Player Matchup

Merlin
Merlin
Cryοnic
Merlin
Level 222
God Stats
4W - 3L
1,683 SR
Queue Stats
116W - 49L
1,835 Elo+
Party 1
Cliodhna
Cliodhna
Ghaelach
Cliodhna
Level 219
God Stats
1W - 1L
1,280 SR
Queue Stats
215W - 127L
1,725 Elo+
Party 1
Nut
Nut
JJMASTER69
Nut
Level 196
God Stats
9W - 6L
1,576 SR
Queue Stats
344W - 195L
1,731 Elo+
Party 1
Artio
Artio
PanosXatz
Artio
Level 157
God Stats
17W - 3L
1,859 SR
Queue Stats
114W - 53L
1,753 Elo+
Party 1
Sun Wukong
Sun Wukong
Viriuss
Sun Wukong
Level 149
God Stats
5W - 4L
1,532 SR
Queue Stats
261W - 216L
1,623 Elo+
Party 1
Team Averages
Level 189
1,586 SR
1,733 Elo+

VS

Team Averages
Level 96
1,556 SR
1,580 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
DomiThicc69
Thoth
Level 107
God Stats
13W - 17L
1,510 SR
Queue Stats
137W - 122L
1,530 Elo+
Solo
Mulan
Mulan
KONTOULIS
Mulan
Level 68
God Stats
7W - 7L
1,671 SR
Queue Stats
69W - 48L
1,620 Elo+
Party 2
Hercules
Hercules
kοasty
Hercules
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 34L
1,689 Elo+
Party 2
Nut
Nut
wantlesrain896
Nut
Level 93
God Stats
5W - 5L
1,601 SR
Queue Stats
82W - 72L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cryοnic
Merlin
13
2 / 1 / 2
6,822
682
4,670
4,426
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cliodhna
Ghaelach
Cliodhna
12
6 / 1 / 3
6,347
635
7,458
7,322
2,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 0 / 7
6,847
685
9,905
6,950
2,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
PanosXatz
Artio
9
1 / 0 / 7
5,821
582
3,375
7,214
5,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Viriuss
Sun Wukong
12
4 / 0 / 0
7,055
706
6,285
9,765
6,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
0 / 6 / 1
4,449
445
5,002
10,544
7,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

11
1 / 2 / 0
6,115
612
2,179
3,847
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
KONTOULIS
Mulan
10
1 / 4 / 0
5,643
564
3,832
10,148
5,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
kοasty
Hercules
10
0 / 0 / 0
5,068
507
3,189
7,608
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 6 / 0
4,197
420
4,030
9,314
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
18
Kills
2
2
Deaths
18
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
6
1
0.08
W
Merlin
Cryοnic
Merlin
2
1
2
3
L
1
2
0
0.5
W
Cliodhna
Ghaelach
Cliodhna
6
1
3
7.5
W
5
0
7
8.5
L
Mulan
KONTOULIS
Mulan
1
4
0
0.25
W
Artio
PanosXatz
Artio
1
0
7
4.5
W
Sun Wukong
Viriuss
Sun Wukong
4
0
0
4
L
Hercules
kοasty
Hercules
0
0
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,693
Damage
18,232
35,677
Taken
41,461
18,812
Mitigated
19,984
15,672
Healing
10,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,002
1,105
0
2,643
10,544
7,022
0
1,540
9,004
14,962
0
W
Merlin
Cryοnic
Merlin
4,670
442
0
750
4,426
1,563
0
1,461
2,775
55,166
352
L
2,179
127
0
500
3,847
1,250
0
2,308
1,267
37,806
463
W
Cliodhna
Ghaelach
Cliodhna
7,458
1,546
0
4,442
7,322
2,795
0
1,085
6,141
0
50,447
W
9,905
5,600
0
3,670
6,950
2,711
123
2,231
4,719
0
61,082
L
Mulan
KONTOULIS
Mulan
3,832
1,152
0
3,008
10,148
5,582
0
1,223
8,857
0
31,508
W
Artio
PanosXatz
Artio
3,375
467
500
3,214
7,214
5,731
0
2,090
5,084
13,358
495
W
Sun Wukong
Viriuss
Sun Wukong
6,285
2,082
0
3,096
9,765
6,012
66
0
9,374
0
56,120
L
Hercules
kοasty
Hercules
3,189
1,751
0
1,639
7,608
3,713
0
1,274
6,172
0
41,503
L
4,030
2,940
0
2,242
9,314
2,417
0
1,187
8,127
0
19,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,892
Gold Earned
25,472
408
Minions Killed
269
0
Camps Cleared
0
1,034,453
Distance Traveled
996,460
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,449
445
15
2
0
174,063
1
W
Merlin
6,822
682
117
12
0
190,741
2
L
Thoth
6,115
612
95
10
0
217,448
2
W
Cliodhna
6,347
635
86
9
0
249,147
0
W
Nut
6,847
685
89
9
0
193,354
1
L
Mulan
5,643
564
62
6
0
171,729
1
W
Artio
5,821
582
19
2
0
211,210
0
W
Sun Wukong
7,055
706
97
10
0
190,001
2
L
Hercules
5,068
507
68
7
0
253,656
1
L
Nut
4,197
420
29
3
0
179,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role