Player Matchup

Terra
Terra
Silver II
 
Terra
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
Billendoekie
Nu Wa
Silver I
Level 148
God Stats
3W - 2L
1,657 SR
Queue Stats
13W - 7L
1,569 MMR
Party 1
Rama
Rama
Bronze III
ELRIXARD
Rama
Bronze III
Level 102
God Stats
0W - 1L
1,838 SR
Queue Stats
2W - 4L
1,507 MMR
Solo
Surtr
Surtr
Gold V
HeiligePepernoot
Surtr
Gold V
Level 138
God Stats
1W - 5L
1,541 SR
Queue Stats
23W - 23L
1,478 MMR
Party 1
Nemesis
Nemesis
Gold III
Paputrick
Nemesis
Gold III
Level 129
God Stats
1W - 1L
1,824 SR
Queue Stats
81W - 79L
1,495 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,672 SR
1,510 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,457 SR
1,533 MMR
Ah Puch
Ah Puch
Platinum V
 
Ah Puch
Platinum V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Gold I
SebastianMIR
Persephone
Gold I
Level 170
God Stats
34W - 31L
1,521 SR
Queue Stats
118W - 117L
1,529 MMR
Solo
Apollo
Apollo
Gold V
TheSmokingAngel
Apollo
Gold V
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,600 MMR
Solo
Ravana
Ravana
Gold III
TrojanShark
Ravana
Gold III
Level 148
God Stats
1W - 2L
1,242 SR
Queue Stats
77W - 70L
1,551 MMR
Solo
Osiris
Osiris
Gold III
ffggandrei22
Osiris
Gold III
Level 53
God Stats
10W - 13L
1,522 SR
Queue Stats
146W - 141L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 2 / 1
5,804
446
4,868
11,409
9,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 4 / 0
6,305
485
1,578
6,501
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
11
1 / 4 / 0
6,337
487
3,889
7,965
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 4 / 0
7,029
541
9,273
15,274
13,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Paputrick
Nemesis
12
0 / 2 / 0
6,077
467
5,075
11,534
5,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ScyllaAwilixBake KujiraThanatos

VS

Bans
Ao KuangMaman BrigitteAresAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
3 / 1 / 2
6,709
516
10,135
10,962
4,145
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Persephone
SebastianMIR
Persephone
13
2 / 0 / 1
8,445
650
5,979
5,021
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 0 / 2
8,056
620
3,569
6,007
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
15
6 / 0 / 4
8,042
619
6,291
6,032
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
14
3 / 1 / 3
8,431
649
10,619
13,989
15,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
16
16
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
2
1
0.25
W
Ah Puch
 
Ah Puch
3
1
2
4
L
0
4
0
0
L
Rama
1
4
0
0.25
L
1
4
0
0.25
L
Nemesis
Paputrick
Nemesis
0
2
0
0
W
Persephone
SebastianMIR
Persephone
2
0
1
2.5
W
2
0
2
3
W
Ravana
6
0
4
8
W
Osiris
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,683
Damage
36,593
52,683
Taken
42,011
32,692
Mitigated
27,250
10,006
Healing
13,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,868
510
374
2,483
11,409
9,334
0
5,913
5,496
22,001
0
W
Ah Puch
 
Ah Puch
10,135
492
0
3,743
10,962
4,145
0
3,274
7,688
49,404
2,315
L
1,578
356
0
470
6,501
2,139
0
3,558
2,943
44,537
963
L
Rama
3,889
3,065
0
1,068
7,965
3,012
0
1,638
6,327
0
53,555
L
9,273
3,711
0
4,021
15,274
13,098
0
653
13,519
1,595
50,138
L
Nemesis
Paputrick
Nemesis
5,075
2,633
0
1,590
11,534
5,109
0
3,651
7,883
0
59,920
W
Persephone
SebastianMIR
Persephone
5,979
37
0
1,931
5,021
1,688
0
1,254
3,767
62,263
3,343
W
3,569
2,498
0
3,272
6,007
2,331
37
965
5,042
0
61,778
W
Ravana
6,291
1,807
0
770
6,032
3,260
0
656
5,329
0
65,478
W
Osiris
10,619
4,676
0
3,802
13,989
15,826
0
842
12,127
0
65,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,552
Gold Earned
39,683
405
Minions Killed
537
0
Camps Cleared
0
1,252,061
Distance Traveled
1,318,346
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,804
446
34
3
0
284,995
6
W
Ah Puch
6,709
516
70
5
0
240,446
0
L
Nu Wa
6,305
485
92
7
0
217,937
0
L
Rama
6,337
487
94
7
0
214,223
0
L
Surtr
7,029
541
93
7
0
231,622
3
L
Nemesis
6,077
467
92
7
0
303,284
0
W
Persephone
8,445
650
117
9
0
270,353
4
W
Apollo
8,056
620
124
10
0
272,550
4
W
Ravana
8,042
619
101
8
0
306,731
0
W
Osiris
8,431
649
125
10
0
228,266
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role