Player Matchup

Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Zeяø
Mercury
Level 214
God Stats
2W - 4L
1,321 SR
Queue Stats
20W - 21L
1,529 Elo+
Solo
Nut
Nut
ZorroNordestino
Nut
Level 146
God Stats
17W - 16L
1,617 SR
Queue Stats
104W - 105L
1,466 Elo+
Solo
Fafnir
Fafnir
benosul2007
Fafnir
Level 37
God Stats
12W - 13L
1,713 SR
Queue Stats
179W - 195L
1,412 Elo+
Solo
Chaac
Chaac
nocivo1533
Chaac
Level 55
God Stats
0W - 1L
1,395 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Team Averages
Level 115
1,509 SR
1,481 Elo+

VS

Team Averages
Level 108
1,675 SR
1,511 Elo+
Serqet
Serqet
Gmvalban
Serqet
Level 161
God Stats
8W - 3L
1,710 SR
Queue Stats
263W - 262L
1,474 Elo+
Solo
Chiron
Chiron
Heanie
Chiron
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 88L
1,483 Elo+
Party 1
Shiva
Shiva
Mcmateus
Shiva
Level 124
God Stats
4W - 1L
1,889 SR
Queue Stats
35W - 28L
1,537 Elo+
Party 1
Ra
Ra
SexyJapanese
Ra
Level 168
God Stats
2W - 5L
1,500 SR
Queue Stats
242W - 214L
1,607 Elo+
Solo
Terra
Terra
nicfelmen
Terra
Level 20
God Stats
8W - 3L
1,778 SR
Queue Stats
29W - 39L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 4 / 1
6,677
514
4,566
9,224
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mercury
Zeяø
Mercury
16
3 / 1 / 0
7,815
601
4,394
9,092
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 2 / 0
7,207
554
9,645
9,870
4,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
9
0 / 5 / 1
6,277
483
3,755
11,982
11,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
3
0 / 2 / 0
4,478
344
331
3,512
1,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Gmvalban
Serqet
14
4 / 2 / 2
7,637
587
4,627
11,742
6,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
Heanie
Chiron
12
5 / 2 / 2
7,289
561
6,781
12,594
6,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
Mcmateus
Shiva
14
3 / 1 / 0
8,904
685
4,011
9,362
9,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
2 / 1 / 4
8,335
641
8,038
5,175
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
nicfelmen
Terra
11
0 / 0 / 6
6,958
535
2,896
7,822
5,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
6
Kills
14
14
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
1
0.38
W
Serqet
Gmvalban
Serqet
4
2
2
2.5
W
Chiron
Heanie
Chiron
5
2
2
3
W
Shiva
Mcmateus
Shiva
3
1
0
3
W
2
1
4
4
L
Mercury
Zeяø
Mercury
3
1
0
3
L
2
2
0
1
L
Fafnir
0
5
1
0.1
W
Terra
nicfelmen
Terra
0
0
6
3
L
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,691
Damage
26,353
43,680
Taken
46,695
23,846
Mitigated
29,010
10,164
Healing
12,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,566
81
0
2,396
9,224
3,201
0
4,838
3,678
50,173
331
W
Serqet
Gmvalban
Serqet
4,627
903
0
1,118
11,742
6,187
0
2,266
9,234
0
57,794
W
Chiron
Heanie
Chiron
6,781
3,138
160
3,332
12,594
6,089
0
1,615
10,979
0
49,755
W
Shiva
Mcmateus
Shiva
4,011
1,087
0
1,471
9,362
9,044
2,853
273
9,089
0
57,909
W
8,038
1,284
348
1,954
5,175
1,920
250
2,243
2,702
72,453
0
L
Mercury
Zeяø
Mercury
4,394
3,021
0
625
9,092
3,999
0
598
8,309
0
72,414
L
9,645
6,454
0
4,433
9,870
4,254
0
1,733
8,137
0
67,146
L
Fafnir
3,755
1,359
0
2,060
11,982
11,283
0
3,645
7,970
10,356
0
W
Terra
nicfelmen
Terra
2,896
937
2,044
2,011
7,822
5,770
0
1,349
6,473
11,656
0
L
Chaac
331
43
0
650
3,512
1,109
0
0
3,341
0
5,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,454
Gold Earned
39,123
356
Minions Killed
398
0
Camps Cleared
0
1,092,237
Distance Traveled
1,276,836
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,677
514
96
7
0
254,607
0
W
Serqet
7,637
587
88
7
0
300,760
0
W
Chiron
7,289
561
75
6
0
223,721
0
W
Shiva
8,904
685
107
8
0
254,447
0
W
Ra
8,335
641
117
9
0
262,628
0
L
Mercury
7,815
601
133
10
0
321,015
0
L
Nut
7,207
554
107
8
0
222,551
0
L
Fafnir
6,277
483
9
1
0
217,399
0
W
Terra
6,958
535
11
1
0
235,280
4
L
Chaac
4,478
344
11
1
0
76,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role