Player Matchup

Hachiman
Hachiman
Silver II
 
Hachiman
Silver II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
MeditationNewbie
Arachne
Silver I
Level 67
God Stats
5W - 1L
1,909 SR
Queue Stats
59W - 71L
1,088 MMR
Solo
Chronos
Chronos
Silver V
ReezayBB
Chronos
Silver V
Level 108
God Stats
2W - 0L
1,633 SR
Queue Stats
19W - 26L
1,126 MMR
Solo
Bacchus
Bacchus
Silver II
SecludedLoLo
Bacchus
Silver II
Level 111
God Stats
1W - 1L
1,297 SR
Queue Stats
29W - 41L
1,047 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
WiLLYDiLLASQUiD
Sun Wukong
Gold V
Level 166
God Stats
30W - 26L
1,478 SR
Queue Stats
143W - 144L
1,106 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,563 SR
1,173 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 156
1,574 SR
1,164 MMR
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 263
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver V
Comunista18
Ah Muzen Cab
Silver V
Level 147
God Stats
2W - 2L
1,563 SR
Queue Stats
22W - 38L
1,068 MMR
Party 1
Loki
Loki
Bronze V
Derving13
Loki
Bronze V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,023 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
Kushmedic317
Cu Chulainn
Silver I
Level 156
God Stats
10W - 9L
1,713 SR
Queue Stats
130W - 123L
1,148 MMR
Solo
Cerberus
Cerberus
Silver III
Lindovert
Cerberus
Silver III
Level 74
God Stats
27W - 34L
1,595 SR
Queue Stats
173W - 183L
1,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 3 / 3
6,015
602
3,839
6,168
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 0 / 0
6,661
666
6,093
10,994
4,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chronos
ReezayBB
Chronos
11
0 / 0 / 1
6,590
659
2,319
2,415
898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
SecludedLoLo
Bacchus
9
0 / 1 / 3
5,613
561
3,168
7,647
7,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sun Wukong
WiLLYDiLLASQUiD
Sun Wukong
11
0 / 0 / 2
6,014
601
5,787
7,996
6,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Ne ZhaBastetAnhurThor

VS

Bans
KukulkanThanatosKuzenboAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
7
0 / 0 / 1
4,242
424
186
1,307
331
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Comunista18
Ah Muzen Cab
11
2 / 2 / 1
5,996
600
8,433
8,343
3,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
10
2 / 1 / 0
5,340
534
2,186
8,231
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cu Chulainn
Kushmedic317
Cu Chulainn
10
0 / 2 / 0
5,479
548
4,783
9,585
6,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Lindovert
Cerberus
6
0 / 3 / 1
4,948
495
2,027
9,797
5,309
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
8
Kills
4
4
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
3
3
1.17
L
Vulcan
 
Vulcan
0
0
1
0.5
L
Ah Muzen Cab
Comunista18
Ah Muzen Cab
2
2
1
1.25
L
Loki
2
1
0
2
L
Cu Chulainn
Kushmedic317
Cu Chulainn
0
2
0
0
L
Cerberus
Lindovert
Cerberus
0
3
1
0.17
W
6
0
0
6
W
Chronos
ReezayBB
Chronos
0
0
1
0.5
W
Bacchus
SecludedLoLo
Bacchus
0
1
3
1.5
W
Sun Wukong
WiLLYDiLLASQUiD
Sun Wukong
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,206
Damage
17,615
35,220
Taken
37,263
21,208
Mitigated
18,472
11,529
Healing
8,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,839
2,270
0
1,220
6,168
2,066
0
853
5,315
0
36,183
L
Vulcan
 
Vulcan
186
186
0
238
1,307
331
0
0
1,307
11,899
385
L
Ah Muzen Cab
Comunista18
Ah Muzen Cab
8,433
1,857
0
518
8,343
3,555
0
1,729
6,614
0
52,796
L
Loki
2,186
348
0
2,202
8,231
2,812
0
1,694
6,537
0
35,267
L
Cu Chulainn
Kushmedic317
Cu Chulainn
4,783
376
0
2,584
9,585
6,465
0
273
9,312
2,862
38,973
L
Cerberus
Lindovert
Cerberus
2,027
136
0
2,845
9,797
5,309
0
1,768
8,029
14,519
0
W
6,093
3,926
0
5,570
10,994
4,692
0
630
10,364
0
53,563
W
Chronos
ReezayBB
Chronos
2,319
734
0
912
2,415
898
2,241
0
2,415
50,115
2,239
W
Bacchus
SecludedLoLo
Bacchus
3,168
409
0
2,425
7,647
7,448
174
802
6,845
14,184
0
W
Sun Wukong
WiLLYDiLLASQUiD
Sun Wukong
5,787
583
31
1,371
7,996
6,104
0
579
7,417
0
44,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,893
Gold Earned
26,005
366
Minions Killed
236
0
Camps Cleared
0
1,039,170
Distance Traveled
1,000,604
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,015
602
76
8
0
197,302
0
L
Vulcan
4,242
424
19
2
0
187,873
0
L
Ah Muzen Cab
5,996
600
78
8
0
183,324
0
L
Loki
5,340
534
60
6
0
238,461
0
L
Cu Chulainn
5,479
548
64
6
0
201,376
2
L
Cerberus
4,948
495
15
2
0
189,570
0
W
Arachne
6,661
666
89
9
0
248,447
0
W
Chronos
6,590
659
94
9
0
176,067
0
W
Bacchus
5,613
561
31
3
0
201,486
2
W
Sun Wukong
6,014
601
76
8
0
215,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role