Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BigPharaohYusuf
Freya
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
191W - 183L
1,487 Elo+
Solo
Kali
Kali
MouseInATeacup
Kali
Level 21
God Stats
11W - 21L
1,423 SR
Queue Stats
83W - 93L
1,351 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SillySponge
Morgan Le Fay
Level 43
God Stats
0W - 9L
1,323 SR
Queue Stats
121W - 120L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
iBllueDreamz
Baron Samedi
Level 60
God Stats
7W - 5L
1,677 SR
Queue Stats
92W - 108L
1,490 Elo+
Solo
Team Averages
Level 71
1,485 SR
1,461 Elo+

VS

Team Averages
Level 76
1,480 SR
1,450 Elo+
Scylla
Scylla
BeefStewMcGee
Scylla
Level 56
God Stats
8W - 6L
1,607 SR
Queue Stats
126W - 118L
1,538 Elo+
Solo
Bakasura
Bakasura
SonDusk
Bakasura
Level 86
God Stats
1W - 2L
1,248 SR
Queue Stats
33W - 28L
1,436 Elo+
Solo
Xbalanque
Xbalanque
WG RED WOLVES
Xbalanque
Level 123
God Stats
5W - 4L
1,701 SR
Queue Stats
166W - 175L
1,410 Elo+
Solo
Charybdis
Charybdis
atr_dino
Charybdis
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 90L
1,473 Elo+
Solo
Medusa
Medusa
xVeratos
Medusa
Level 58
God Stats
4W - 3L
1,342 SR
Queue Stats
99W - 130L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
2
0 / 1 / 0
2,597
519
174
1,359
463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 2 / 1
3,402
680
1,304
3,318
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 0 / 0
3,051
610
186
3,428
1,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
SillySponge
Morgan Le Fay
6
0 / 1 / 0
3,306
661
1,452
3,454
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
iBllueDreamz
Baron Samedi
6
1 / 0 / 1
3,807
761
1,271
4,363
2,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,348
670
1,378
1,814
503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
SonDusk
Bakasura
7
1 / 0 / 0
3,742
748
747
4,536
1,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Xbalanque
WG RED WOLVES
Xbalanque
6
1 / 2 / 1
3,626
725
2,952
3,248
988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charybdis
atr_dino
Charybdis
7
0 / 0 / 0
4,161
832
364
2,442
674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
xVeratos
Medusa
5
1 / 0 / 0
3,336
667
1,591
1,619
493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
3
4
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
0
0
0
0
L
1
2
1
0.75
L
0
0
0
0
L
Morgan Le Fay
SillySponge
Morgan Le Fay
0
1
0
0
W
Bakasura
SonDusk
Bakasura
1
0
0
1
W
Xbalanque
WG RED WOLVES
Xbalanque
1
2
1
0.75
W
Charybdis
atr_dino
Charybdis
0
0
0
0
L
Baron Samedi
iBllueDreamz
Baron Samedi
1
0
1
1.5
W
Medusa
xVeratos
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,387
Damage
7,032
15,922
Taken
13,659
6,523
Mitigated
4,325
4,608
Healing
4,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
174
0
0
463
1,359
463
0
0
1,359
0
3,204
W
1,378
36
0
750
1,814
503
0
942
872
11,895
0
L
1,304
354
0
1,301
3,318
954
0
0
3,318
11,684
1,046
L
186
0
0
51
3,428
1,306
0
0
3,428
0
8,628
L
Morgan Le Fay
SillySponge
Morgan Le Fay
1,452
167
139
841
3,454
1,041
0
1,076
2,076
18,046
1,822
W
Bakasura
SonDusk
Bakasura
747
614
0
2,081
4,536
1,667
0
436
4,100
0
22,878
W
Xbalanque
WG RED WOLVES
Xbalanque
2,952
1,285
0
145
3,248
988
0
1,559
1,537
0
16,648
W
Charybdis
atr_dino
Charybdis
364
241
0
1,977
2,442
674
0
0
2,409
0
26,131
L
Baron Samedi
iBllueDreamz
Baron Samedi
1,271
210
0
1,813
4,363
2,759
0
0
4,363
12,167
0
W
Medusa
xVeratos
Medusa
1,591
342
0
16
1,619
493
0
798
767
0
12,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,163
Gold Earned
18,213
101
Minions Killed
180
0
Camps Cleared
0
416,906
Distance Traveled
530,274
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,597
519
7
1
0
33,330
0
W
Scylla
3,348
670
24
5
0
109,175
0
L
Freya
3,402
680
30
6
0
116,750
0
L
Kali
3,051
610
17
3
0
79,488
0
L
Morgan Le Fay
3,306
661
31
6
0
88,397
0
W
Bakasura
3,742
748
56
11
0
139,751
0
W
Xbalanque
3,626
725
26
5
0
113,714
1
W
Charybdis
4,161
832
48
10
0
71,499
0
L
Baron Samedi
3,807
761
16
3
0
98,941
0
W
Medusa
3,336
667
26
5
0
96,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role