Player Matchup

Hercules
Hercules
Platinum IV
DeadBow
Hercules
Platinum IV
Level 156
God Stats
15W - 28L
1,429 SR
Queue Stats
666W - 617L
1,550 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
IronFalda
Ah Muzen Cab
Platinum IV
Level 147
God Stats
14W - 5L
1,748 SR
Queue Stats
173W - 161L
1,896 MMR
Party 2
Bacchus
Bacchus
Gold I
IronMihawk
Bacchus
Gold I
Level 159
God Stats
13W - 13L
1,485 SR
Queue Stats
118W - 103L
1,904 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,554 SR
1,783 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,431 SR
1,720 MMR
Chang'e
Chang'e
Gold V
Philip2275
Chang'e
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 39L
1,736 MMR
Party 1
Awilix
Awilix
Gold V
SweatJr1
Awilix
Gold V
Level 169
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 22L
1,736 MMR
Party 1
Thanatos
Thanatos
Silver I
ossope
Thanatos
Silver I
Level 103
God Stats
0W - 1L
1,294 SR
Queue Stats
7W - 5L
1,687 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DeadBow
Hercules
17
2 / 2 / 5
11,726
651
10,004
22,230
28,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
IronFalda
Ah Muzen Cab
19
6 / 1 / 3
13,500
750
21,934
14,248
9,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bacchus
IronMihawk
Bacchus
17
1 / 6 / 8
11,519
640
9,969
17,316
24,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ne ZhaAchillesThothBake KujiraKuzenbo

VS

Bans
CharonSobekVulcanGebDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Philip2275
Chang'e
18
3 / 2 / 4
12,361
687
20,700
18,841
10,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
SweatJr1
Awilix
17
3 / 3 / 3
11,459
637
16,242
18,170
17,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thanatos
ossope
Thanatos
15
2 / 4 / 4
10,990
611
7,264
15,761
16,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
9
Kills
8
9
Deaths
9
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
DeadBow
Hercules
2
2
5
2.25
W
Ah Muzen Cab
IronFalda
Ah Muzen Cab
6
1
3
7.5
W
Bacchus
IronMihawk
Bacchus
1
6
8
0.83
L
Chang'e
Philip2275
Chang'e
3
2
4
2.5
L
Awilix
SweatJr1
Awilix
3
3
3
1.5
L
Thanatos
ossope
Thanatos
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,907
Damage
44,206
53,794
Taken
52,772
61,667
Mitigated
44,070
10,201
Healing
23,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DeadBow
Hercules
10,004
1,638
0
6,591
22,230
28,425
794
6,519
14,329
796
20,872
W
Ah Muzen Cab
IronFalda
Ah Muzen Cab
21,934
9,394
0
2,111
14,248
9,161
2,088
5,166
7,945
0
102,661
W
Bacchus
IronMihawk
Bacchus
9,969
775
0
1,499
17,316
24,081
255
7,316
8,788
19,565
0
L
Chang'e
Philip2275
Chang'e
20,700
620
2,711
10,770
18,841
10,674
258
4,027
14,770
76,421
738
L
Awilix
SweatJr1
Awilix
16,242
4,098
0
2,998
18,170
17,083
0
3,349
14,752
0
43,506
L
Thanatos
ossope
Thanatos
7,264
1,597
0
7,465
15,761
16,313
0
3,263
12,446
1,425
43,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,745
Gold Earned
34,810
204
Minions Killed
259
0
Camps Cleared
0
1,052,310
Distance Traveled
1,002,801
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,726
651
20
1
0
351,849
0
W
Ah Muzen Cab
13,500
750
166
9
0
362,251
0
W
Bacchus
11,519
640
18
1
0
338,210
2
L
Chang'e
12,361
687
155
9
0
322,058
0
L
Awilix
11,459
637
47
3
0
341,273
0
L
Thanatos
10,990
611
57
3
0
339,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role