Player Matchup

Anhur
Anhur
AdjacentTurtle
Anhur
Level 56
God Stats
10W - 11L
1,426 SR
Queue Stats
123W - 122L
1,399 Elo+
Solo
Cupid
Cupid
IamRambozo
Cupid
Level 118
God Stats
7W - 4L
1,376 SR
Queue Stats
104W - 104L
1,454 Elo+
Solo
Tiamat
Tiamat
LargeWrench1086
Tiamat
Level 155
God Stats
6W - 2L
1,790 SR
Queue Stats
188W - 173L
1,542 Elo+
Solo
Cthulhu
Cthulhu
LungzFreeFades
Cthulhu
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 46L
1,566 Elo+
Solo
Lancelot
Lancelot
jiggajones8
Lancelot
Level 122
God Stats
8W - 7L
1,739 SR
Queue Stats
74W - 73L
1,546 Elo+
Solo
Team Averages
Level 97
1,566 SR
1,501 Elo+

VS

Team Averages
Level 119
1,455 SR
1,511 Elo+
Ares
Ares
Bandit_Noir
Ares
Level 107
God Stats
2W - 4L
1,359 SR
Queue Stats
55W - 60L
1,518 Elo+
Party 1
Nut
Nut
DrexLozion
Nut
Level 143
God Stats
1W - 7L
1,066 SR
Queue Stats
13W - 22L
1,417 Elo+
Solo
King Arthur
King Arthur
S1-Tier
King Arthur
Level 132
God Stats
2W - 2L
1,706 SR
Queue Stats
152W - 151L
1,559 Elo+
Solo
Hera
Hera
Sayziel
Hera
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 158L
1,564 Elo+
Solo
Achilles
Achilles
uchacz
Achilles
Level 85
God Stats
2W - 3L
1,642 SR
Queue Stats
32W - 40L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
7,114
647
5,729
6,598
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
11
1 / 0 / 3
6,648
604
5,074
5,983
2,076
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 4
6,649
604
5,422
6,147
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 3
5,998
545
5,325
7,524
5,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
jiggajones8
Lancelot
12
8 / 0 / 0
6,857
623
6,637
8,724
3,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,136
467
3,497
10,219
6,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 3 / 0
5,629
512
4,845
9,116
3,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
S1-Tier
King Arthur
11
0 / 2 / 0
5,775
525
3,100
11,291
6,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hera
Sayziel
Hera
11
0 / 4 / 0
5,765
524
3,276
5,834
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
uchacz
Achilles
11
0 / 2 / 0
5,186
471
2,656
8,423
3,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
12
Kills
2
2
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
1
1
0.5
L
2
3
0
0.67
W
Cupid
1
0
3
2.5
W
2
1
4
4
W
0
1
3
1.5
L
King Arthur
S1-Tier
King Arthur
0
2
0
0
L
Hera
Sayziel
Hera
0
4
0
0
W
Lancelot
jiggajones8
Lancelot
8
0
0
8
L
Achilles
uchacz
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,187
Damage
17,374
34,976
Taken
44,883
19,649
Mitigated
21,703
13,183
Healing
13,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,729
2,402
0
1,956
6,598
4,603
140
0
6,598
0
51,553
L
3,497
492
0
2,891
10,219
6,396
0
4,815
5,404
13,953
0
L
4,845
3,467
0
3,068
9,116
3,352
0
1,728
7,388
0
37,975
W
Cupid
5,074
3,780
87
3,539
5,983
2,076
427
759
5,224
0
45,362
W
5,422
816
0
1,325
6,147
3,911
17
1,948
4,114
39,377
0
W
5,325
855
64
1,234
7,524
5,305
0
3,083
4,331
27,005
1,136
L
King Arthur
S1-Tier
King Arthur
3,100
583
0
3,054
11,291
6,182
0
0
11,291
0
39,514
L
Hera
Sayziel
Hera
3,276
800
0
788
5,834
2,185
0
2,978
2,856
40,509
194
W
Lancelot
jiggajones8
Lancelot
6,637
1,732
0
4,978
8,724
3,754
0
597
8,031
0
48,017
L
Achilles
uchacz
Achilles
2,656
706
0
3,642
8,423
3,588
0
1,096
7,327
0
32,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,266
Gold Earned
27,491
363
Minions Killed
323
0
Camps Cleared
0
1,081,607
Distance Traveled
1,041,886
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,114
647
78
7
0
181,277
0
L
Ares
5,136
467
19
2
0
218,817
3
L
Nut
5,629
512
53
5
0
181,398
1
W
Cupid
6,648
604
88
8
0
179,437
3
W
Tiamat
6,649
604
80
7
0
220,181
0
W
Cthulhu
5,998
545
42
4
0
225,077
0
L
King Arthur
5,775
525
81
7
0
206,363
1
L
Hera
5,765
524
108
10
0
205,625
0
W
Lancelot
6,857
623
75
7
0
275,635
2
L
Achilles
5,186
471
62
6
0
229,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role