Player Matchup

Atlas
Atlas
Captincaramel64
Atlas
Level 129
God Stats
6W - 4L
1,680 SR
Queue Stats
145W - 131L
1,477 Elo+
Party 1
Fenrir
Fenrir
Dawscombine
Fenrir
Level 18
God Stats
4W - 3L
1,665 SR
Queue Stats
21W - 23L
1,461 Elo+
Party 1
Ishtar
Ishtar
I_M1ss_Th3_Rag3
Ishtar
Level 114
God Stats
19W - 14L
1,500 SR
Queue Stats
1,499W - 1,365L
1,512 Elo+
Solo
Bellona
Bellona
Manar_The_Magic
Bellona
Level 94
God Stats
7W - 4L
1,170 SR
Queue Stats
111W - 111L
1,461 Elo+
Party 1
Anubis
Anubis
wuzzupdood
Anubis
Level 41
God Stats
12W - 5L
1,862 SR
Queue Stats
78W - 66L
1,537 Elo+
Party 1
Team Averages
Level 79
1,575 SR
1,490 Elo+

VS

Team Averages
Level 100
1,438 SR
1,514 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
GambitOath
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,452 Elo+
Party 2
Artemis
Artemis
TonytheTiger41
Artemis
Level 121
God Stats
0W - 1L
1,321 SR
Queue Stats
4W - 2L
1,604 Elo+
Solo
Surtr
Surtr
Zurrealism
Surtr
Level 145
God Stats
0W - 2L
1,368 SR
Queue Stats
6W - 8L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 5
6,443
586
4,639
10,974
8,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
11
2 / 1 / 2
5,952
541
4,271
9,185
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 3 / 3
6,544
595
2,265
6,047
2,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 0 / 1
7,154
650
7,410
8,107
7,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Anubis
wuzzupdood
Anubis
13
7 / 0 / 2
7,815
710
8,012
7,860
4,196
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
2 / 2 / 2
6,464
588
2,843
10,096
6,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
 
Hera
10
0 / 6 / 0
5,569
506
3,995
8,003
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 0
5,100
464
3,500
8,305
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
2 / 3 / 1
5,944
540
5,692
7,437
3,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
10
0 / 3 / 0
5,738
522
4,295
10,532
7,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
16
Kills
5
5
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
2
2
1.5
L
Hera
 
Hera
0
6
0
0
W
4
1
5
6.5
W
Fenrir
2
1
2
3
L
1
2
0
0.5
W
1
3
3
0.83
W
2
0
1
2.5
L
2
3
1
0.83
L
Surtr
0
3
0
0
W
Anubis
wuzzupdood
Anubis
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,597
Damage
20,325
42,173
Taken
44,373
26,971
Mitigated
22,299
13,777
Healing
11,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,843
685
1,124
4,301
10,096
6,336
0
3,591
6,505
24,071
0
L
Hera
 
Hera
3,995
962
0
740
8,003
2,086
0
4,469
3,534
41,570
0
W
4,639
1,889
0
1,719
10,974
8,194
0
2,143
8,749
15,263
1,640
W
Fenrir
4,271
743
0
1,567
9,185
4,294
0
317
8,868
0
50,852
L
3,500
858
0
934
8,305
2,887
0
2,189
6,116
0
29,686
W
2,265
1,643
0
1,470
6,047
2,296
88
818
5,229
0
49,867
W
7,410
1,761
0
3,079
8,107
7,991
0
168
7,173
0
53,548
L
5,692
2,249
0
2,012
7,437
3,067
405
1,698
5,739
0
46,041
L
Surtr
4,295
1,530
0
2,458
10,532
7,923
0
437
9,167
467
36,609
W
Anubis
wuzzupdood
Anubis
8,012
114
70
5,872
7,860
4,196
0
3,560
4,300
63,760
1,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,908
Gold Earned
28,815
389
Minions Killed
309
0
Camps Cleared
0
1,076,259
Distance Traveled
1,046,311
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,464
588
27
2
0
205,768
2
L
Hera
5,569
506
70
6
0
195,675
0
W
Atlas
6,443
586
18
2
0
249,754
2
W
Fenrir
5,952
541
82
7
0
242,043
2
L
Pele
5,100
464
55
5
0
256,013
1
W
Ishtar
6,544
595
82
7
0
179,166
0
W
Bellona
7,154
650
111
10
0
192,661
0
L
Artemis
5,944
540
83
8
0
179,461
0
L
Surtr
5,738
522
74
7
0
209,394
1
W
Anubis
7,815
710
96
9
0
212,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role