Player Matchup

Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nut
Nut
Aeilith
Nut
Level 89
God Stats
6W - 6L
1,544 SR
Queue Stats
28W - 25L
1,517 Elo+
Party 3
Sylvanus
Sylvanus
EchoVertigo
Sylvanus
Level 119
God Stats
3W - 5L
1,388 SR
Queue Stats
69W - 71L
1,479 Elo+
Party 3
Amaterasu
Amaterasu
TreeTrunqs
Amaterasu
Level 128
God Stats
2W - 2L
1,729 SR
Queue Stats
117W - 110L
1,548 Elo+
Party 2
Tiamat
Tiamat
rrhh78
Tiamat
Level 134
God Stats
5W - 7L
1,218 SR
Queue Stats
113W - 104L
1,559 Elo+
Party 2
Team Averages
Level 119
1,476 SR
1,520 Elo+

VS

Team Averages
Level 143
1,525 SR
1,512 Elo+
Bellona
Bellona
NightKiller2798
Bellona
Level 157
God Stats
1W - 1L
1,282 SR
Queue Stats
48W - 45L
1,532 Elo+
Solo
Arachne
Arachne
Person7531
Arachne
Level 123
God Stats
22W - 9L
1,638 SR
Queue Stats
245W - 226L
1,536 Elo+
Party 4
Skadi
Skadi
ncbsmoke
Skadi
Level 156
God Stats
15W - 10L
1,738 SR
Queue Stats
269W - 251L
1,481 Elo+
Party 1
Cerberus
Cerberus
rkallday14
Cerberus
Level 154
God Stats
9W - 5L
1,277 SR
Queue Stats
237W - 208L
1,507 Elo+
Party 1
Baba Yaga
Baba Yaga
shadow_night_23
Baba Yaga
Level 124
God Stats
3W - 1L
1,688 SR
Queue Stats
109W - 108L
1,505 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
0 / 4 / 0
6,505
434
2,551
12,581
5,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nut
12
1 / 4 / 0
6,802
453
4,737
11,410
4,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
EchoVertigo
Sylvanus
13
2 / 3 / 2
7,229
482
6,837
13,968
11,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
TreeTrunqs
Amaterasu
13
0 / 3 / 0
7,542
503
12,165
22,376
26,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tiamat
rrhh78
Tiamat
13
1 / 2 / 2
7,278
485
6,753
8,079
5,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,631
575
13,748
20,828
26,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Person7531
Arachne
14
2 / 2 / 8
7,879
525
7,415
15,784
6,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
ncbsmoke
Skadi
15
7 / 1 / 1
8,879
592
9,366
7,180
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
rkallday14
Cerberus
13
3 / 0 / 7
7,977
532
9,012
10,833
10,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baba Yaga
shadow_night_23
Baba Yaga
15
2 / 0 / 1
8,340
556
4,850
6,581
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
16
16
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
4
0
0
L
Nut
1
4
0
0.25
L
Sylvanus
EchoVertigo
Sylvanus
2
3
2
1
W
2
1
2
3
W
Arachne
Person7531
Arachne
2
2
8
3
L
Amaterasu
TreeTrunqs
Amaterasu
0
3
0
0
W
Skadi
ncbsmoke
Skadi
7
1
1
7.5
W
Cerberus
rkallday14
Cerberus
3
0
7
6.5
L
Tiamat
rrhh78
Tiamat
1
2
2
1
W
Baba Yaga
shadow_night_23
Baba Yaga
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,043
Damage
44,391
68,414
Taken
61,206
54,089
Mitigated
48,968
17,849
Healing
22,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,551
582
0
574
12,581
5,830
0
1,874
10,707
0
59,028
L
Nut
4,737
2,724
0
2,753
11,410
4,849
0
1,979
9,431
0
46,050
L
Sylvanus
EchoVertigo
Sylvanus
6,837
2,040
1,085
3,075
13,968
11,301
0
4,285
9,683
25,699
7,270
W
13,748
6,656
0
9,117
20,828
26,192
0
569
20,221
0
72,308
W
Arachne
Person7531
Arachne
7,415
4,458
0
7,113
15,784
6,773
17
3,142
11,936
0
68,605
L
Amaterasu
TreeTrunqs
Amaterasu
12,165
6,621
0
9,105
22,376
26,797
0
1,591
20,785
0
63,490
W
Skadi
ncbsmoke
Skadi
9,366
3,423
0
850
7,180
3,137
0
1,475
5,465
0
79,952
W
Cerberus
rkallday14
Cerberus
9,012
733
0
4,291
10,833
10,112
0
4,320
6,369
32,138
2,242
L
Tiamat
rrhh78
Tiamat
6,753
1,052
0
1,257
8,079
5,312
0
3,927
4,152
41,054
2,655
W
Baba Yaga
shadow_night_23
Baba Yaga
4,850
92
0
1,159
6,581
2,754
0
2,735
3,549
68,640
1,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,356
Gold Earned
41,706
414
Minions Killed
528
0
Camps Cleared
0
1,457,369
Distance Traveled
1,542,652
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,505
434
91
6
0
347,292
0
L
Nut
6,802
453
80
5
0
259,908
0
L
Sylvanus
7,229
482
47
3
0
271,218
0
W
Bellona
8,631
575
113
8
0
295,547
0
W
Arachne
7,879
525
110
7
0
357,032
4
L
Amaterasu
7,542
503
104
7
0
286,110
2
W
Skadi
8,879
592
117
8
0
286,329
2
W
Cerberus
7,977
532
65
4
0
309,759
4
L
Tiamat
7,278
485
92
6
0
292,841
0
W
Baba Yaga
8,340
556
123
8
0
293,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role