Player Matchup

Charon
Charon
 
Charon
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
PappyGirth2112
Odin
Level 171
God Stats
1W - 2L
1,711 SR
Queue Stats
488W - 467L
1,545 Elo+
Party 1
Ravana
Ravana
SpatulaOfPurity
Ravana
Level 205
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 159L
1,545 Elo+
Party 1
Anubis
Anubis
raginrajanrondo
Anubis
Level 151
God Stats
8W - 9L
1,500 SR
Queue Stats
240W - 235L
1,431 Elo+
Party 1
Nut
Nut
vX Jols Xv
Nut
Level 149
God Stats
16W - 17L
1,353 SR
Queue Stats
108W - 119L
1,499 Elo+
Party 3
Team Averages
Level 168
1,513 SR
1,504 Elo+

VS

Team Averages
Level 130
1,528 SR
1,513 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
DaveNoChappelle
Surtr
Level 137
God Stats
35W - 27L
1,486 SR
Queue Stats
282W - 248L
1,516 Elo+
Party 2
Loki
Loki
Drivingkidcolby
Loki
Level 139
God Stats
6W - 3L
1,602 SR
Queue Stats
23W - 25L
1,522 Elo+
Solo
Artemis
Artemis
MCarloBERT-_-
Artemis
Level 127
God Stats
5W - 3L
1,533 SR
Queue Stats
26W - 25L
1,479 Elo+
Party 2
Tiamat
Tiamat
SoftG Dark
Tiamat
Level 125
God Stats
12W - 6L
1,518 SR
Queue Stats
311W - 285L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
4
0 / 0 / 1
3,552
592
1,186
2,470
1,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 1 / 1
4,131
689
1,509
3,733
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 0 / 0
3,957
660
1,263
3,146
1,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 2 / 0
4,186
698
1,417
4,927
2,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
1 / 3 / 0
3,977
663
2,870
4,698
1,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
7
1 / 0 / 1
4,243
707
1,742
5,333
3,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
4,547
758
1,814
3,582
1,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
2 / 1 / 2
4,586
764
2,410
4,051
1,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artemis
8
2 / 1 / 0
4,201
700
2,633
4,143
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tiamat
SoftG Dark
Tiamat
8
1 / 1 / 1
4,608
768
2,115
2,821
1,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
6
6
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
0
1
0.5
W
Xing Tian
 
Xing Tian
1
0
1
1.5
W
0
0
0
0
W
2
1
2
3
W
Artemis
2
1
0
2
L
1
1
1
1.5
W
Tiamat
SoftG Dark
Tiamat
1
1
1
1.5
L
0
0
0
0
L
1
2
0
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,245
Damage
10,714
18,974
Taken
19,930
8,045
Mitigated
8,836
7,816
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
1,186
421
43
1,412
2,470
1,135
0
550
1,920
6,480
0
W
Xing Tian
 
Xing Tian
1,742
56
0
1,820
5,333
3,489
0
603
4,730
9,901
0
W
1,814
674
0
1,888
3,582
1,732
0
0
3,582
529
28,383
W
2,410
484
0
2,113
4,051
1,098
0
895
3,156
0
23,143
W
Artemis
2,633
1,327
0
987
4,143
1,344
0
531
3,612
0
24,388
L
1,509
289
0
1,980
3,733
1,334
0
400
3,225
0
23,769
W
Tiamat
SoftG Dark
Tiamat
2,115
35
0
1,281
2,821
1,173
0
574
2,247
24,271
534
L
1,263
371
0
1,548
3,146
1,828
0
128
2,860
0
23,331
L
1,417
86
0
1,892
4,927
2,230
0
1,201
3,488
26,994
0
L
2,870
1,363
0
941
4,698
1,518
0
1,192
3,506
0
22,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,803
Gold Earned
22,185
191
Minions Killed
216
0
Camps Cleared
0
565,513
Distance Traveled
632,670
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
3,552
592
1
0
0
47,907
0
W
Xing Tian
4,243
707
15
3
0
134,597
1
W
Surtr
4,547
758
56
9
0
116,128
0
W
Loki
4,586
764
41
7
0
146,703
0
W
Artemis
4,201
700
46
8
0
115,449
0
L
Odin
4,131
689
49
8
0
147,907
0
W
Tiamat
4,608
768
58
10
0
119,793
0
L
Ravana
3,957
660
42
7
0
136,333
0
L
Anubis
4,186
698
51
9
0
130,537
1
L
Nut
3,977
663
48
8
0
102,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role