Player Matchup

Achilles
Achilles
Diamond IV
Ghetto Dubs
Achilles
Diamond IV
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 106L
2,264 MMR
Party 2
Bacchus
Bacchus
Diamond III
PickMyCheeks
Bacchus
Diamond III
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 59L
2,028 MMR
Party 2
Discordia
Discordia
Platinum I
Sunrakü
Discordia
Platinum I
Level 114
God Stats
10W - 12L
1,488 SR
Queue Stats
103W - 119L
2,017 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 89
1,496 SR
2,103 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,565 SR
2,013 MMR
Hades
Hades
Platinum III
UltraRusher
Hades
Platinum III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 5L
2,154 MMR
Party 1
Chaac
Chaac
Platinum V
cowac
Chaac
Platinum V
Level 153
God Stats
0W - 2L
1,344 SR
Queue Stats
13W - 7L
1,899 MMR
Party 1
Jing Wei
Jing Wei
Platinum IV
sydthesciencekid
Jing Wei
Platinum IV
Level 79
God Stats
1W - 1L
1,851 SR
Queue Stats
19W - 9L
1,985 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ghetto Dubs
Achilles
17
5 / 0 / 6
10,030
772
12,394
16,867
22,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
PickMyCheeks
Bacchus
14
2 / 1 / 7
9,064
697
9,406
11,818
16,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Sunrakü
Discordia
16
4 / 0 / 7
10,341
795
14,872
5,537
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothCharonNe ZhaAtlasPersephone

VS

Bans
Morgan Le FayGebBaron SamediGaneshaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
8,506
654
6,083
15,571
7,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
cowac
Chaac
13
0 / 3 / 1
7,852
604
10,309
14,148
13,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 3 / 1
7,780
598
6,736
11,820
3,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
1
1
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ghetto Dubs
Achilles
5
0
6
8
W
Bacchus
PickMyCheeks
Bacchus
2
1
7
5.5
W
Discordia
Sunrakü
Discordia
4
0
7
7.5
L
1
5
0
0.2
L
Chaac
cowac
Chaac
0
3
1
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,672
Damage
23,128
34,222
Taken
41,539
41,133
Mitigated
24,882
12,277
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ghetto Dubs
Achilles
12,394
1,395
0
7,179
16,867
22,362
520
2,400
13,662
0
31,931
W
Bacchus
PickMyCheeks
Bacchus
9,406
996
0
3,549
11,818
16,243
820
2,067
9,233
24,025
1,355
W
Discordia
Sunrakü
Discordia
14,872
1,054
0
1,549
5,537
2,528
1,333
1,406
3,822
63,988
0
L
6,083
633
749
3,024
15,571
7,448
0
9,470
4,968
27,809
0
L
Chaac
cowac
Chaac
10,309
1,245
0
2,341
14,148
13,475
0
6,390
6,670
0
37,707
L
6,736
5,157
0
1,008
11,820
3,959
0
5,977
4,841
0
21,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,435
Gold Earned
24,138
173
Minions Killed
140
0
Camps Cleared
0
798,520
Distance Traveled
698,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,030
772
27
2
0
278,855
0
W
Bacchus
9,064
697
27
2
0
261,584
0
W
Discordia
10,341
795
119
9
0
258,081
0
L
Hades
8,506
654
70
5
0
213,975
0
L
Chaac
7,852
604
38
3
0
244,841
0
L
Jing Wei
7,780
598
32
2
0
239,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role