Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
 
Thoth
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
ADrunkPlatypus
Arachne
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 191L
1,563 Elo+
Party 2
Amaterasu
Amaterasu
BOXtheKiNG
Amaterasu
Level 70
God Stats
1W - 4L
1,477 SR
Queue Stats
99W - 114L
1,483 Elo+
Party 2
Charybdis
Charybdis
RagnarDaddy
Charybdis
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 95L
1,469 Elo+
Solo
Team Averages
Level 78
1,495 SR
1,503 Elo+

VS

Team Averages
Level 97
1,585 SR
1,580 Elo+
Ymir
Ymir
BootieLova
Ymir
Level 85
God Stats
2W - 2L
1,309 SR
Queue Stats
42W - 28L
1,542 Elo+
Solo
Anubis
Anubis
LotussVT
Anubis
Level 88
God Stats
16W - 5L
1,692 SR
Queue Stats
39W - 17L
1,624 Elo+
Party 4
Cupid
Cupid
Oz_Flexington14
Cupid
Level 104
God Stats
4W - 2L
1,563 SR
Queue Stats
69W - 77L
1,512 Elo+
Party 1
Achilles
Achilles
xXPaperXx
Achilles
Level 64
God Stats
3W - 0L
1,778 SR
Queue Stats
32W - 11L
1,690 Elo+
Party 4
Tyr
Tyr
xxDirtySpritex
Tyr
Level 142
God Stats
19W - 14L
1,581 SR
Queue Stats
85W - 83L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 0
6,512
1,302
8,500
7,429
5,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
 
Thoth
11
0 / 1 / 1
6,090
1,218
4,885
3,447
1,039
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 3 / 0
5,925
1,185
2,505
7,379
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
BOXtheKiNG
Amaterasu
10
0 / 1 / 0
5,783
1,157
3,810
7,050
6,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
RagnarDaddy
Charybdis
10
0 / 0 / 0
5,350
1,070
0
0
0
Team 1 Tickets

352

VS

Team 2 Tickets

392

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
5,987
1,197
1,859
5,354
3,794
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
LotussVT
Anubis
12
3 / 0 / 3
7,427
1,485
5,470
2,579
1,349
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

11
1 / 0 / 3
6,333
1,267
2,772
3,458
1,269
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
xXPaperXx
Achilles
11
2 / 1 / 3
6,405
1,281
7,120
7,111
5,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 0 / 4
5,927
1,185
5,603
5,620
4,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
6
6
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
L
Thoth
 
Thoth
0
1
1
0.5
L
0
3
0
0
L
Amaterasu
BOXtheKiNG
Amaterasu
0
1
0
0
W
0
0
4
2
W
Anubis
LotussVT
Anubis
3
0
3
4.5
W
1
0
3
2.5
L
Charybdis
RagnarDaddy
Charybdis
0
0
0
0
W
Achilles
xXPaperXx
Achilles
2
1
3
3.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,700
Damage
22,824
25,305
Taken
24,122
15,310
Mitigated
15,785
2,743
Healing
5,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,500
312
386
773
7,429
5,077
0
3,294
3,962
26,333
511
L
Thoth
 
Thoth
4,885
85
0
0
3,447
1,039
0
221
3,064
16,054
337
L
2,505
1,590
0
690
7,379
3,104
0
1,482
5,808
0
7,781
L
Amaterasu
BOXtheKiNG
Amaterasu
3,810
981
0
894
7,050
6,090
0
2,145
4,592
0
7,012
W
1,859
268
417
208
5,354
3,794
0
4,210
1,064
7,471
0
W
Anubis
LotussVT
Anubis
5,470
566
774
1,300
2,579
1,349
0
1,012
1,479
30,735
615
W
2,772
1,216
113
778
3,458
1,269
0
1,375
1,957
0
10,040
L
Charybdis
RagnarDaddy
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
xXPaperXx
Achilles
7,120
1,712
0
1,210
7,111
5,065
0
2,943
3,578
0
9,832
W
5,603
361
0
423
5,620
4,308
0
2,445
2,825
0
10,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,660
Gold Earned
32,079
91
Minions Killed
132
5
Camps Cleared
5
464,347
Distance Traveled
603,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,512
1,302
51
10
0
123,225
0
L
Thoth
6,090
1,218
23
5
0
107,709
0
L
Arachne
5,925
1,185
14
3
3
121,015
0
L
Amaterasu
5,783
1,157
3
1
2
112,398
0
W
Ymir
5,987
1,197
19
4
1
111,858
0
W
Anubis
7,427
1,485
73
15
2
107,302
0
W
Cupid
6,333
1,267
22
4
0
111,412
0
L
Charybdis
5,350
1,070
0
0
0
0
0
W
Achilles
6,405
1,281
9
2
1
132,694
0
W
Tyr
5,927
1,185
9
2
1
140,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role