Player Matchup

Fenrir
Fenrir
Lavaloonion
Fenrir
Level 145
God Stats
5W - 2L
1,592 SR
Queue Stats
93W - 96L
1,531 Elo+
Party 3
Agni
Agni
Märkss
Agni
Level 133
God Stats
15W - 18L
1,442 SR
Queue Stats
153W - 148L
1,497 Elo+
Party 3
Bacchus
Bacchus
Sebster02
Bacchus
Level 89
God Stats
4W - 0L
1,500 SR
Queue Stats
51W - 43L
1,459 Elo+
Party 1
Izanami
Izanami
Stevekoelle
Izanami
Level 66
God Stats
15W - 23L
1,432 SR
Queue Stats
170W - 166L
1,485 Elo+
Party 3
Thor
Thor
denlillagurkan
Thor
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 55L
1,552 Elo+
Party 1
Team Averages
Level 112
1,493 SR
1,505 Elo+

VS

Team Averages
Level 99
1,511 SR
1,540 Elo+
Sol
Sol
Ferris404
Sol
Level 87
God Stats
29W - 25L
1,514 SR
Queue Stats
474W - 430L
1,561 Elo+
Party 2
Cerberus
Cerberus
Johashes
Cerberus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 153L
1,549 Elo+
Party 4
Bacchus
Bacchus
Magukuu
Bacchus
Level 67
God Stats
4W - 2L
1,659 SR
Queue Stats
17W - 10L
1,632 Elo+
Party 4
Kukulkan
Kukulkan
Stonеy
Kukulkan
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 196L
1,535 Elo+
Party 4
Set
Set
olibobobob
Set
Level 27
God Stats
0W - 4L
1,383 SR
Queue Stats
27W - 49L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 2 / 3
8,465
605
7,358
12,869
9,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
Märkss
Agni
15
5 / 1 / 3
8,586
613
9,748
6,856
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Sebster02
Bacchus
12
1 / 0 / 5
7,382
527
6,657
9,540
10,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Stevekoelle
Izanami
13
1 / 1 / 1
7,572
541
2,199
7,714
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 0 / 4
8,753
625
7,292
10,038
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,822
559
8,818
10,566
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
Johashes
Cerberus
12
1 / 4 / 0
6,625
473
3,905
11,201
5,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bacchus
Magukuu
Bacchus
10
0 / 2 / 0
6,267
448
4,135
9,209
8,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Stonеy
Kukulkan
13
2 / 6 / 0
8,057
576
3,855
9,175
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,258
447
1,974
11,779
5,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
18
Kills
4
4
Deaths
18
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Cerberus
Johashes
Cerberus
1
4
0
0.25
W
Fenrir
4
2
3
2.75
L
Bacchus
Magukuu
Bacchus
0
2
0
0
W
Agni
Märkss
Agni
5
1
3
6.5
W
Bacchus
Sebster02
Bacchus
1
0
5
3.5
W
Izanami
Stevekoelle
Izanami
1
1
1
1.5
L
Kukulkan
Stonеy
Kukulkan
2
6
0
0.33
W
7
0
4
9
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,254
Damage
22,687
47,017
Taken
51,930
30,125
Mitigated
26,633
15,962
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,818
3,328
0
4,855
10,566
3,581
553
2,345
8,119
65,339
639
L
Cerberus
Johashes
Cerberus
3,905
395
0
1,805
11,201
5,141
0
5,893
4,890
46,559
1,418
W
Fenrir
7,358
1,947
0
5,125
12,869
9,027
407
4,822
7,616
0
50,845
L
Bacchus
Magukuu
Bacchus
4,135
376
0
2,601
9,209
8,485
0
3,672
5,183
13,473
0
W
Agni
Märkss
Agni
9,748
1,097
0
868
6,856
2,548
342
2,852
4,004
64,253
815
W
Bacchus
Sebster02
Bacchus
6,657
1,177
0
2,747
9,540
10,837
332
4,462
5,078
24,436
954
W
Izanami
Stevekoelle
Izanami
2,199
1,350
0
1,436
7,714
3,214
0
5,224
2,490
0
57,303
L
Kukulkan
Stonеy
Kukulkan
3,855
777
0
1,094
9,175
3,549
0
794
7,961
54,926
0
W
7,292
2,598
0
5,786
10,038
4,499
0
2,197
7,841
0
75,169
L
1,974
944
0
2,627
11,779
5,877
584
2,723
8,829
0
48,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,758
Gold Earned
35,029
474
Minions Killed
440
0
Camps Cleared
0
1,465,345
Distance Traveled
1,342,365
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,822
559
124
9
0
251,645
0
L
Cerberus
6,625
473
104
7
0
292,151
3
W
Fenrir
8,465
605
89
6
0
281,093
2
L
Bacchus
6,267
448
19
1
0
299,893
2
W
Agni
8,586
613
112
8
0
292,480
0
W
Bacchus
7,382
527
36
3
0
293,730
0
W
Izanami
7,572
541
107
8
0
281,738
0
L
Kukulkan
8,057
576
119
9
0
260,699
0
W
Thor
8,753
625
130
9
0
316,304
4
L
Set
6,258
447
74
5
0
237,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role