Player Matchup

Bacchus
Bacchus
Dungdustus
Bacchus
Level 6
God Stats
3W - 6L
1,321 SR
Queue Stats
4W - 7L
1,311 Elo+
Party 1
Zeus
Zeus
E x P e D l T E
Zeus
Level 106
God Stats
1W - 4L
1,276 SR
Queue Stats
56W - 63L
1,404 Elo+
Party 1
Ishtar
Ishtar
TranSedMind
Ishtar
Level 12
God Stats
9W - 14L
1,334 SR
Queue Stats
9W - 16L
1,347 Elo+
Party 1
Team Averages
Level 41
1,310 SR
1,354 Elo+

VS

Team Averages
Level 67
1,458 SR
1,526 Elo+
Ix Chel
Ix Chel
Bl33D
Ix Chel
Level 33
God Stats
4W - 2L
1,721 SR
Queue Stats
10W - 20L
1,791 Elo+
Solo
Sylvanus
Sylvanus
Kingkongding383
Sylvanus
Level 87
God Stats
1W - 1L
1,285 SR
Queue Stats
370W - 391L
1,419 Elo+
Solo
Ishtar
Ishtar
VvLone_WolfvV
Ishtar
Level 80
God Stats
9W - 12L
1,370 SR
Queue Stats
57W - 59L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dungdustus
Bacchus
13
1 / 5 / 1
8,850
553
8,623
20,313
27,327
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 6 / 1
9,631
602
18,901
12,846
4,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
13
0 / 5 / 2
9,110
569
7,497
16,574
7,341
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bl33D
Ix Chel
17
10 / 0 / 5
12,158
760
19,462
13,067
7,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
15
2 / 2 / 10
10,419
651
8,220
18,685
19,846
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
4 / 0 / 12
11,602
725
13,963
13,906
7,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
2
Kills
16
16
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Bl33D
Ix Chel
10
0
5
12.5
L
Bacchus
Dungdustus
Bacchus
1
5
1
0.3
L
1
6
1
0.25
W
Sylvanus
2
2
10
3.5
L
Ishtar
0
5
2
0.2
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,021
Damage
41,645
49,733
Taken
45,658
39,462
Mitigated
34,571
3,313
Healing
19,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Bl33D
Ix Chel
19,462
1,712
5,363
4,674
13,067
7,376
421
8,946
4,091
67,480
452
L
Bacchus
Dungdustus
Bacchus
8,623
590
0
1,396
20,313
27,327
0
11,689
8,624
12,023
156
L
18,901
1,976
0
0
12,846
4,794
556
6,879
5,967
53,443
1,266
W
Sylvanus
8,220
1,695
3,326
4,704
18,685
19,846
799
10,722
7,940
23,829
3,318
L
Ishtar
7,497
4,165
0
1,917
16,574
7,341
870
8,238
8,336
0
32,569
W
13,963
8,141
0
1,714
13,906
7,349
1,232
7,442
6,442
0
40,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,591
Gold Earned
34,179
129
Minions Killed
160
0
Camps Cleared
0
710,254
Distance Traveled
824,813
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,158
760
78
5
0
293,444
0
L
Bacchus
8,850
553
7
0
0
264,620
0
L
Zeus
9,631
602
65
4
0
230,449
0
W
Sylvanus
10,419
651
32
2
0
247,906
2
L
Ishtar
9,110
569
57
4
0
215,185
0
W
Ishtar
11,602
725
50
3
0
283,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role