Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Carlsensoul2
Yemoja
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 42L
1,370 Elo+
Solo
Raijin
Raijin
FinnenN
Raijin
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,397 Elo+
Party 1
Merlin
Merlin
Jompeen
Merlin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,380 Elo+
Party 1
Maui
Maui
MBZH-Official
Maui
Level 82
God Stats
1W - 5L
1,350 SR
Queue Stats
258W - 264L
1,452 Elo+
Party 2
Team Averages
Level 70
1,470 SR
1,420 Elo+

VS

Team Averages
Level 114
1,454 SR
1,450 Elo+
Sol
Sol
Arnie85
Sol
Level 126
God Stats
4W - 0L
1,631 SR
Queue Stats
118W - 127L
1,445 Elo+
Solo
Thor
Thor
JnMakaveli
Thor
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 39L
1,463 Elo+
Solo
Scylla
Scylla
Mitsu_Ade
Scylla
Level 79
God Stats
5W - 8L
1,179 SR
Queue Stats
195W - 192L
1,448 Elo+
Solo
Mulan
Mulan
scalar080lottery
Mulan
Level 147
God Stats
9W - 11L
1,421 SR
Queue Stats
837W - 877L
1,452 Elo+
Solo
Hel
Hel
tarelfe
Hel
Level 141
God Stats
6W - 14L
1,538 SR
Queue Stats
1,422W - 1,504L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
1 / 7 / 2
6,918
692
6,374
11,621
5,481
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Yemoja
16
1 / 2 / 3
7,917
792
8,484
12,276
9,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
FinnenN
Raijin
13
1 / 5 / 1
6,645
665
11,334
9,951
4,993
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Jompeen
Merlin
13
1 / 6 / 0
7,097
710
6,046
8,964
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 3
6,782
678
5,422
16,307
14,606
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
5 / 1 / 18
9,145
915
15,554
10,207
5,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 2 / 14
8,934
893
13,158
11,005
5,910
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
Mitsu_Ade
Scylla
17
11 / 1 / 9
10,127
1,013
12,374
9,783
4,984
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 14
7,500
750
6,257
10,685
11,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hel
15
1 / 0 / 17
7,915
792
8,111
12,847
6,587
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
98
4
Kills
26
26
Deaths
5
9
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
7
2
0.29
W
Sol
5
1
18
14
L
Yemoja
1
2
3
1.25
L
Raijin
FinnenN
Raijin
1
5
1
0.3
W
8
2
14
7.5
L
Merlin
Jompeen
Merlin
1
6
0
0.17
L
0
6
3
0.25
W
Scylla
Mitsu_Ade
Scylla
11
1
9
15.5
W
1
1
14
8
W
Hel
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,660
Damage
55,454
59,119
Taken
54,527
39,072
Mitigated
34,105
11,279
Healing
33,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,374
2,828
897
1,055
11,621
5,481
0
6,876
4,745
0
13,967
W
Sol
15,554
2,857
795
3,869
10,207
5,220
387
6,054
4,153
34,590
0
L
Yemoja
8,484
694
3,035
1,814
12,276
9,881
0
8,831
3,445
17,524
0
L
Raijin
FinnenN
Raijin
11,334
1,034
848
1,195
9,951
4,993
0
6,062
3,889
20,656
0
W
13,158
663
831
1,032
11,005
5,910
72
5,715
5,290
0
17,963
L
Merlin
Jompeen
Merlin
6,046
337
92
339
8,964
4,111
0
4,757
4,207
14,439
0
L
5,422
322
266
1,738
16,307
14,606
0
8,970
7,337
9,304
0
W
Scylla
Mitsu_Ade
Scylla
12,374
784
2,271
1,996
9,783
4,984
0
5,876
3,907
31,696
485
W
6,257
521
676
1,452
10,685
11,404
486
6,088
4,597
0
9,252
W
Hel
8,111
471
13,295
7,753
12,847
6,587
108
7,553
5,294
8,873
401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,359
Gold Earned
43,621
83
Minions Killed
117
0
Camps Cleared
0
815,301
Distance Traveled
1,080,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,918
692
15
2
0
139,318
0
W
Sol
9,145
915
39
4
0
204,864
0
L
Yemoja
7,917
792
21
2
0
179,263
0
L
Raijin
6,645
665
18
2
0
162,304
0
W
Thor
8,934
893
13
1
0
201,375
0
L
Merlin
7,097
710
18
2
0
178,222
0
L
Maui
6,782
678
11
1
0
156,194
0
W
Scylla
10,127
1,013
57
6
0
206,511
0
W
Mulan
7,500
750
7
1
0
223,254
0
W
Hel
7,915
792
1
0
0
244,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role