Player Matchup

Maui
Maui
Jetski965192
Maui
Level 113
God Stats
5W - 6L
1,349 SR
Queue Stats
80W - 72L
1,599 Elo+
Party 1
Skadi
Skadi
RoiHeenok1
Skadi
Level 89
God Stats
2W - 1L
1,715 SR
Queue Stats
68W - 68L
1,657 Elo+
Party 1
Sol
Sol
x5maker
Sol
Level 81
God Stats
3W - 3L
1,554 SR
Queue Stats
3W - 3L
1,801 Elo+
Party 1
Team Averages
Level 94
1,540 SR
1,686 Elo+

VS

Team Averages
Level 108
1,531 SR
1,551 Elo+
Medusa
Medusa
HUGEOH
Medusa
Level 105
God Stats
16W - 8L
1,718 SR
Queue Stats
184W - 209L
1,470 Elo+
Party 2
Ix Chel
Ix Chel
JD8335RT
Ix Chel
Level 109
God Stats
8W - 10L
1,374 SR
Queue Stats
211W - 201L
1,539 Elo+
Solo
Chaac
Chaac
mike2mic
Chaac
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
6,225
623
4,465
12,043
11,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
10
1 / 7 / 1
6,535
654
4,544
10,185
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
11
0 / 6 / 1
6,199
620
7,453
9,560
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HUGEOH
Medusa
14
7 / 1 / 12
9,213
921
10,264
8,329
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
JD8335RT
Ix Chel
15
8 / 0 / 12
9,323
932
10,711
6,521
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
mike2mic
Chaac
13
5 / 1 / 13
8,188
819
7,408
13,295
10,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
57
2
Kills
20
20
Deaths
2
3
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Medusa
HUGEOH
Medusa
7
1
12
13
W
Ix Chel
JD8335RT
Ix Chel
8
0
12
14
L
1
7
1
0.21
L
Skadi
1
7
1
0.21
W
Chaac
mike2mic
Chaac
5
1
13
11.5
L
Sol
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,462
Damage
28,383
31,788
Taken
28,145
18,776
Mitigated
16,838
2,406
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
HUGEOH
Medusa
10,264
5,784
0
3,881
8,329
3,384
1,831
3,456
4,672
0
39,023
W
Ix Chel
JD8335RT
Ix Chel
10,711
1,420
1,973
2,236
6,521
3,388
553
3,787
2,690
41,275
0
L
4,465
757
118
1,106
12,043
11,276
0
3,171
8,401
14,805
1,173
L
Skadi
4,544
2,125
0
375
10,185
4,020
0
3,458
6,509
0
19,041
W
Chaac
mike2mic
Chaac
7,408
1,041
0
3,488
13,295
10,066
369
3,084
10,023
0
19,081
L
Sol
7,453
3,275
0
807
9,560
3,480
0
4,088
5,378
18,798
2,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,959
Gold Earned
26,724
99
Minions Killed
160
0
Camps Cleared
0
441,612
Distance Traveled
560,838
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,213
921
74
7
0
173,946
0
W
Ix Chel
9,323
932
69
7
0
195,567
1
L
Maui
6,225
623
27
3
0
151,265
0
L
Skadi
6,535
654
36
4
0
140,226
0
W
Chaac
8,188
819
17
2
0
191,325
0
L
Sol
6,199
620
36
4
0
150,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role