Player Matchup

Fenrir
Fenrir
Kelvinbozz
Fenrir
Level 23
God Stats
20W - 9L
1,847 SR
Queue Stats
50W - 30L
1,652 Elo+
Party 1
Vamana
Vamana
xoArixJhene
Vamana
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
190W - 145L
1,727 Elo+
Party 1
Aphrodite
Aphrodite
Сontroller
Aphrodite
Level 200
God Stats
276W - 97L
1,856 SR
Queue Stats
649W - 397L
1,703 Elo+
Party 1
Team Averages
Level 127
1,734 SR
1,694 Elo+

VS

Team Averages
Level 122
1,495 SR
1,390 Elo+
Danzaburou
Danzaburou
Getball78
Danzaburou
Level 126
God Stats
3W - 5L
1,551 SR
Queue Stats
40W - 42L
1,310 Elo+
Solo
Jormungandr
Jormungandr
MaybeJenkins
Jormungandr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,395 Elo+
Solo
Zeus
Zeus
gamer_gimp20
Zeus
Level 163
God Stats
136W - 121L
1,435 SR
Queue Stats
396W - 400L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kelvinbozz
Fenrir
16
4 / 3 / 14
10,679
763
7,784
18,006
14,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vamana
17
4 / 1 / 14
11,001
786
18,157
21,643
20,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Сontroller
Aphrodite
17
12 / 0 / 7
12,395
885
20,699
17,357
10,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Getball78
Danzaburou
13
1 / 7 / 1
8,867
633
10,995
17,071
7,785
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
MaybeJenkins
Jormungandr
13
1 / 4 / 1
8,538
610
9,786
19,893
20,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 9 / 2
9,240
660
15,391
14,700
6,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
20
Kills
3
4
Deaths
20
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Getball78
Danzaburou
1
7
1
0.21
W
Fenrir
Kelvinbozz
Fenrir
4
3
14
3.67
L
Jormungandr
MaybeJenkins
Jormungandr
1
4
1
0.38
L
1
9
2
0.22
W
Vamana
4
1
14
11
W
Aphrodite
Сontroller
Aphrodite
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,640
Damage
36,172
57,006
Taken
51,664
45,862
Mitigated
34,788
32,760
Healing
5,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Getball78
Danzaburou
10,995
4,869
0
2,557
17,071
7,785
185
6,651
9,586
0
36,226
W
Fenrir
Kelvinbozz
Fenrir
7,784
1,331
0
2,480
18,006
14,769
953
9,016
7,988
195
20,517
L
Jormungandr
MaybeJenkins
Jormungandr
9,786
2,522
109
2,436
19,893
20,957
0
7,206
11,695
25,912
685
L
15,391
1,120
347
425
14,700
6,046
0
6,030
7,816
48,415
782
W
Vamana
18,157
7,997
0
3,930
21,643
20,776
1,158
7,970
13,673
0
52,356
W
Aphrodite
Сontroller
Aphrodite
20,699
2,313
13,215
13,135
17,357
10,317
895
7,865
9,492
63,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,075
Gold Earned
26,645
165
Minions Killed
145
0
Camps Cleared
0
846,283
Distance Traveled
633,050
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,867
633
45
3
0
210,758
0
W
Fenrir
10,679
763
22
2
0
282,538
0
L
Jormungandr
8,538
610
25
2
0
234,238
0
L
Zeus
9,240
660
75
5
0
188,054
2
W
Vamana
11,001
786
41
3
0
290,539
0
W
Aphrodite
12,395
885
102
7
0
273,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role