Player Matchup

Chaac
Chaac
Capy2929
Chaac
Level 129
God Stats
4W - 3L
1,766 SR
Queue Stats
107W - 92L
1,654 Elo+
Solo
Danzaburou
Danzaburou
MasterJMan2
Danzaburou
Level 16
God Stats
11W - 4L
1,785 SR
Queue Stats
11W - 4L
1,691 Elo+
Party 2
Charon
Charon
Pil09t
Charon
Level 55
God Stats
13W - 7L
1,775 SR
Queue Stats
61W - 60L
1,558 Elo+
Party 3
Bacchus
Bacchus
scoops9
Bacchus
Level 43
God Stats
10W - 3L
1,719 SR
Queue Stats
53W - 37L
1,597 Elo+
Party 2
Ao Kuang
Ao Kuang
strawberyn
Ao Kuang
Level 118
God Stats
12W - 8L
1,620 SR
Queue Stats
136W - 109L
1,568 Elo+
Party 3
Team Averages
Level 72
1,733 SR
1,614 Elo+

VS

Team Averages
Level 90
1,528 SR
1,502 Elo+
Chernobog
Chernobog
 
Chernobog
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Arthuriansol
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 46L
1,551 Elo+
Party 1
Chang'e
Chang'e
CaptinKum
Chang'e
Level 41
God Stats
0W - 4L
1,701 SR
Queue Stats
2W - 11L
1,300 Elo+
Solo
Sobek
Sobek
Lothbrookie
Sobek
Level 157
God Stats
0W - 3L
1,458 SR
Queue Stats
84W - 70L
1,585 Elo+
Solo
Guan Yu
Guan Yu
UncleBubbs
Guan Yu
Level 138
God Stats
12W - 16L
1,482 SR
Queue Stats
144W - 120L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Capy2929
Chaac
14
3 / 1 / 1
8,909
594
10,551
14,533
11,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
MasterJMan2
Danzaburou
16
2 / 2 / 2
8,961
597
8,992
8,728
3,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
Pil09t
Charon
15
2 / 1 / 1
8,516
568
5,368
7,035
3,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
scoops9
Bacchus
13
0 / 1 / 5
7,702
513
3,597
11,326
10,969
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
strawberyn
Ao Kuang
15
7 / 1 / 2
8,524
568
10,986
16,470
6,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
2 / 4 / 1
7,054
470
7,203
9,874
3,862
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
Arthuriansol
Arachne
12
1 / 3 / 0
6,619
441
5,751
13,171
5,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
CaptinKum
Chang'e
14
1 / 1 / 0
8,184
546
3,596
9,003
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 0
7,080
472
6,136
12,743
9,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
UncleBubbs
Guan Yu
11
1 / 3 / 2
6,231
415
6,536
12,618
9,451
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
6
6
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
2
4
1
0.63
L
Arachne
Arthuriansol
Arachne
1
3
0
0.33
L
Chang'e
CaptinKum
Chang'e
1
1
0
1
W
Chaac
Capy2929
Chaac
3
1
1
3.5
L
1
3
0
0.33
W
Danzaburou
MasterJMan2
Danzaburou
2
2
2
1.5
W
Charon
Pil09t
Charon
2
1
1
2.5
L
Guan Yu
UncleBubbs
Guan Yu
1
3
2
0.67
W
Bacchus
scoops9
Bacchus
0
1
5
2.5
W
Ao Kuang
strawberyn
Ao Kuang
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,494
Damage
29,222
58,092
Taken
57,409
36,800
Mitigated
32,376
24,414
Healing
16,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
7,203
4,442
0
2,931
9,874
3,862
148
3,015
6,859
0
56,424
L
Arachne
Arthuriansol
Arachne
5,751
3,837
0
4,161
13,171
5,354
0
3,936
9,022
0
43,191
L
Chang'e
CaptinKum
Chang'e
3,596
130
240
3,417
9,003
3,859
0
5,692
3,266
58,575
0
W
Chaac
Capy2929
Chaac
10,551
2,112
0
7,695
14,533
11,332
0
4,431
9,289
0
73,376
L
6,136
402
0
4,089
12,743
9,850
0
1,675
10,534
34,776
722
W
Danzaburou
MasterJMan2
Danzaburou
8,992
4,872
0
3,956
8,728
3,749
518
293
8,435
0
102,982
W
Charon
Pil09t
Charon
5,368
1,009
0
500
7,035
3,895
0
1,471
5,420
59,460
3,667
L
Guan Yu
UncleBubbs
Guan Yu
6,536
584
196
1,777
12,618
9,451
79
5,140
7,478
6,688
27,443
W
Bacchus
scoops9
Bacchus
3,597
526
0
1,874
11,326
10,969
150
990
10,336
23,701
1,256
W
Ao Kuang
strawberyn
Ao Kuang
10,986
2,671
0
10,389
16,470
6,855
0
2,850
13,262
70,522
2,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,612
Gold Earned
35,168
558
Minions Killed
408
0
Camps Cleared
0
1,460,399
Distance Traveled
1,392,352
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,054
470
94
6
0
288,839
0
L
Arachne
6,619
441
55
4
0
327,276
0
L
Chang'e
8,184
546
141
9
0
298,477
4
W
Chaac
8,909
594
131
9
0
246,620
0
L
Sobek
7,080
472
67
4
0
180,226
2
W
Danzaburou
8,961
597
169
11
0
270,148
0
W
Charon
8,516
568
122
8
0
298,009
0
L
Guan Yu
6,231
415
51
3
0
297,534
0
W
Bacchus
7,702
513
23
2
0
331,647
2
W
Ao Kuang
8,524
568
113
8
0
313,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role