samedi
8,855
64
647
3,022
11,325
5,847
0
5,526
5,214
38,540
0
L
Gilgamesh
Abu__SaVaGe
Gilgamesh
5,613
2,093
0
2,826
13,167
6,677
0
425
12,026
0
48,539
W
Achilles
Dathomiraa
Achilles
11,522
3,306
0
5,294
13,312
10,203
0
1,287
12,025
865
62,907
L
Arachne
Frecklefrown
Arachne
5,099
3,701
0
4,172
13,484
4,853
0
3,806
9,378
0
29,107
W
Sobek
Kongoou
Sobek
7,130
620
0
4,979
14,716
13,892
154
5,340
9,376
25,281
2,684
W
7,081
1,511
0
4,451
13,775
6,815
0
2,921
10,854
0
67,916
W
Ah Puch
SummerKnight
Ah Puch
11,355
403
0
2,206
7,927
3,520
430
3,975
3,952
55,294
0
W
Charybdis
TrivialMage2205
Charybdis
6,698
3,220
0
5,385
6,731
2,505
232
1,157
5,574
0
67,647
L
7,655
3,117
0
3,146
9,598
3,852
0
2,184
7,386
0
58,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,657
Gold Earned
33,419
453
Minions Killed
383
0
Camps Cleared
0
1,351,591
Distance Traveled
1,359,886
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,942
424
80
6
0
262,333
6
L
Baron Samedi
6,002
429
60
4
0
246,837
1
L
Gilgamesh
7,147
511
79
6
0
282,432
1
W
Achilles
8,523
609
91
7
0
263,938
0
L
Arachne
6,854
490
61
4
0
283,469
2
W
Sobek
7,325
523
23
2
0
299,190
4
W
Pele
7,909
565
96
7
0
315,394
3
W
Ah Puch
7,996
571
114
8
0
256,777
2
W
Charybdis
7,904
565
129
9
0
216,292
2
L
Skadi
7,474
534
103
7
0
284,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role