Player Matchup

Medusa
Medusa
GreenDaddy99
Medusa
Level 118
God Stats
45W - 38L
1,484 SR
Queue Stats
232W - 211L
1,454 Elo+
Party 2
Ravana
Ravana
Lorgmonster
Ravana
Level 156
God Stats
25W - 32L
1,491 SR
Queue Stats
390W - 366L
1,453 Elo+
Party 2
He Bo
He Bo
OnlyZeeK280
He Bo
Level 88
God Stats
1W - 2L
1,502 SR
Queue Stats
164W - 155L
1,496 Elo+
Solo
Skadi
Skadi
Snuggler Bear
Skadi
Level 157
God Stats
142W - 107L
1,551 SR
Queue Stats
465W - 444L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
green_gamer20
Cthulhu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,509 Elo+
Solo
Team Averages
Level 121
1,505 SR
1,479 Elo+

VS

Team Averages
Level 60
1,435 SR
1,447 Elo+
Baron Samedi
Baron Samedi
AtlasKiller5
Baron Samedi
Level 67
God Stats
24W - 27L
1,518 SR
Queue Stats
420W - 413L
1,482 Elo+
Party 1
Skadi
Skadi
GoddessTwilight
Skadi
Level 64
God Stats
51W - 37L
1,271 SR
Queue Stats
465W - 454L
1,390 Elo+
Party 1
Nemesis
Nemesis
ivanski14
Nemesis
Level 107
God Stats
1W - 1L
1,702 SR
Queue Stats
120W - 104L
1,568 Elo+
Solo
Atlas
Atlas
redcrow1243
Atlas
Level 33
God Stats
2W - 2L
1,475 SR
Queue Stats
24W - 35L
1,442 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
thesalaman
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,210 SR
Queue Stats
110W - 105L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
4 / 0 / 2
6,324
632
6,425
6,543
2,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
11
1 / 1 / 2
5,529
553
3,263
4,996
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 1
5,509
551
4,460
7,514
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
4 / 1 / 1
6,979
698
6,075
8,242
3,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cthulhu
7
1 / 2 / 4
4,910
491
3,082
7,988
6,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AtlasKiller5
Baron Samedi
8
0 / 5 / 1
4,681
468
4,616
8,478
3,543
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
4,742
474
3,519
6,147
1,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nemesis
ivanski14
Nemesis
10
5 / 1 / 0
5,954
595
6,059
8,154
2,920
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
4,685
469
2,009
7,135
4,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
thesalaman
Morgan Le Fay
10
3 / 2 / 3
6,332
633
5,909
7,231
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
8
8
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AtlasKiller5
Baron Samedi
0
5
1
0.1
L
0
2
0
0
W
Medusa
4
0
2
5
W
Ravana
1
1
2
2
W
1
4
1
0.38
W
4
1
1
4.5
W
Cthulhu
1
2
4
1.5
L
Nemesis
ivanski14
Nemesis
5
1
0
5
L
0
2
0
0
L
Morgan Le Fay
thesalaman
Morgan Le Fay
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,305
Damage
22,112
35,283
Taken
37,145
15,658
Mitigated
15,672
10,403
Healing
12,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AtlasKiller5
Baron Samedi
4,616
204
0
2,703
8,478
3,543
0
0
8,478
24,082
0
L
3,519
776
0
1,238
6,147
1,954
0
671
5,476
0
38,868
W
Medusa
6,425
2,520
0
2,030
6,543
2,081
0
639
5,904
0
43,278
W
Ravana
3,263
865
0
3,251
4,996
1,887
0
898
3,973
0
39,422
W
4,460
445
0
520
7,514
2,327
0
3,576
3,490
21,458
3,392
W
6,075
1,574
0
2,597
8,242
3,147
557
4,616
3,626
0
48,342
W
Cthulhu
3,082
764
65
1,940
7,988
6,216
0
1,739
6,209
12,323
0
L
Nemesis
ivanski14
Nemesis
6,059
2,538
0
4,035
8,154
2,920
0
1,543
6,507
0
30,314
L
2,009
1,020
43
1,190
7,135
4,681
192
1,206
5,929
13,714
0
L
Morgan Le Fay
thesalaman
Morgan Le Fay
5,909
1,190
0
3,230
7,231
2,574
277
3,274
3,568
33,346
1,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,251
Gold Earned
26,394
276
Minions Killed
215
0
Camps Cleared
0
1,000,289
Distance Traveled
904,795
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,681
468
32
3
0
152,007
0
L
Skadi
4,742
474
56
6
0
156,523
0
W
Medusa
6,324
632
55
6
0
192,461
0
W
Ravana
5,529
553
67
7
0
250,324
0
W
He Bo
5,509
551
50
5
0
186,293
0
W
Skadi
6,979
698
84
8
0
179,910
2
W
Cthulhu
4,910
491
20
2
0
191,301
0
L
Nemesis
5,954
595
50
5
0
233,488
3
L
Atlas
4,685
469
19
2
0
195,068
0
L
Morgan Le Fay
6,332
633
58
6
0
167,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role