Player Matchup

Nike
Nike
Silver I
DBKFire
Nike
Silver I
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 14L
1,442 MMR
Solo
Bastet
Bastet
Gold II
IcyKluuute23
Bastet
Gold II
Level 87
God Stats
10W - 2L
1,922 SR
Queue Stats
158W - 150L
1,637 MMR
Party 1
Ullr
Ullr
Gold V
ImawsomeKILLA
Ullr
Gold V
Level 145
God Stats
3W - 2L
1,285 SR
Queue Stats
186W - 182L
1,406 MMR
Party 1
Anubis
Anubis
Silver I
MarvelousMonkey
Anubis
Silver I
Level 123
God Stats
1W - 1L
1,305 SR
Queue Stats
8W - 7L
1,599 MMR
Solo
Scylla
Scylla
Silver II
ThrowRoses
Scylla
Silver II
Level 154
God Stats
1W - 3L
1,723 SR
Queue Stats
39W - 31L
1,458 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,547 SR
1,508 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,598 SR
1,509 MMR
Rama
Rama
Silver III
Hercinit
Rama
Silver III
Level 174
God Stats
1W - 2L
1,736 SR
Queue Stats
59W - 52L
1,418 MMR
Solo
Hercules
Hercules
Gold II
LaneSwisha
Hercules
Gold II
Level 142
God Stats
14W - 9L
1,212 SR
Queue Stats
171W - 167L
1,533 MMR
Solo
Eset
Eset
Gold I
Raianator0421
Eset
Gold I
Level 167
God Stats
13W - 11L
1,587 SR
Queue Stats
406W - 390L
1,646 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
Sniper Bolt
Kuzenbo
Gold II
Level 108
God Stats
54W - 39L
1,739 SR
Queue Stats
313W - 300L
1,542 MMR
Party 2
Mercury
Mercury
Gold V
notdevyn
Mercury
Gold V
Level 104
God Stats
4W - 2L
1,716 SR
Queue Stats
58W - 65L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
DBKFire
Nike
13
2 / 0 / 1
7,819
559
7,564
9,216
7,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
15
1 / 0 / 4
7,741
553
7,455
11,247
4,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 1 / 1
8,007
572
7,078
6,020
2,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 1
8,162
583
7,433
10,329
5,321
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
ThrowRoses
Scylla
14
1 / 0 / 2
8,003
572
5,378
4,558
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
JanusAnhurCharonJormungandr

VS

Bans
Bake KujiraAthenaAchillesThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
1 / 2 / 0
6,883
492
1,857
10,140
3,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
LaneSwisha
Hercules
14
2 / 1 / 1
8,242
589
5,882
12,735
8,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 3 / 0
6,921
494
4,259
8,798
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Sniper Bolt
Kuzenbo
11
0 / 0 / 2
6,534
467
5,265
12,412
12,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Mercury
notdevyn
Mercury
10
1 / 1 / 1
6,211
444
4,078
8,257
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
7
Kills
4
4
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
DBKFire
Nike
2
0
1
2.5
L
Rama
1
2
0
0.5
W
Bastet
1
0
4
3
W
2
1
1
2.5
L
Hercules
LaneSwisha
Hercules
2
1
1
2.5
W
1
3
1
0.5
L
0
3
0
0
L
Kuzenbo
Sniper Bolt
Kuzenbo
0
0
2
1
W
Scylla
ThrowRoses
Scylla
1
0
2
2
L
Mercury
notdevyn
Mercury
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,908
Damage
21,341
41,370
Taken
52,342
21,583
Mitigated
30,743
15,708
Healing
12,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
DBKFire
Nike
7,564
600
0
1,366
9,216
7,164
476
3,325
5,891
0
37,810
L
Rama
1,857
1,463
0
3,017
10,140
3,775
0
322
9,778
0
55,936
W
Bastet
7,455
1,860
0
6,865
11,247
4,684
0
2,604
8,643
0
63,944
W
7,078
3,589
0
1,999
6,020
2,555
2,800
982
5,038
0
74,058
L
Hercules
LaneSwisha
Hercules
5,882
2,087
0
3,877
12,735
8,185
400
6,388
6,327
0
63,963
W
7,433
490
0
4,798
10,329
5,321
0
270
10,059
65,578
0
L
4,259
370
157
744
8,798
3,579
0
1,881
6,811
63,356
0
L
Kuzenbo
Sniper Bolt
Kuzenbo
5,265
2,106
0
3,511
12,412
12,398
0
2,526
9,663
22,516
0
W
Scylla
ThrowRoses
Scylla
5,378
467
0
680
4,558
1,859
7
2,343
2,215
59,418
851
L
Mercury
notdevyn
Mercury
4,078
1,549
0
1,668
8,257
2,806
0
1,207
6,952
0
36,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,732
Gold Earned
34,791
518
Minions Killed
419
0
Camps Cleared
0
1,420,784
Distance Traveled
1,445,704
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,819
559
53
4
0
281,687
0
L
Rama
6,883
492
126
9
0
269,566
1
W
Bastet
7,741
553
91
7
0
343,263
5
W
Ullr
8,007
572
122
9
0
266,169
0
L
Hercules
8,242
589
102
7
0
265,250
1
W
Anubis
8,162
583
122
9
0
242,460
3
L
Eset
6,921
494
99
7
0
268,120
0
L
Kuzenbo
6,534
467
22
2
0
307,612
6
W
Scylla
8,003
572
130
9
0
287,205
4
L
Mercury
6,211
444
70
5
0
335,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role