Player Matchup

Medusa
Medusa
Bawybaw
Medusa
Level 138
God Stats
61W - 47L
1,597 SR
Queue Stats
135W - 135L
1,514 Elo+
Party 2
Mulan
Mulan
Cybernet1cTiger
Mulan
Level 191
God Stats
3W - 1L
1,500 SR
Queue Stats
253W - 248L
1,526 Elo+
Party 2
Bacchus
Bacchus
Heusy28
Bacchus
Level 106
God Stats
30W - 20L
1,492 SR
Queue Stats
106W - 112L
1,515 Elo+
Party 2
Bastet
Bastet
SmokeyIsBack
Bastet
Level 25
God Stats
4W - 6L
1,323 SR
Queue Stats
60W - 65L
1,532 Elo+
Party 2
Kukulkan
Kukulkan
ŖεαLΠεgrö
Kukulkan
Level 148
God Stats
2W - 0L
1,749 SR
Queue Stats
73W - 82L
1,453 Elo+
Party 2
Team Averages
Level 122
1,532 SR
1,508 Elo+

VS

Team Averages
Level 86
1,598 SR
1,536 Elo+
Nike
Nike
Kereima
Nike
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,562 Elo+
Party 3
Anhur
Anhur
Nipsyyy
Anhur
Level 118
God Stats
4W - 5L
1,580 SR
Queue Stats
412W - 387L
1,566 Elo+
Party 1
Bacchus
Bacchus
QuiG0nGing
Bacchus
Level 124
God Stats
52W - 36L
1,627 SR
Queue Stats
268W - 256L
1,543 Elo+
Party 1
Bakasura
Bakasura
Valaskair
Bakasura
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,454 Elo+
Party 3
Janus
Janus
jjfridayy
Janus
Level 128
God Stats
6W - 9L
1,783 SR
Queue Stats
261W - 257L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bawybaw
Medusa
12
2 / 2 / 1
6,646
554
8,385
7,169
2,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
2 / 1 / 0
7,562
630
6,823
11,417
9,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Heusy28
Bacchus
11
0 / 0 / 2
6,702
559
3,793
5,998
5,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
12
1 / 3 / 1
6,230
519
7,020
11,631
4,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
12
1 / 1 / 0
7,027
586
5,134
4,207
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Kereima
Nike
12
2 / 1 / 0
6,777
565
7,308
10,393
7,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
Nipsyyy
Anhur
11
1 / 2 / 1
5,947
496
4,878
8,811
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
QuiG0nGing
Bacchus
9
0 / 1 / 1
5,338
445
2,464
8,847
8,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Valaskair
Bakasura
12
1 / 1 / 1
6,334
528
2,771
11,794
4,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
jjfridayy
Janus
12
3 / 1 / 1
6,919
577
6,430
7,044
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
6
Kills
7
7
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bawybaw
Medusa
2
2
1
1.25
W
2
1
0
2
W
Bacchus
Heusy28
Bacchus
0
0
2
1
L
Nike
Kereima
Nike
2
1
0
2
L
Anhur
Nipsyyy
Anhur
1
2
1
0.75
L
Bacchus
QuiG0nGing
Bacchus
0
1
1
0.5
W
Bastet
1
3
1
0.5
L
Bakasura
Valaskair
Bakasura
1
1
1
1.5
L
Janus
jjfridayy
Janus
3
1
1
3.5
W
Kukulkan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,155
Damage
23,851
40,422
Taken
46,889
22,920
Mitigated
25,983
14,620
Healing
15,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bawybaw
Medusa
8,385
2,937
0
688
7,169
2,354
433
1,814
5,313
0
60,683
W
6,823
786
0
4,234
11,417
9,914
0
72
10,243
778
63,109
W
Bacchus
Heusy28
Bacchus
3,793
419
0
2,670
5,998
5,068
0
1,198
4,780
19,381
459
L
Nike
Kereima
Nike
7,308
714
0
3,876
10,393
7,025
0
24
10,369
509
49,551
L
Anhur
Nipsyyy
Anhur
4,878
2,453
0
2,258
8,811
3,405
0
1,401
7,410
0
50,454
L
Bacchus
QuiG0nGing
Bacchus
2,464
192
0
1,792
8,847
8,067
0
3,611
5,236
10,334
0
W
Bastet
7,020
1,744
0
6,118
11,631
4,093
0
2,849
8,346
0
53,198
L
Bakasura
Valaskair
Bakasura
2,771
2,294
0
6,546
11,794
4,933
0
1,386
10,408
0
35,235
L
Janus
jjfridayy
Janus
6,430
691
0
708
7,044
2,553
0
2,435
4,609
45,511
0
W
Kukulkan
5,134
341
0
910
4,207
1,491
312
2,461
1,498
57,605
1,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,167
Gold Earned
31,315
412
Minions Killed
374
0
Camps Cleared
0
1,250,924
Distance Traveled
1,222,327
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,646
554
88
7
0
224,657
3
W
Mulan
7,562
630
111
9
0
252,197
4
W
Bacchus
6,702
559
35
3
0
247,730
4
L
Nike
6,777
565
88
7
0
230,790
2
L
Anhur
5,947
496
92
8
0
220,536
2
L
Bacchus
5,338
445
3
0
0
242,748
2
W
Bastet
6,230
519
77
6
0
293,422
0
L
Bakasura
6,334
528
90
8
0
279,107
0
L
Janus
6,919
577
101
8
0
249,146
0
W
Kukulkan
7,027
586
101
8
0
232,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role