Player Matchup

Loki
Loki
Gold IV
BodyBlockPls
Loki
Gold IV
Level 127
God Stats
4W - 15L
1,445 SR
Queue Stats
247W - 264L
1,241 MMR
Solo
Neith
Neith
Gold V
aBasicxz
Neith
Gold V
Level 155
God Stats
1W - 5L
1,517 SR
Queue Stats
111W - 121L
1,296 MMR
Solo
Fafnir
Fafnir
Silver II
convexcougar89
Fafnir
Silver II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 59L
1,193 MMR
Party 2
Merlin
Merlin
Gold V
lmzcronoz
Merlin
Gold V
Level 148
God Stats
30W - 34L
1,536 SR
Queue Stats
48W - 59L
1,285 MMR
Party 2
Tyr
Tyr
Gold V
ntShifty
Tyr
Gold V
Level 143
God Stats
4W - 7L
1,270 SR
Queue Stats
412W - 420L
1,212 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,453 SR
1,245 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,580 SR
1,243 MMR
Ra
Ra
Gold V
Jp6680
Ra
Gold V
Level 127
God Stats
2W - 2L
1,818 SR
Queue Stats
198W - 211L
1,296 MMR
Solo
Thanatos
Thanatos
Gold IV
NotLikeThisss
Thanatos
Gold IV
Level 156
God Stats
18W - 16L
1,632 SR
Queue Stats
171W - 181L
1,395 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
RighteousKira
Kuzenbo
Silver II
Level 68
God Stats
24W - 20L
1,530 SR
Queue Stats
85W - 99L
1,014 MMR
Party 1
Hachiman
Hachiman
Gold V
So Throw 5
Hachiman
Gold V
Level 156
God Stats
1W - 6L
1,195 SR
Queue Stats
318W - 332L
1,227 MMR
Solo
Shiva
Shiva
Silver III
XD wrld8307
Shiva
Silver III
Level 65
God Stats
2W - 1L
1,727 SR
Queue Stats
149W - 167L
1,285 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
8,013
501
8,901
14,000
5,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
aBasicxz
Neith
16
3 / 2 / 0
8,801
550
8,907
10,957
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 2 / 2
7,167
448
4,028
11,957
12,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
lmzcronoz
Merlin
14
1 / 3 / 0
7,312
457
6,986
10,441
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 0 / 2
8,651
541
11,131
20,407
21,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
VamanaBellonaAthena

VS

Bans
JanusBake KujiraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
0 / 1 / 3
9,090
568
6,692
9,562
4,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
NotLikeThisss
Thanatos
15
8 / 2 / 1
9,029
564
11,584
12,837
6,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
13
1 / 0 / 1
7,936
496
5,939
12,650
13,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
So Throw 5
Hachiman
17
0 / 2 / 4
9,484
593
8,841
14,108
6,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 3 / 1
8,096
506
11,630
14,865
11,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
8
Kills
10
10
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Ra
0
1
3
1.5
W
Thanatos
NotLikeThisss
Thanatos
8
2
1
4.25
W
Kuzenbo
1
0
1
1.5
W
Hachiman
So Throw 5
Hachiman
0
2
4
1
W
1
3
1
0.5
L
Neith
aBasicxz
Neith
3
2
0
1.5
L
0
2
2
0.5
L
Merlin
lmzcronoz
Merlin
1
3
0
0.33
L
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,953
Damage
44,686
67,762
Taken
64,022
46,845
Mitigated
41,637
20,404
Healing
32,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,901
2,504
0
4,598
14,000
5,211
0
2,089
11,695
0
72,933
W
Ra
6,692
196
966
3,387
9,562
4,270
201
4,581
4,981
83,993
2,345
W
Thanatos
NotLikeThisss
Thanatos
11,584
2,619
0
9,813
12,837
6,209
0
1,444
11,393
0
67,312
W
Kuzenbo
5,939
2,099
2,384
4,550
12,650
13,116
36
3,382
9,268
21,674
885
W
Hachiman
So Throw 5
Hachiman
8,841
5,545
0
6,830
14,108
6,750
614
141
13,967
0
102,139
W
11,630
1,237
731
3,748
14,865
11,292
0
1,466
13,399
0
66,614
L
Neith
aBasicxz
Neith
8,907
3,471
0
2,702
10,957
4,567
740
193
10,764
0
77,531
L
4,028
932
0
4,760
11,957
12,310
0
2,987
8,673
15,251
0
L
Merlin
lmzcronoz
Merlin
6,986
112
0
1,685
10,441
3,605
0
2,847
7,204
64,267
0
L
11,131
1,869
0
6,659
20,407
21,152
0
3,715
15,176
0
67,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,944
Gold Earned
43,635
476
Minions Killed
551
0
Camps Cleared
0
1,652,089
Distance Traveled
1,715,879
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,013
501
94
6
0
360,293
1
W
Ra
9,090
568
163
10
0
348,449
1
W
Thanatos
9,029
564
84
5
0
372,745
0
W
Kuzenbo
7,936
496
29
2
0
378,517
3
W
Hachiman
9,484
593
167
10
0
275,735
0
W
Shiva
8,096
506
108
7
0
340,433
0
L
Neith
8,801
550
135
8
0
298,533
4
L
Fafnir
7,167
448
26
2
0
328,899
9
L
Merlin
7,312
457
109
7
0
318,727
0
L
Tyr
8,651
541
112
7
0
345,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role