Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
IKillzYuGood
Xbalanque
Level 147
God Stats
5W - 5L
1,376 SR
Queue Stats
396W - 406L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Khaosom
Cthulhu
Level 127
God Stats
5W - 9L
1,491 SR
Queue Stats
302W - 311L
1,499 Elo+
Solo
Neith
Neith
Wackychan19
Neith
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,502 Elo+
Solo
Hercules
Hercules
conundrum216
Hercules
Level 167
God Stats
2W - 3L
1,536 SR
Queue Stats
327W - 383L
1,484 Elo+
Solo
Team Averages
Level 143
1,480 SR
1,487 Elo+

VS

Team Averages
Level 123
1,419 SR
1,493 Elo+
Pele
Pele
HairyTh3BearJew
Pele
Level 78
God Stats
0W - 3L
1,302 SR
Queue Stats
104W - 102L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
LucifersAura
Sun Wukong
Level 117
God Stats
4W - 11L
1,356 SR
Queue Stats
604W - 625L
1,489 Elo+
Solo
Achilles
Achilles
Themightyzach
Achilles
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 108L
1,490 Elo+
Solo
Izanami
Izanami
meanguns35
Izanami
Level 148
God Stats
3W - 2L
1,496 SR
Queue Stats
111W - 116L
1,487 Elo+
Solo
Kuzenbo
Kuzenbo
senyour James
Kuzenbo
Level 170
God Stats
10W - 14L
1,444 SR
Queue Stats
575W - 609L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
0 / 1 / 13
8,265
827
14,667
7,902
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
IKillzYuGood
Xbalanque
14
6 / 4 / 7
9,208
921
11,516
9,919
4,055
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Khaosom
Cthulhu
17
4 / 1 / 16
9,417
942
14,448
10,096
11,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
8 / 3 / 9
9,770
977
13,362
10,835
5,273
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
conundrum216
Hercules
17
5 / 2 / 10
9,381
938
12,969
21,682
18,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,472
747
8,156
14,326
6,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Sun Wukong
LucifersAura
Sun Wukong
14
4 / 7 / 3
8,649
865
15,611
18,559
19,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
Themightyzach
Achilles
13
1 / 2 / 5
7,171
717
8,141
11,492
12,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
meanguns35
Izanami
13
3 / 7 / 2
7,599
760
9,815
11,452
5,507
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
15
1 / 2 / 8
8,087
809
8,310
20,813
19,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
32
23
Kills
11
11
Deaths
24
55
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
1
13
6.5
L
2
6
3
0.58
W
Xbalanque
IKillzYuGood
Xbalanque
6
4
7
2.38
W
Cthulhu
Khaosom
Cthulhu
4
1
16
12
L
Sun Wukong
LucifersAura
Sun Wukong
4
7
3
0.79
L
Achilles
Themightyzach
Achilles
1
2
5
1.75
W
8
3
9
4.17
W
Hercules
conundrum216
Hercules
5
2
10
5
L
Izanami
meanguns35
Izanami
3
7
2
0.57
L
Kuzenbo
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,962
Damage
50,033
60,434
Taken
76,642
43,180
Mitigated
63,524
29,292
Healing
22,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
14,667
947
1,082
2,769
7,902
3,688
642
2,197
5,615
23,485
2,237
L
8,156
1,597
434
2,424
14,326
6,208
0
5,058
9,168
0
15,653
W
Xbalanque
IKillzYuGood
Xbalanque
11,516
5,433
2,676
1,816
9,919
4,055
1,779
1,534
8,203
0
22,440
W
Cthulhu
Khaosom
Cthulhu
14,448
970
1,382
2,150
10,096
11,670
467
2,412
7,420
23,063
698
L
Sun Wukong
LucifersAura
Sun Wukong
15,611
2,632
987
3,946
18,559
19,071
0
4,983
13,179
3,255
21,088
L
Achilles
Themightyzach
Achilles
8,141
610
464
2,258
11,492
12,800
0
3,821
7,312
0
9,299
W
13,362
4,007
1,018
4,565
10,835
5,273
1,586
1,524
9,187
0
31,946
W
Hercules
conundrum216
Hercules
12,969
4,751
408
11,426
21,682
18,494
901
2,469
18,908
0
19,809
L
Izanami
meanguns35
Izanami
9,815
4,220
692
282
11,452
5,507
0
4,414
6,865
0
18,638
L
Kuzenbo
8,310
2,636
1,728
8,935
20,813
19,938
0
7,706
12,582
21,089
497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,041
Gold Earned
38,978
141
Minions Killed
112
0
Camps Cleared
0
1,009,665
Distance Traveled
941,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,265
827
35
4
0
193,655
0
L
Pele
7,472
747
21
2
0
206,458
0
W
Xbalanque
9,208
921
23
2
0
190,844
0
W
Cthulhu
9,417
942
16
2
0
212,689
0
L
Sun Wukong
8,649
865
29
3
0
169,605
0
L
Achilles
7,171
717
9
1
0
211,521
0
W
Neith
9,770
977
46
5
0
194,224
0
W
Hercules
9,381
938
21
2
0
218,253
0
L
Izanami
7,599
760
38
4
0
133,977
0
L
Kuzenbo
8,087
809
15
2
0
220,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role